RimWorld

RimWorld

Clay Soldier Race
395 Comments
Imperial Agent 58 minutes ago 
having same issue with egg with infinite timing
Gpac1231  [author] 1 hour ago 
@Udam @lanystervel

Will look into it now.
Gpac1231  [author] 1 hour ago 
@yellowdotchuck

They have 100% vacuum resist by default, no suits needed.
lanystervel 12 hours ago 
Same problem like Udam,I tried only with HAR,and still have the "egg progression"problem
Udam 12 hours ago 
clay soldier is bugged in 1.6 some how to becomes like clay mold and it says "egg progression" then it puts infinite amount of numbers its so weird idk maybe its not compatible with other mods?
yellowdotchuck 12 hours ago 
@ Gpac1231 Nice! Would there be an option if you don’t want them to need vac suit for space?
Gpac1231  [author] 19 hours ago 
@ShadowEater25

I will not be making changes like that to the mod, if that is something you would like, you can change skill levels using dev-mode. I primarily made this mod so that players could have equal numbers of combat units as raiders and would thus feel more balanced, not for players to make an army of workers. But using the built in toggle you can make the soldiers also do work, and when made they will have random skills allocated to those categories.
ShadowEater25 20 hours ago 
may the clay soldiers have 8 skills across the board and in exchange have slower work speed?
Gpac1231  [author] 21 hours ago 
@yellowdotchuck

I just updated it! I have also made it to where the clay soldiers do not need Vac Suits or Power Armor to stay alive in space, I hope you enjoy!
yellowdotchuck 12 Jul @ 8:11am 
I know it’s late, but 1.6 for HAR is out. Can’t wait to see it.
Gpac1231  [author] 18 Jun @ 9:41am 
@Warlordreds

I have to wait on the HAR dependency to be updated, then I will have it updated, but it may take some time.
Warlordreds 18 Jun @ 1:20am 
Are you planning to update this mod to 1.6 in the future?
Gpac1231  [author] 1 Jun @ 8:33pm 
@Aether

Update made, I increased their carry weight to 45kg, I think this is reasonable and not too game breaking, considering you can make an unlimited amount of them.
Aether 31 May @ 7:09am 
Thank you!
Gpac1231  [author] 30 May @ 10:55pm 
@Aether

I will look into this over the weekend!
Aether 30 May @ 8:25pm 
Could it be possible to have a setting to change their carry weight?

They can only carry 20 kg, which isn't a lot, especially if you have the 750 kg Carry Capacity mod.
crizgom27 20 Mar @ 12:31pm 
I get the invicable clay men
Gpac1231  [author] 23 Feb @ 12:46pm 
@A_Real

In the mod options there is an option to enable work for all clay soldiers.
A_Real 23 Feb @ 12:36am 
Can we have clay workers too that we can use to do dumb labor?
tomcat.bird 4 Feb @ 8:50am 
@V-guy same
V-guy 30 Dec, 2024 @ 12:11pm 
Aw hell yea I was obsessed with minecrafts clay soldiers mod back in the day.
白给肥皂 17 Nov, 2024 @ 8:50am 
@Kursed_Knight
you can use this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356597921&searchtext=freeze+spot
Freeze them when they are not in use.
Gpac1231  [author] 29 Sep, 2024 @ 6:46pm 
@ruesga

If you have ideas for improvements on this mod, you can use it as a base and make or pay someone to make updates for you. I will not be doing much with this mod until the next version change. When that happens I may look into adding new features, but in that vain you will have to wait for the next dlc.
ruesga 29 Sep, 2024 @ 6:29am 
like a copy and paste features where you can copy a clay soldier and whatever they have on them and save them it would dbug menu
ruesga 29 Sep, 2024 @ 6:25am 
i want this mod to be more cool
ruesga 29 Sep, 2024 @ 6:22am 
i got idea
ruesga 29 Sep, 2024 @ 6:22am 
if you hear me
ruesga 29 Sep, 2024 @ 6:22am 
ple
ruesga 29 Sep, 2024 @ 6:21am 
i soo many idea for the clay soldier mod :steamthis:
ruesga 29 Sep, 2024 @ 6:20am 
more clay plee i got idea for you
ruesga 25 Sep, 2024 @ 3:53pm 
i want clay maker
ruesga 25 Sep, 2024 @ 3:52pm 
i have something to say
Gpac1231  [author] 13 Aug, 2024 @ 8:15am 
@Kursed_Knight

