Space Engineers

Space Engineers

AQD - Concrete
189 Comments
Pixiey 20 Jun @ 10:14am 
Does it present any sort of resistance to thrusters? I don't mind using leveled terrain for landing pads but that would be pretty heccin cool of concrete!
kad.dsl 15 Jun @ 7:07am 
For anyone having trouble finding Sp!ts' patch to re-enable the skin for other blocks, it's here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372896786

I use the concrete skin on other blocks quite a bit to represent things like ablative coatings and non-slip surfaces so having it disabled was preventing me from being able to use the concrete mod itself.

Thanks Sp!ts!
enenra  [author] 10 Jun @ 10:27am 
AQD_Comp_Concrete
Crowmedic 10 Jun @ 9:21am 
when writing a script for the programmable block, what is the name of the component for concrete for use with something like -MyItemType.MakeComponent("XXX")

great mod too btw. Makes stone far more useful in survival vs having to make everything out of iron.
Mionikoi 5 May @ 8:29am 
Has anyone tested if this works with Industrial Overhaul?
jamstraz 2 Mar @ 4:46pm 
@Sp!ts where is the patch? is it listed?
LeoBlackburne 4 Jan @ 11:45am 
Would you be against adding more shapes to your concrete mod or making another mod as a extension to your original with more shapes?
Sp!ts 27 Nov, 2024 @ 10:15am 
The sbc method seems to work. I published the patch.
Sp!ts 27 Nov, 2024 @ 9:55am 
I''l try that, thanks.
enenra  [author] 27 Nov, 2024 @ 9:39am 
modadjuster then likely can't do this, but you can do it as a normal SBC mod. Pretty sure there should be quite a few on the workshop already.
Sp!ts 27 Nov, 2024 @ 9:19am 
Hi, thanks for the great mods.
I created a patch mod using modadjuster to enable the concrete skin again as you suggested in a previous post but it doesn't seem to work, it loads fine & no errors in the logs, any suggestions?
enenra  [author] 16 Oct, 2024 @ 10:17pm 
I'll need to look into it but it's probably one of the settings I tried to make it make less sense tl use concrete on moving grids
flashfireball 16 Oct, 2024 @ 9:44pm 
interesting bug. One of my players just showed me that concrete does not auto convert to ship when disconnected from voxels, but grids made of other blocks are.
enenra  [author] 15 Oct, 2024 @ 10:15am 
Fixed.
enenra  [author] 14 Oct, 2024 @ 9:54pm 
whoops. I'll look into it when I get back from work in 10h ish
flashfireball 14 Oct, 2024 @ 3:52pm 
hey just an heads ups since I saw you updated for block categories (that was quick btw) this mod is not tabbed in and looks like a header tab that would contain everything under it.
Mr D Grim 14 Oct, 2024 @ 1:31pm 
So, i don't think mauseloch9000 made that mod yet to reenable the skin.
does anyone know of anyone else who did so?
I want this mod. but also still have access to the concrete skin for normal blocks.
enenra  [author] 5 Sep, 2024 @ 11:35pm 
It gets reverted to the base armor skin I believe.
InventorAndCreator 5 Sep, 2024 @ 5:05pm 
What happens if you have the concrete textured armor already in your world??
jamstraz 19 May, 2024 @ 12:33pm 
@MauseLoch9000 Hows that patch coming?
MauseLoch9000 24 Mar, 2024 @ 7:27am 
Ah, that sounds like a better idea, will do that instead.
enenra  [author] 24 Mar, 2024 @ 2:24am 
A better solution would be to instead make a patch mod to re-enable the skin. Please do that instead. You essentially just have to include the AssetModifiers.sbc file with the full concrete definition from the vanilla file and Enabled="true" in its header.
MauseLoch9000 23 Mar, 2024 @ 6:13pm 
Would I be allowed to reupload a version of this mod (with credit and link to the mod ontop of the description) where the concrete skin is not locked away? I need it for my own SE server.
I could also reupload the mod unlisted if you want.
kinngrimm 31 Jan, 2024 @ 7:56am 
any chance you would add the additional shapes provided by
Concrete Blocks https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2587797832
I don't like how that other mod adds more different component costs, the straight forward way with just concrete as you do is way more preferable and having one less mod cluttering my mod load order ... also a win ^^.
-=Jordan=- 22 Jan, 2024 @ 6:17am 
@GEELANO Чел, этот мод был сделан просто чтобы добавить бетонные постройки, и чтобы было куда потратить ужасно бесполезный песок, вот и все, зачем тут какой-то реализм я не понимаю.
enenra  [author] 15 Jan, 2024 @ 12:31am 
I don't really care about the realism aspect tbh as long as it works ingame, and right now the balance is pretty good for what I want from it. Feel free to use modadjuster and change that.
GEELANO 14 Jan, 2024 @ 10:47pm 
Ну а к примеру из 200 кг гравия 200 кг бетона, так можно сделать? или 100 кг на 100 кг и изменить количество элементов в блоке. Так было бы логичнее
enenra  [author] 14 Jan, 2024 @ 12:12am 
@GEELANO
It is not a simple matter to prevent blocks being used on dynamic grids. It would require extensive scripting, which is outside my area of expetise.
GEELANO 13 Jan, 2024 @ 12:05pm 
Как из 10 кг гравия можно сделать 200 кг бетона, для чего это сделано? Для предотвращения появления бетонных самолётов? А чё запрет установки данных блоков на динамические структуры сделать нельзя?
Derrick da Fox 2 Jan, 2024 @ 10:18am 
Oh sweet, makes it extremely useful for fortification building
enenra  [author] 2 Jan, 2024 @ 1:02am 
stronger than heavy armor. but very heavy in weight.
Derrick da Fox 1 Jan, 2024 @ 6:53pm 
How strong is the concrete? Is it as strong as light armor, or heavy armor? Or stronger?
Mr D Grim 10 Nov, 2023 @ 4:08pm 
can i have the mod without it removing the concrete skin?
psyanara 29 Oct, 2023 @ 6:12pm 
@Kerrie

