MudRunner

MudRunner

Somewhere in the village
31 Comments
LeeQuid 4 Jun @ 6:09pm 
update: after some testing I've got good news - SpintiresMod (from v1.14.4) solves the problem with the mounted crane on the vehicle that caused a crash in multiplayer mode when using SpintiresMod! For more details follow the link in my previous post (part 2) to the referred discussion.
LeeQuid 6 Jan @ 9:12am 
part 1 of 4

First off, congratulations and thanks to the author for the contribution to the community!
There is much to say about this map... It definitely has great ideas and the design of landscape is great too! But unforetunately, there're so many things that don't feel completed, so that you're confronted with hurdles. Against the author's description it's suitable for non-off-road vehicles.

There're many decorative objects which need a lot of storage space, many textures are loaded during gameplay. Vehicles (not to be used) are much better implemented like than in e.g. " Deadwood Valley " but there's 1 thing to mention - at least 1 starting vehicle should have a fifth-wheel or 1 randomly assigned garage point. But with a 4-point garage trailer (or more randomly assigned garage points on starting vehicles) the hidden garage points are kind of pointless (although a collecting challenge is a pretty nice idea).
LeeQuid 6 Jan @ 9:11am 
part 2 of 4

The following is just a list of things that we've noticed:

Many objects not placed correctly (trees partly misplaced in other objects, road connections and verges not neatly closed, rails offset/not well lined up, ...), vehicle floats on some floor coverings (e.g. at garage), textures striking (could be a bit more discreet/worn, especially road markings), mod " Pontoon Park(pak) "/boat not needed (if installed no need to select as multiplayer mod or starting vehicle, mounted crane causes crash with SpintiresMod being used in multiplayer mode - can NOT be adjusted in garage, don't select vehicle!), texture of sign for traffic circle mirrored (clockwise and therefore for left-hand traffic),
LeeQuid 6 Jan @ 9:10am 
part 3 of 4

ramp for unloading a vehicle from a flatbed would be nice at garage, straw bale (opposite northern fuel station) texture unsteady, red-white crash barriers look like a racetrack (metallic/grey would be more suitable), generally far too many crash barriers (lots of damage quickly - slopes/ditches/fences/nothing would be nice), railroad barriers should be destructible/swingable (but heavy so that you're forced to drive around) - at least not so thin that hardly recognizable, railway tracks with very angular/narrow curves, somewhat strange naming of lumber mills in map view, the nice 'Spintires Garage Center' sadly only has a rough model, sinking in solid ground (cobblestones, concrete plates) as in dirt, cargo not labeled/no pictures or signs (like on e.g. " Logistics XL "), far too little cargo needed for respective unloading points (also because it's a large construction site),
LeeQuid 6 Jan @ 9:10am 
part 4 of 4

bridge to log kiosk somewhat poor in texture, concrete wall elements at lumber mill overlaps each other, house 'Pilorama' (Пилорама = lumber mill) can be moved, unloading logs at 'Pilorama' theoretically via loading into 'building' first but marked area is reachable with vehicle, not clear where to drop off passengers (possibly at all other 'normal' unlabelled lumber mills which give no indication and can be supplied with wood which could be limited), passengers fall through ground when unloading the bus (using 'drop load', perhaps only by using SpintiresMod?), bus drives terribly, texture on rear wheel of bus blurred.

* textures are often much too big (file size and resolution) and can be changed by yourself (however, I didn't find the files for the red-white crash barriers...even after looking through it 3 times, I must have missed it somewhere)

An idea might be for the bus to have several loading zones, so that 1 passenger is worth 1 load point.
МАЙОНЕЗ 24 Dec, 2024 @ 11:44am 
расположение точек разветки дебильное, одна прямо в речке, заехать можно выехать нет
SnakeGT 10 Jan, 2024 @ 9:56am 
дебильный мод, кучу времени потратил на установку кирпичей на стройке, но так они все зелеными не становились, геморой непонятный , стримы не помогли. жалею большое количество потраченного времени на эту ерунду! бред полнейший!
Lewd Complex 5 Sep, 2023 @ 1:28pm 
very fun map!
yankovskiy 26 Feb, 2023 @ 1:59pm 
а как гараж открыть? чем тащить полуприцеп?
ФилософияДляГеев 24 Feb, 2023 @ 11:46pm 
Это, пожалуй, самая проработанная карта из всех, что я видел. Было бы неплохо, если и на лиазах можно было ездить
kekc21122012 9 Oct, 2022 @ 9:17am 
нахера лодка с вертиком? Я не могу кста в гараж попасть после открытия всех разведок местности
♡⁧⁧♡Alamjik 7 Aug, 2022 @ 10:12pm 
карта из ФС 17 збс +реп
SCANIA-VABIS 20 Jul, 2022 @ 1:48pm 
Карта отличная:spintires_star::spintires_star::spintires_star::spintires_star::spintires_star::steamthis::steamthumbsup:
Побольше бы таких, лайтовых, а то везде грязь и грязь
Mr.Vovchyk.Ua 16 Jun, 2022 @ 3:10am 
ну мапа класна особливо дисант з літака
g0sha.safonov 5 Mar, 2022 @ 12:28pm 
как открывать верталет?
N V L G Nツ  [author] 12 Nov, 2021 @ 10:42am 
@sergeyokorolev,чтоб открыть точку разведки
TheSh@dow 11 Nov, 2021 @ 9:51pm 
я одного не понимаю зачем здесь нужна лодка?
RealSpringFellych 21 Aug, 2021 @ 6:08am 
Где-то В Деревне Видимо Дела Идут По ДЕРЕВЕНСКИ
Cyber Wolf 16 Aug, 2021 @ 4:46am 
good
Kaspro 29 Jul, 2021 @ 4:28am 
Easy map without offroading.. We were able to finish about an hour.
They have tried to give various innovative things. That's great. :steammocking:
GG
recommended
N V L G Nツ  [author] 24 Mar, 2021 @ 1:10am 
@einfachbloßluca, thank
Kaiser Friedrich Willhelm II 22 Mar, 2021 @ 10:17am 
the best map ive ever seen
N V L G Nツ  [author] 31 Jan, 2021 @ 12:31pm 
@➏➏➏{ZLOY}➏➏➏ 67RUS,подвинь немного и закроется
➏➏➏{ZLOY}➏➏➏ 67RUS 31 Jan, 2021 @ 11:45am 
стройка не закрывается баг
Eppo [NL] 30 Jan, 2021 @ 7:20am 
easy to drive but very beautifully detailed you guys did a great job thank you for sharing it
N V L G Nツ  [author] 27 Jan, 2021 @ 2:48am 
@jean-philippe.ronnat, Je vous remercie
jean-philippe.ronnat 27 Jan, 2021 @ 1:48am 
SUPER CARTE très détaillée, très réaliste !!! Bravo les concepteurs !! MERCI !!
N V L G Nツ  [author] 26 Jan, 2021 @ 2:15am 
@[Wolf of Life] <VIKUS>LV, их там надо ложить плоско(можно друг на друга) как они лежали на поддоне
<VIKUS>LV-RU 26 Jan, 2021 @ 1:41am 
Задумка интересная, пассажиры кирпичи ок но боеприпасы складывай как хотел нехватка!(Даже взял 8 вместо 6 ящиков на запас)
N V L G Nツ  [author] 25 Jan, 2021 @ 11:45am 
@ZZXCC, many objects and cars
ZZXCC 25 Jan, 2021 @ 9:10am 
Why the files are so big?