Stellaris

Stellaris

Another Dragon Mod
93 Comments
Draconia Empire 19 Jun @ 11:04am 
, is this mod still getting updated ?
Kalawaki 5 May @ 4:58am 
4.0 update pls
Gold-Throat 26 May, 2024 @ 11:44am 
I have made a fix for this mod so it is playable with Stellaris 3.10 and later, it seems 3.10 had altered how portraits were handled and so it broke custom race mods that were not updated. I do not plan to add to this mod, I just wanted to make it playable again.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255092802

If there are any issues I am sorry, I am in no way a professional modder. I just always play with this mod and took it into my own hands to fix it. This mod has worked perfectly on my end but I have not tested it with others.
Gamerhell 17 Jan, 2024 @ 7:39pm 
as for that last bit of info... let's just say my curiosity that got me hung-up on this mod in the first place got the better of me a second time.
Gamerhell 17 Jan, 2024 @ 7:38pm 
@OlegY Now they are spawning in with your mod, I don't know what's different now. I even went back and rebuild my modpack 1 mod at a time and now I am getting no issues. Though I think the reason why I had those issues has something to do with whatever chunk of coding makes the "dragon government" civic and the dragon species trait "mandatory" had something to do with it. These features are the only thing that I can see being different from your version and this version, and I even went in and changed "randomise=yes" to no and other such ai effecting functions and it still works. That would be the end of the story, but I am still hung-up on the fact that the dragon government civic modifier doesn't add 3 in the fixed version. I guess I am just hung-up on the "why is this what caused the issue," and if it's at all possible to work around it. Then again, I know nothing of stellaris coding except for the past 3 and a half hours of deep diving into the stellaris modding wiki.
OlegY 21 Dec, 2023 @ 8:35pm 
@Magna Greymayne I made a mod which provides compatibility with this and other dragon portrait mods.It is as well makes dragon trait non-mandatory so you can, not picking it with dragons or picking with someone else, like you want.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2298526795

@Gamerhell Your issue is strange, while testing how my mod works with this mod i haven't any issues when forcespawned AI with portrait, trait and civics from this mod.
Gamerhell 28 Nov, 2023 @ 8:53pm 
Well, at least I gave you a start for bug fixing if you come back to it, I hope you enjoy working on your current project and I hope it goes well.
NuggetMonster  [author] 28 Nov, 2023 @ 8:41pm 
I have decided I am no longer working on this mod, sorry that I'm leaving it broken :(
I think someday I'll pick this up again, for now I'm working on other things
Gamerhell 28 Nov, 2023 @ 6:54pm 
It has been a week without response, and all I can confirm is that the problem is not just a standard "custom factions wont spawn" issue, at least as far as I can tell. Is anyone who used this mod with the last update able to help or at least confirm this same issue.
Gamerhell 21 Nov, 2023 @ 3:33pm 
If it helps, I will state that they were given the boosted civics because I plan on having them be a sort of endgame threat, and their origin is remnants.
Gamerhell 21 Nov, 2023 @ 3:28pm 
I don't know if the mod is abandoned or not, but I am experiencing a bug where the AI won't spawn in as the dragon faction I made, even when selected on "force spawning." I can start a game as them, but whenever it's an AI empire they refuse to spawn.
Ave Imperator 24 May, 2023 @ 12:52am 
@Rahgolthur It's actually very easy to change, literally just changing a no into yes.
V.IX Ashwing 23 May, 2023 @ 10:12pm 
Suggestion: Ability to use the dragon trait on non dragon species maybe? I got a half dragon race(Humanoid) that I prefer the look of but dont have a way to use the trait at all as them. I dont believe this would be to hard to implement but IDK dont have any experience modding stellaris.
Ave Imperator 14 May, 2023 @ 2:10am 
Eh the entire point of being a dragon is that your supposed to quite a bit more powerful than any xeno, that why I prefer this dragon over the others and having to choose between your greater
power feels like breaking that spirit. Anyway your thing works, my thing works, and that's all that really matters.
NuggetMonster  [author] 14 May, 2023 @ 1:24am 
when I tested, you can swap a governor in place of a scientist, and a general in place of an admiral on the council, in which cases the appropriate modifier will apply. I did want to do it differently, but for the time being it's at least working. I went over it in the change notes. I mostly just wanted the mod to be functional with the new update for now.
Ave Imperator 14 May, 2023 @ 12:40am 
Unfortunately I have to say that there is one problem, that the general and governor leader trait are useless if you don't have galactic paragons since you can't expand your council without it so I've had to simply make two "new" traits, alter the event file that add the traits to leaders, and change the loc file so they don't just say things like leader_trait_dragon3 in-game. It's crude but it works.
Ave Imperator 13 May, 2023 @ 12:25am 
Oh. Uh..Thanks.
NuggetMonster  [author] 12 May, 2023 @ 10:55pm 
updated to function with 3.8, I'll try my best to fix bugs if you find any.
NuggetMonster  [author] 12 May, 2023 @ 2:20am 
Can't promise an immediate update, but I'll look into it and try to at least update the existing features.

