Stellaris

Stellaris

Extragalactic Clusters [3.2]
46 kommentarer
ZacharyBuilder 1. juli kl. 12:05 
still works with 4.0
Ph00nix 23. mar. kl. 15:16 
cool mod
Old Ben 24. dec. 2024 kl. 17:06 
My current game is using this mod in version 3.14.* and it still works just fine. But I'm not lucky enough to always find the warp gate to it in my systems.
ZacharyBuilder 1. jan. 2024 kl. 1:15 
3.10?
dorian9339 18. okt. 2023 kl. 14:16 
One of my favorite stellaris mod. still works 3.9.3
LST Theunknown 13. aug. 2023 kl. 11:37 
@Gui Montag,

Yes it does create wormholes to the clusters. :)
Gui Montag 28. apr. 2023 kl. 14:22 
maybe a dumb question but if I spawn an extragalactic cluster, how do you get to it? does it create an extra wormhole somewhere in the galaxy?
briffajordan00 3. apr. 2023 kl. 22:51 
@jbynum how do I spawn all clusters because I can only seem to spawn extragalactic clusters 2 and 4
Old Ben 15. feb. 2023 kl. 19:28 
I using it in my current game with latest Stellaris update and have no issues.
Beast-Storm 23. dec. 2022 kl. 1:14 
Does this mod work still in 3.6???
jbynum 11. okt. 2022 kl. 5:39 
Console Command
There are 5 individual clusters that you can add.
Example: event extragalactic_cluster.#1

event extragalactic_cluster.#
VTS0 12. mar. 2022 kl. 18:46 
you are a gift to mankind
georgiaboy4 7. mar. 2022 kl. 13:34 
Any plans to update to 3.3? Thank you for your time.
Link3000XD 3. mar. 2022 kl. 3:04 
... kidna wish .. if possible, that this could be made an option when you create or start a round.
not everyone wants to use the console to "form the game" ...gamer-ethics lolol. :goggles:
Anonymous 2. mar. 2022 kl. 18:14 
@jbynum what's the console command?
jbynum 2. mar. 2022 kl. 10:29 
And yes, you need to SAVE before each attempt. Should you type in the wrong coordinates (#), it is easy to create clusters that overlap, and are a pain in the a** to navigate around. Good luck !
jbynum 2. mar. 2022 kl. 10:26 
From the original mod of this type, I learned that by using the cheat command to spawn clusters, I was able to add 4 more, resulting in a total of 5 clusters per map.
wacster 18. feb. 2022 kl. 16:58 
Is it possible to have all the clusters in game?
Fred Des Ducs 31. dec. 2021 kl. 3:22 
@abadur Thank you for keeping this mod active.
Link3000XD 27. dec. 2021 kl. 22:46 
oh and, from the original mod description only one cluster gets added?
why not like 3 or 4 around the universe, that would be so cool :D
Link3000XD 27. dec. 2021 kl. 22:19 
uhhhh what are those clusters? they are different from L-clusters if i look at it right, i was lookign after expansions for the L-cluster but adding more clusters around the big disk constellarion in the middle also sounds awesome.
𝓐𝓫𝓪𝓭𝓾𝓻  [ophavsmand] 27. dec. 2021 kl. 5:25 
I have removed possibility to jump to extragalactic clusters.
doctornull 27. dec. 2021 kl. 5:02 
@Spazimaus - that's an issue from the core game, you can do the same insta-jump if you find a disconnected system like the one with the Corrupted Psionic Entity.

