Stellaris

Stellaris

Better Starbase Economies
10 Comments
Trans Girl Kasyu 11 Jul @ 2:41pm 
doesnt work anymore due to guilli's planet modifiers being updated past this version sadly
Wilmfe23 15 Nov, 2021 @ 11:31am 
Nice though I do think you should add that there are a minimum number of high quality deposits near your starting location. Otherwise this makes the amount of false starts obnoxiously high.
Also maybe a few more that can only be build around specific star systems to accompany the black hole observatory.
Chocobo-Raider 13 Jun, 2021 @ 10:32pm 
Does this work at 3.0.X?
PrettyAverage  [author] 15 Dec, 2020 @ 11:04am 
Thanks. I should probably do something in this mod for the gestalt issue.

Do you find that it becomes overwhelmingly overpowered when combined with Starbase extended? I kinda assumed so...
Shrooblord 14 Dec, 2020 @ 12:01pm 
Hey again!

Made another patch, now to combine this mod with Starbase Extended:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2320929780
Shrooblord 14 Dec, 2020 @ 5:31am 
Hi! Made a quick patch to let this work for Gestalt Empires, which classically do not produce nor can they buy Consumer Goods. The Research Terminal (with 1 CG in upkeep) is problematic for them. I wrote a hack so they pay more EC and no CG, instead.

Here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2320552162
Glorfy 2 Dec, 2020 @ 3:12am 
Do you think AI mods like StarNet AI would play poorly with this mod? I fear that a modified AI could have trouble using sparser orbital resources, or that starbase modules with vanilla AI weight values will destroy AI economies.
lolic_lol 2 Dec, 2020 @ 2:47am 
Well, yes, I am using tweaked mod Starbases Extended, up to 60 modules and 60 buildings per top tier base. However, other similar buildings that provide buffs have much more modest bonuses, or are limited to 1 per station.
PrettyAverage  [author] 1 Dec, 2020 @ 12:59pm 
OK. Certainly not the intent, and not my experience. Idea is that the starbase is powerful, but as you are capped you cannot have many, cannot use them for other purposes (shipyards, bastions, anchorages etc) and the number of resources should be way down. Perhaps you're just looking at your home system?
lolic_lol 30 Nov, 2020 @ 9:12am 
Should be renamed to 'Cheater Starbase Economies' :)
The bonuses are too high. 1 mining terminal = + 100% to all mining stations in system. 10 mining terminals = no need to build mining districts at all.
It would be possible to change the type from module to building in order to limit the amount to 1, and nerf the bonus to 50%. Otherwise it makes no sense, it's easier to add minerals through the console.