There's something I've been wanting to do for a while now, if it proves to be possible I think this mod is going to get a lot more of my attention, but don't count on it. If it does work out, it'll be kinda exciting so I'm gonna keep it secret.
Ave Imperator 12 May, 2023 @ 1:11am 
The thing is that the latest version of stellaris, 3.8, has radically changed how leaders and their traits work.
NuggetMonster  [author] 12 May, 2023 @ 12:21am 
I might come back to this eventually, but I've mostly lost interest in Stellaris for the time being. Most of what I had wanted to do is already done, and from what I can tell this mod should still be working fine, I just haven't marked it for the latest version...

I'll see if I can bring myself to pay some attention to this mod again, I do still like it, I'm just not playing a lot of Stellaris anymore.
Ave Imperator 11 May, 2023 @ 2:42pm 
Unfortunately I don't think this mod will get an update any time soon. If at all.
hbg31 14 Sep, 2022 @ 8:52am 
In my opinion there aren't enough dragon mods. I thank you sir!
freddievelez1 16 Jul, 2022 @ 7:18pm 
Hey, is there any chance you would be able to fix the description in the dragon trait:
"mod_planet_pops_food_upkeep_mult:"
Really immersion breaking.
NuggetMonster  [author] 2 Jun, 2022 @ 5:15pm 
Thanks for the images and context, should be fixed now.

Didn't occur to me to check gene modding menu, that's my bad, I should be more thorough when checking for bugs. If the problem keeps happening after updating, let me know.
Aganar 2 Jun, 2022 @ 10:51am 
and i also tried to use another dragon mod only, without universal modifier ( i was curious what will happen )
same problem.
Aganar 2 Jun, 2022 @ 10:48am 
hi.(anyron on different acc)

no matter what mods i am using i am still able to get dragon trait on different species - other than dragon

i even tried to turn off all mods but universal modifier and another dragon mod and i am still able to add that trait via species modification to my syncretic evolution species.
it can be accesed right at the start of the game with gene tailoring tech.
NuggetMonster  [author] 31 May, 2022 @ 8:50pm 
I've been unable to recreate this bug, as the mod is the dragon trait shouldn't be showing up on random aliens, without more information I can't help.
NuggetMonster  [author] 31 May, 2022 @ 12:50pm 
are you playing with any other mods besides this one btw?
NuggetMonster  [author] 31 May, 2022 @ 12:47pm 
dragon trait already is tied to dragon's only, it shouldn't even be possible for the AI to take it, I'll investigate
Anyron 31 May, 2022 @ 7:11am 
Can you please tie that dragon trait only to draconic species ? ai empires are picking it even when they arent dragons
Oyak 28 May, 2022 @ 7:56pm 
I've been playing with this on 3.4 and I've run into no issues, I absolutely love this mod. Though I do wish the space dragon portraits were included, I enjoy their look a bit better, and I always used to use the old mod to put the dragon trait on them, but I'm growing used to these. Thank you for keeping the mod alive, and I look forward to more updates. :)
shenhouhong.de 21 May, 2022 @ 5:04am 
CAN YOU UPDATE IT
NuggetMonster  [author] 10 Apr, 2022 @ 6:45pm 
To my knowledge the load order shouldn't matter, but to be safe I personally load modifiers patch first. Neither mod affects vanilla files, modifiers patch just adds more modding tools in so the game recognizes some of the modifiers that my civics use.

