Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sanitation++
38 Comments
andrei.papou 29 May, 2023 @ 2:28am 
The mod disables chapter missions for Desert Kingdoms factions. Is it possible to fix this?
Zothi 21 Jun, 2021 @ 3:29am 
Like ilima-sp mentioned below, I also do not see the economic effects from population being applied. My town Genua has the sparcely populated debuff (-75% all income), but this effect is not visible in the province details and is seemingly not reflected in the income.
Aslan Ponto 20 May, 2021 @ 5:38am 
There's another hideous issue. The AI can't deal with the squalor mechanic, thus they live always in plague. To make things even worse, if you share a province in which the AI has at least a region, you'll suffer the plague consequences (non-growth).
Aslan Ponto 18 May, 2021 @ 3:35am 
Great mod, it brings the game to a whole new level. Nevertheless, it has an important issue; if you start your turn in a province in which you can neither recruit nor replenish, you could not do it even though you move to a province in which you have the proper population since the commander already has the negative modifier. Thus, if you want to recruit or replenish you must end and start your turns in a province in which the negative modifier is not activated.

To sum up, the modifier should dissapear as soon as you enter in a province in which you can both recruit and replenish troops.
Emir Ismael 7 May, 2021 @ 8:23pm 
this mod saved vanilla game
Pharis505 6 May, 2021 @ 11:35pm 
will this affect AI performance?
jshx 8 Apr, 2021 @ 1:58pm 
Great mod, loving it. Planning to play each DLC campaign in historical order with this. The only issue I'm having is it doesn't work on RotR unless I disable a campaign camera mod. Which is weird, because they work together perfectly on the Grand Campaign.

Not a deal breaker, but is there any fix for this?
ilima-sp 3 Apr, 2021 @ 9:06am 
This mod is so interesting that I came back to Rome 2.

I see in the popup all information about the population group by type and the Income (%) based on the region pops. But doing a match, I can't see this value applied in the province (Province Detail Panel).

The population affects the province income? How?
Working Joe 31 Mar, 2021 @ 1:35pm 
Hey man, your mod was recently featured in the "7 MODS That Turn ROME 2 into ROME 1 in 2021!" video: https://www.youtube.com/watch?v=kxR3B7J-8bw

Love this mod :)
Marc 24 Mar, 2021 @ 9:57am 
ok:steamthumbsup:
Badmagick 21 Mar, 2021 @ 12:57am 
Agreed, it would be nice if the population was excluded
[Nks] El Bardo 17 Mar, 2021 @ 12:51pm 
useful
Lordmitch2 16 Mar, 2021 @ 5:59pm 
Love this mod but I wish there was a version without the population system as I like to use some unit mods.
AlexKv99 3 Mar, 2021 @ 3:59pm 
It seems as the outbreak risk is always at 0%. Could that be a compatibility issue ? I am using Radious. I also loaded a save, rather than starting a new campaign.
scottfree001 2 Mar, 2021 @ 10:30am 
why is my spy GIVING food instead of stealing it? If the province has 4 food, and my spy can steal 3, the province is left with 1. That's fine. But if the province has 4 food, and my spy can steal 6, the province has like 8 food. What gives?
Madmatt88 1 Mar, 2021 @ 3:13am 
@Davenes... fixed it already. its mod positions
dabenes  [author] 28 Feb, 2021 @ 3:52am 
@Madmatt88 probably an issue in compatibility, what mod is IG/EM ?
Madmatt88 26 Feb, 2021 @ 10:18am 
am playing on a gramd campaign with IG/ EM map mod. the sanitation seems not to work. Please advise. TQ
dabenes  [author] 19 Feb, 2021 @ 10:34am 
@Pharaoh well cannot say much yet, but im working on a new grand mod that will fix and improves that (as much as the game allows it), its taking a while since im currently focused on finishing my studies, but as soon as i get free time ill keep on it. If you expect some improvements in faction politics and event you will like it for sure! ;P
Pharaoh 18 Feb, 2021 @ 11:24am 
Now we need:political system ++
dabenes  [author] 13 Feb, 2021 @ 4:22am 
@Fox it should work but the new units from radious wont count for manpower system
Fox 9 Feb, 2021 @ 7:58pm 
is that RADIOUS compatible ?
dabenes  [author] 7 Feb, 2021 @ 2:09pm 
@Vargarr yes i made the mod integrated as long as original p++ does, with a few changes. I kept the original buildings so it works as intended in vanilla, nad helps mod compabilities
dabenes  [author] 7 Feb, 2021 @ 2:07pm 
@Crimson Sky Dux Not quite sure but if i see there are people interested ill make it
VARGARR 6 Feb, 2021 @ 5:19pm 
Does this also apply to AI?
Crimson Sky Dux 13 Jan, 2021 @ 4:33pm 
Is there a mod with only sanitation that works for RoR too?
Working Joe 8 Dec, 2020 @ 2:58pm 
*clicks like*
dabenes  [author] 8 Dec, 2020 @ 2:55pm 
Finally UPDATED for Rise of the Republic. It took me an entire weekend and thousands of lines of coding so please, if you enjoy the mod and want to support this mod, click the like button. Its so simple but means so much for me and keeps me motivated to work in future grand mods
Alessar 🐺🦄🦅 5 Dec, 2020 @ 4:40pm 
YEEEEEEEEEEES
Working Joe 4 Dec, 2020 @ 4:32pm 
@Davenes: Here you go! Thanks for checking it out :)
https://www.youtube.com/channel/UCD1eu28G17Uabr9u2id7EYg
dabenes  [author] 4 Dec, 2020 @ 3:53pm 
@Pizza Time mods weekly? send me the link of your channel, im interested on it XD
Working Joe 3 Dec, 2020 @ 8:36pm 
Amazing idea with an even better execution! Might have to feature this in an episode of Mods Weekly ;) Looking forward to future updates.
dabenes  [author] 3 Dec, 2020 @ 8:39am 
Updated for dk. Balance adjustments are taking longer than expected, which will further delay the update for the rise of the republic dlc. Still, it will be made soon.:steamhappy:
sc5879 3 Dec, 2020 @ 12:14am 
Thank you for your work- keeping rome :steamhappy:2 fresh.
dabenes  [author] 2 Dec, 2020 @ 2:14pm 
@Praetor Yes, i plan to update p++ for all campains and factions, both sanitation++ version and p++ alone version. Ill upload them as soon as i finish all the work. Thx for beeing the first comment and enjoy it :P
Starsmil 2 Dec, 2020 @ 1:52pm 
Nice mod!
Praetor 2 Dec, 2020 @ 7:56am 
Great to see some development in the this category. :) Are you also planning to update the units of the desert kingdoms with the p++ system?