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The Altitude hold works as a current altitude SET parameter. If the SAS channel pitch is on, aswell as SAS switch and ALT. hold switch, the aircraft will hold its altitude. If you pitch up or down, it disables the alt hold MC until the control surfaces are 0 again.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2167304602
Извини, Г - переведи
** The Keypad named "WEAPON HARDPOINT CODE" (which is explained in length in the user manual) is the weapon launch code for the missile. By default this is set at 1(even though keypad says 0 initially). This sends the on\off signal to the missiles "ignite booster engine" node through composite. Most missiles on the workshop have a different number, from 1 to 32, to signal the booster to ignite. I mitigated this issue by implementing the keypad **
Shadow-978: If the canopy dont fully close on the ground, open and close the cockpit again. If the canopy dont close during flight(same goes with landing gear) lower throttle make sure you're not in afterburner mode.
@Moon Truther: No it does not. When i made the initial cockpit, ejection seat was not in my plans (more sub-grids = worse performance)
@Zenyo: Documentation is being written :)