If you're uncertain, check the dragon civic called "hyper-efficient design"
It should reduce megastructure cost, but that function will only work if modifiers patch is also working.
Dragonknight951 10 Apr, 2022 @ 6:26pm 
Actually on a side note, where Should the modifier patch go? Above or below the Dragon mod?
Dragonknight951 10 Apr, 2022 @ 6:21pm 
That's fair. Lots of other mods to do the same thing if I really wanted it immediately, just with the caveat that I would have those extra points just sitting there.
NuggetMonster  [author] 10 Apr, 2022 @ 6:09pm 
Civic points in empire creation menu are fixed, a vanilla file sets a hard limit, so I'd need to mod vanilla files which would make this mod incompatible with any other mod that also edits the same file.

It's unfortunate, but the civic points can't be added during empire creation, however you should still get the extra civic points after you've started a game.

Think of it kinda like the technologies that give extra civic points, you'll have to reform your empire for it to work, which is annoying, I know, but it's all I could do really.
Dragonknight951 10 Apr, 2022 @ 5:53pm 
Draconic Empire is not giving the extra civics, Leaving me only able to pick one besides that one.
For the purpose of testing, Attempted with both the modifier patch above and below this mod in the load order.
papa nurgle's pizza 31 Mar, 2022 @ 1:03pm 
:D
NuggetMonster  [author] 30 Mar, 2022 @ 3:52am 
:D
Eisvisage 30 Mar, 2022 @ 3:34am 
Dragons :D
NuggetMonster  [author] 26 Mar, 2022 @ 4:38am 
Oh damn, my bad. I'll fix as soon as I can.
I had planned to make some hive mind exclusive civics but never got to it. Guess I'll work on that while I ponder some other plans. In the meantime I'll try to throw together a patch that gives hive minds access to the neutral civics. Unfortunately I need to go to bed as of writing this so it'll have to wait a bit.
Pixali 25 Mar, 2022 @ 10:19pm 
Hey, just wanted to bring attention to the fact that hive mind dragons get less than non-hive dragons on the civics side of things. The gateway civic only adds 2 points instead of 3, and isn't actually a gateway to anything at all; not even the authority-neutral civics I can see in the civics file (was poking around to see if it was a bug or something) like the megastructure one.

Besides that, it's a cool mod and I've been having fun with it.
NuggetMonster  [author] 23 Mar, 2022 @ 7:38pm 
OK

It's finally done, update released.

Check the change log if you're interested in what's new.
NuggetMonster  [author] 21 Mar, 2022 @ 4:18pm 
Sorry for the extremely long delay.

Progress hasn't stopped, it's just been really slow, and I'm sorry for that.

Next update is almost ready, unfortunately I have to work on graphics now and that part takes a while as I'm not much of an artist.

Hopefully the next update will be done soon, but no promises.
shenhouhong.de 6 Mar, 2022 @ 8:39pm 
CAN YOU UPDATE IT
NuggetMonster  [author] 3 Jan, 2022 @ 12:12am 
Oh and by unfinished features, I mean broken ones, so even a beta release or something is not really an option.
NuggetMonster  [author] 3 Jan, 2022 @ 12:11am 
If I updated it immediately you'd get a ton of unfinished features

Genuinely sorry that it's taking so long, health complications getting more complicated. I'll do my best to update soon, but social obligations and life in general are keeping me busy.

As I said before it is compatible with the latest version so long as you have the required modifier patch mod. The launcher may disagree but it's lying don't worry about it. So if you just want to play on the current version you can do so.

If you're waiting for the new features then I'm sorry but you will need to be patient with me. At the very least I can promise that the next feature drop is likely to be the biggest one since I first posted the mod.
shenhouhong.de 2 Jan, 2022 @ 10:20pm 
CAN YOU UPDATE IT?(immediately)