The solution is probably to make speculative hyperlane travel take a fixed amount of time and not bother looking at distance calculations.
Fred Des Ducs 2. dec. 2021 kl. 9:07 
Not working anymore... Or does it for you?
Spatzimaus 3. aug. 2021 kl. 21:18 
I love his mod, and often play with four clusters activated, but it's very unbalanced in the long term. Once your survey ships can do those extraspatial jumps, their travel time becomes irrelevant. (Jump to an extragalactic cluster, jump back down, no travel time used either direction). The solution would be to give these clusters the same flag as the L-cluster, where survey ships simply can't jump to those systems at all. I mean sure, I just force myself not to abuse this mechanic to get the same effect, but it's still not balanced.
ogdinmar 8. juni 2021 kl. 12:38 
Is there way to pm the author. I have a question for them
Beast-Storm 25. maj 2021 kl. 18:37 
When can we expect an update?
Ruhadre 25. maj 2021 kl. 3:42 
Any chance for a Guilli's Planet Modifier patch, please? :)
Sjru 🐲 12. maj 2021 kl. 11:58 
Update?
Old Ben 20. apr. 2021 kl. 14:45 
Have this in a updated 3.0.* game and it still seems to work just fine.
RogueSkeptic 17. apr. 2021 kl. 21:56 
Will this get updated to 3.0?
VS-lockon 5. jan. 2021 kl. 5:02 
is there a gate way one ?
Gentleman-Velociraptors 31. dec. 2020 kl. 14:51 
@CaptainArchmage No, it creates a second extragalactic cluster.
CaptainArchmage 22. dec. 2020 kl. 18:16 
Out of curiosity - does this mod overwrite the L-cluster?
𝓐𝓫𝓪𝓭𝓾𝓻  [ophavsmand] 11. dec. 2020 kl. 0:28 
@WokeNecromancer Yes, it spawns only one of 5 possible. It's how the original mod works and I think it's enough.
Fix Stellaris 8. dec. 2020 kl. 23:44 
it only spawns one cluster for me on any galaxy size..
Decima 3. dec. 2020 kl. 6:21 
@Draconas, good to know, thanks.
Draconas 3. dec. 2020 kl. 3:57 
Hello @Uthur, EGS Author here.
Most important thing: these mods are not in any way compatible unless @𝓐𝓫𝓪𝓭𝓾𝓻 has done a load of work on this version, do not attempt to run them both.

The main change between EGS and the original clusters was that I moved some of the clusters to allow them all to spawn at once (and spawn with any of them used for a start option), also I believe the original mod only ever spawned 1, while EGS always spawns all of them. The actual content of the clusters is the same.

Second change is that EGS allows them to link with a wormhole chain or L-gate and original mod only used wormholes.
Decima 2. dec. 2020 kl. 10:37 
So what's the difference between this mod and the Extragalactic Clusters Start mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1999512770) when it comes to the clusters and game mechanics? I know that the other mod can spawn you inside a cluster, but other than that what would be the differences? Is either mod more compatible with other mods? Does this mod have more clusters that can spawn in/better spawning scripts? Since I don't use the origins from the other mod I was wondering if there is any benefit to swapping over to this mod.
Jeb 30. nov. 2020 kl. 10:56 
@doctornull None of the clusters should overlap and only seeing 3 clusters in the selection menu is a load order conflict most of the time. The option to generate all clusters is in the decision menu.
rafaelbeanhunter 29. nov. 2020 kl. 13:42 
Cool mod for if you need a last stand, for example if an invasion turns wrong and you get invaded by a powerful nation.
doctornull 29. nov. 2020 kl. 11:41 
Looking at the other mod's description, it seems like there are 5 possible clusters, and you can generate 3 of them (2 pairs would overlap).

Is it possible to make the 2 pairs not overlap, and generate all 5 clusters?
XCABAL 28. nov. 2020 kl. 20:33 
@Wuren The cluster is spawned in on day 2 and about 3 wormholes are placed in the galaxy that lead to it. Galaxy size to my knowledge does not effect it.
Rhaeven 28. nov. 2020 kl. 17:18 
So how does accessibility to these clusters work exactly? I imagine it's different from the L-Gate cluster and the L-Portals, so do you get tho these extragalactic clusters via wormholes? And how many extragalactic clusters spawn and does the galaxy size matter in these clusters?
𝓐𝓫𝓪𝓭𝓾𝓻  [ophavsmand] 28. nov. 2020 kl. 1:57 
Standalone
Lord Strahl 27. nov. 2020 kl. 20:05 
is this a patch for the original mod or a replacement that was updated?