That is something I may look into in the future, I cannot promise any time frame though.
Kursed_Knight 13 Aug, 2024 @ 12:31am 
Gotcha, thanks! Also, might as well leave a mod suggestion in case of a future update, would it be possible to add a "Sleep" function to the soldiers? I make these guys by the tens, close to hundreds in my, uh, legally distinct people with mg42's and Hugo Boss uniforms playthroughs and they dip TPS/FPS when they wander around.

It'd be nice to have something like a mechanoid shutdown zone where if they can't find a job to do, they just walk to the zone and do nothing until something needs done. It would be such a huge QoL if it's not too much to ask...... TY. I absolutely adore this mod.
Gpac1231  [author] 11 Aug, 2024 @ 12:56pm 
@Kursed_Knight

There is no difference between the blocks, so cheap soldiers all around!
Kursed_Knight 11 Aug, 2024 @ 7:26am 
Does using different blocks cause the soldier to have different stats? I'm using sandstone blocks 'cause they're cheap, but i might replace my soldiers if other blocks have more advantages.
Holy Nut 31 Jul, 2024 @ 9:50pm 
oh nevermind yea its medieval times mod
Holy Nut 31 Jul, 2024 @ 9:47pm 
good mod tho
Holy Nut 31 Jul, 2024 @ 9:47pm 
its fine tho ill try and find a work around
Holy Nut 31 Jul, 2024 @ 9:46pm 
So i have a mod that I think overides the art bench im not sure why but wont let me craft one or even research it. I have medieval overhaul and medieval times installed that might be conflicting with it
Gpac1231  [author] 31 Jul, 2024 @ 4:53pm 
@Holy Nut
No, could I ask why that is a limitation?
Holy Nut 31 Jul, 2024 @ 1:51am 
Is there a posibility they could be craftable in crafting spots instead of art benches
I_LOVE_YOU 21 Jun, 2024 @ 10:40am 
I feel like I need to add mood figures. I don't have mood figures, so I feel like I'm getting a mod crash
.:Kemauri:. 13 Jun, 2024 @ 7:38pm 
madness combat grunts :steamhappy:
paies | 2 May, 2024 @ 12:31pm 
Thank you for the fantastic work! Tested it and no more issues, Cheers.
Gpac1231  [author] 1 May, 2024 @ 9:50pm 
Hey everyone! Thanks for your patience, I have just released a patch that should fix the FPS drop when pawns and clay soldiers are in drop pods and other containers/vehicles.
Rarl 1 May, 2024 @ 7:21pm 
I have the same problem with FPS drop
Seems to be shuttles and vehicles for the most part
10+ clay soldiers in a shuttle can make the frame rate go down into the single digits for me
Have not had any lag trouble with caravans and have only had a little with drop pods
Gpac1231  [author] 29 Apr, 2024 @ 10:58pm 
@paies |

When you say off map do you mean a drop pod or a caravan? Like is it when you are leaving your tile?
Gpac1231  [author] 29 Apr, 2024 @ 10:55pm 
@paies

Ok I will see if Taranchuk can figure out the suspected criminal and put them away for good.
paies | 29 Apr, 2024 @ 10:50pm 
Hey!
As of 1.5 Clay soldiers seem to cause a Massive FPS drop through entering anything that puts pawns "off map". Going from 165 fps to whopping 15 fps hard locked and the DevLog being spammed related to "JobGiver"

Examples:
Pawn(Any) in RimThunder Tanks
Pawn(Any) in Caskets
Pawn(Any) Drop pods

Tested with all mods one by one, final one which seemed to be the causation was Clay soldiers.
Same DevLog output related to JobGiver as @B4t4ta1.