Space Engineers

Space Engineers

Small Blocks as Static Grid
25 Comments
G43 mai waifu 21 May, 2024 @ 3:54am 
yes the block placement reach reduced problem happens to me too and took me an hour to locate this mod
The Void 11 Dec, 2022 @ 7:03am 
Hi, @kallabjorn! This mod is reducing block placement reach in creative mode to survival mode distance :(
worldprop 26 Oct, 2022 @ 8:56pm 
fantastic!
Nommy 28 Jan, 2022 @ 3:53pm 
@Skallabjorn Thankyou!
Skallabjorn  [author] 28 Jan, 2022 @ 10:25am 
Ah got it, Cheers.
Harukonea 28 Jan, 2022 @ 10:23am 
I' m aware of the specifications and risks. Thank you very much.
I just wanted to let everyone know that I have been able to use this Small Blocks as Static Grid so far, and that the buildinfo conflict and load order is mandatory.
Skallabjorn  [author] 28 Jan, 2022 @ 9:46am 
@Nommy See the updated description. Cheers.
Skallabjorn  [author] 28 Jan, 2022 @ 9:36am 
Plugin loader is not part of the SE Mod API, its a separate program you have to insert into SE ( re your hacking SE ) as you know, and thus it can cause issues with many mods that use the official Keen API.

Cheers.
Harukonea 28 Jan, 2022 @ 8:48am 
I think this is a rare case, but just in case.
I have recently been able to use Buildinfo in the Plugin Loader.
However, it seems that this mod is no longer at the top of the list and cannot be placed.
Buildinfo needs to be reordered by manual subscription.
Nommy 27 Jan, 2022 @ 5:43pm 
Can you be more specific for load order requirement please? Specifically for single player. What you've said is actually really ambiguous (though I appreciate the effort, thanks).
Skallabjorn  [author] 14 Jan, 2022 @ 8:23pm 
nope sorry only allows you to use small on statinc in voxel placement
Kaito 14 Jan, 2022 @ 11:02am 
Ah so you can't turn a small grid ship into a static grid. I was hoping to use this and unsupported stations to help me with ship design. Which I do in space. With no voxels :P
Spiricore 25 Dec, 2021 @ 7:28pm 
Google is your friend.
AlienXtream 25 Dec, 2021 @ 6:47pm 
just want some clarification. i assume DS is dedicated server but whats "Torch"? what load order do i need for SP/non-dedicated server?
Skallabjorn  [author] 2 May, 2021 @ 8:53am 
yes if its already a ship grid the voxels will refuse it act strange, thats Keens code and normal
Rhasmoth 2 May, 2021 @ 12:14am 
Ah, I figured it out... Took a bit, but evidently what I was copying was a ship, and trying to paste a ship grid into the voxels didn't take. Once I placed things on a static voxel, recopy/pasted, that worked.
Rhasmoth 1 May, 2021 @ 11:56pm 
Odd question... mod obviously works, and I can both place and copy/paste small grids into the voxel ground, but when I try to paste an extremely large small-grid (over 61k blocks) it fails to place. That said, when I do paste it in and it falls to the ground, the grid itself typically falls about half it's length -into- the terrain... I'm guessing this is just a problem with something of that size?
AlexanderTheWorst 28 Dec, 2020 @ 8:54pm 
thanks man
Skallabjorn  [author] 28 Dec, 2020 @ 2:18pm 
load order matters for ALL as that many modder have the same data file in the mods they put up and thus reverses back to Keen Default's what this does.
AlexanderTheWorst 27 Dec, 2020 @ 8:36pm 
load order matters for simple single player game too except server?
Kam Solastor 30 Nov, 2020 @ 12:42pm 
Hell yeah
AenesidemusOZ 29 Nov, 2020 @ 8:47pm 
Excellent, and thank you.
DeAnti 29 Nov, 2020 @ 8:39pm 
thank you this is amazing
Lord Bhael 29 Nov, 2020 @ 1:35pm 
You are a god. I had been told this wasn't possible. I think I could cry right now.
AcidTripN 29 Nov, 2020 @ 7:01am 
Thank you Very helpful