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I use the concrete skin on other blocks quite a bit to represent things like ablative coatings and non-slip surfaces so having it disabled was preventing me from being able to use the concrete mod itself.
Thanks Sp!ts!
great mod too btw. Makes stone far more useful in survival vs having to make everything out of iron.
I created a patch mod using modadjuster to enable the concrete skin again as you suggested in a previous post but it doesn't seem to work, it loads fine & no errors in the logs, any suggestions?
does anyone know of anyone else who did so?
I want this mod. but also still have access to the concrete skin for normal blocks.
I could also reupload the mod unlisted if you want.
Concrete Blocks https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2587797832
I don't like how that other mod adds more different component costs, the straight forward way with just concrete as you do is way more preferable and having one less mod cluttering my mod load order ... also a win ^^.
It is not a simple matter to prevent blocks being used on dynamic grids. It would require extensive scripting, which is outside my area of expetise.
That's not a bug, but a feature of the mod. The very last picture of the slideshow, as well as the last sentence in the "Description" sub-section state this.
I have I think found a but: it seems to block access to the concrete skin (removing it from the P menu) if I include this mod in a save.
I make mods that I want to play with, and sometimes I decide to also give other people access to them because they might want to play with them as well.
How a mod works and its balance is my decision. I'm happy to receive feedback on my mods and I will consider it. But whether or not it then gets implemented is my decision alone. It's not the decision of the users of my mods, and certainly not the decision of some imaginary "customers".
The mod works like it does because with my experience in modding, I decided that this was the way I wanted to make it work. And I have no plans of changing this right now.
What numbers do you use?
I can't remember the integrity value of LG reinforced concrete off the top of my head, but it was pretty beefy. I think the armor's dmg reduction multiplier keeps them comparable though (ignoring the reduced deformation advantage of armor).