That's not a bug, but a feature of the mod. The very last picture of the slideshow, as well as the last sentence in the "Description" sub-section state this.
Kerrie 19 Oct, 2023 @ 3:30pm 
Hey, thanks for this mod, I like it.

I have I think found a but: it seems to block access to the concrete skin (removing it from the P menu) if I include this mod in a save.
CreepWallk 15 Oct, 2023 @ 4:13am 
i have a quick thought about concrete make it the same weight as heavy armor but make it the same strength as light so it is good for being cheep but useless for a fighter as the weight to strength would be awful like you said in your message it is your just just a thought about making it usable on planes for crazy people that are desperate
AresWalker 6 Sep, 2023 @ 1:04pm 
Are there possibly plans for the 2x1 ramp variants of blocks? I really enjoy this mod for bases and I find the mod lacking in that aspect. Also is there a possibility for 3x1 and 4x1 to match your ramps mod?
enenra  [author] 4 Sep, 2023 @ 2:09pm 
I don't have customers. Customers pay to receive a product. Nobody had to pay to get access to this mod.

I make mods that I want to play with, and sometimes I decide to also give other people access to them because they might want to play with them as well.

How a mod works and its balance is my decision. I'm happy to receive feedback on my mods and I will consider it. But whether or not it then gets implemented is my decision alone. It's not the decision of the users of my mods, and certainly not the decision of some imaginary "customers".

The mod works like it does because with my experience in modding, I decided that this was the way I wanted to make it work. And I have no plans of changing this right now.
Brain 4 Sep, 2023 @ 6:13am 
But is it what your customers want? In a way heavy armor is not feasible on ships either but every now and then it makes sense to have it, for shielding something critical from damage..I prefer realism before workarounds. According to the web a cubic meter of concrete weights some 2300-2400kg, and as the game blocks have a volume of 15,625 cubic meters, you would need some 36t of concrete for a full block. and for the component, one kg of concrete should need some .425l of space.
What numbers do you use?
enenra  [author] 3 Sep, 2023 @ 2:18am 
The current density is the method I use to make using it on ships not viable. It's not a great solution but it's the best I found.
Brain 2 Sep, 2023 @ 11:38pm 
I think the density of concrete (cement) should be similar or a bit denser than gravel(stone)
Cronyx 8 Aug, 2023 @ 4:50pm 
Understood, loud and clear XD
enenra  [author] 8 Aug, 2023 @ 1:12pm 
A compatibility mod could do that, yes.
Cronyx 8 Aug, 2023 @ 1:09pm 
Is there any way to make these use the concrete from the Cement Kiln in Industrial Overhaul? :)
1Blujay 6 May, 2023 @ 2:41pm 
@bid i believe they are referring to the components as in if you were using a welding ship to weld up the blocks you can only load in enough for a few blocks because they Weigh a butt load, its a Real problem in atmo not so much in space
bid 6 May, 2023 @ 1:42pm 
@Snickle Uhm... Are you complaining that spaceships made out of concrete don't work very well?
Snickle 29 Apr, 2023 @ 2:40pm 
Is it possible to reduce the mass of concrete components? They are very dense right now, as 1 concrete weights 10x as much as 1 steel plate at 10% of the volume. Because of this you can easily overload otherwise capable ships/vehicles in atmosphere
Acirno 25 Apr, 2023 @ 10:09am 
@Alia I have to agree, the lack of shapes isn't really the issue, its the disabling of the texture, I use that texture for a lot of things that you don't want to be concrete like weather decking on a ship for example.
Hikari 30 Mar, 2023 @ 6:51pm 
As much as i love the mod, the way it not only disables concrete skin but also gives us less shapes makes me not want to use it. There must be an easier way to implement the shapes and not disable the concrete skin, right?
condottiere 22 Feb, 2023 @ 11:16pm 
@Xarian: In vanilla SE, I would agree that this block makes pretty good armor that roughly proportionally scales up mass together with integrity, compared to hvy armor. However, if you also use enenra's AQD combat core mod, enenra gave light and heavy armor a damage reduction multiplier and greatly reduced their deformation ratio. The armor blocks then absorb twice the damage of non-armor blocks. So using these AQD mods together, the hvy armor block integrity value would be worth almost twice as much as the concrete, despite numerically being lower value. (an AQD combat-modded hvy armor block would absorb 33,000 damage with its 16,500 integrity, due to the .5 dmg multiplier) Plus it deforms way less.

I can't remember the integrity value of LG reinforced concrete off the top of my head, but it was pretty beefy. I think the armor's dmg reduction multiplier keeps them comparable though (ignoring the reduced deformation advantage of armor).