RimWorld

RimWorld

AI Upscaled Textures - Core
214 Comments
irrelevantredundancy 19 hours ago 
Hey there -- how would this work alongside Gerrymon's Upscaled Textures? Do they complement each other or have some overlap?
Cosmo Corban  [author] 14 Jul @ 9:12pm 
Lol seems like while testing I deleted the corrected texture file instead of the old one.
Sorry about that XD
Cosmo Corban  [author] 14 Jul @ 5:32pm 
Yeah they are super visible on my end, maybe try to redownload it.
Daevinski 14 Jul @ 10:20am 
First of all, thanks for updating the mod. I'm really enjoying it. But at least on my end, the Planning graphics are still very, very transparent, no matter the colour I chose. Not sure if you already fixed or not, I'll try to download the mod again... but just to let you know.
pklemming 13 Jul @ 6:46pm 
Thanks for the fix. Much appreciated :)
Cosmo Corban  [author] 13 Jul @ 4:42pm 
Updated the mod with Odyssey textures and fixed the panning issue.
There are some changed Core textures (like the one for planning designation) so I would have to revisit all the previous upscaled textures.

Let me know if there is any other issue.
Cosmo Corban  [author] 13 Jul @ 4:00pm 
Sorry for the late reply, I'm gonna take a look at it now. I was upscaling the DLC textures.
Aristarchus of Samos 13 Jul @ 10:40am 
just echoing pklemming, this mod does indeed cause plans to be almost invisible. disabling this mod fixed the issue.
✶ Fitz001 ✶ 13 Jul @ 2:33am 
Ah okay, ignore me there. For some reason my ram must've been funky yesterday, runs fine now lol
✶ Fitz001 ✶ 13 Jul @ 2:22am 
I have 32gb ram, do I need to assign more to the game like starsector?
Cosmo Corban  [author] 12 Jul @ 9:52pm 
Yeah, if you don't have enough ram or vram it will crash until Graphics Settings+ is updated.
@pklemming I'll take a look at it, maybe there is a new texture for it.
pklemming 12 Jul @ 10:34am 
1.6 Odyssey

plan.png in Core\Textures\Designations causes the ingame planning icons to show with around 5% opacity. Removing the plan.png file fixes this issue.
✶ Fitz001 ✶ 12 Jul @ 9:48am 
This seems to be causing my game to crash on startup with the new dlc
sebo2203 10 Jul @ 1:55am 
Yes, but I gotta say, the crispiness of the graphics was really top notch! So whatever you did to make this mod, you did an excellent job!
Cosmo Corban  [author] 9 Jul @ 6:53pm 
Yeah, without Graphic Settings, specially with the vanilla option for compressed resources disabled this mod uses a lot of RAM and VRAM.
That's why it is recommended on the mod page.

I really didn't noticed Graphics Settings+ wasn't updated, thats a bummer. :c
sebo2203 9 Jul @ 10:13am 
Tried this mod in 1.6 and it significantly reduced my performance. Somehow.
I will be waiting to use this until Graphic Settings gets updated to 1.6
RAD EMERALD 6 Jul @ 2:07am 
YAY! THANK!
Cosmo Corban  [author] 4 Jul @ 11:21pm 
Doesn't seem to have new textures for Core in my testings. Let me know if you see any!
RAD EMERALD 14 Jun @ 8:57am 
@Cosmo Corban thankie! your have great day!
Cosmo Corban  [author] 13 Jun @ 6:35pm 
Yeah, I'm planning to, I'm also going to buy the dlc so it will be updated for it too.
Nishe 12 Jun @ 1:56am 
Give him a moment for pity's sake
RAD EMERALD 12 Jun @ 1:44am 
pls 1.6?
Nishe 8 May @ 1:42am 
One of the changes this mod makes either to the incinerator's flame texture or (more likely) to one of its beam gradient/noise/smoke images causes the incinerator's flame to appear flickery and not have the visual effects applied properly. Can see in this image the difference with the mod (left) vs without (right). Appears as a bunch of separate flame images rather than one blended one.

https://imgur.com/a/B3W58K5
ZX Zero 6 Dec, 2024 @ 6:29am 
@-=GoW=-Dennis in vanilla the pants don't have textures wen worn by a pawn, only if you use the visible pants mod
-=GoW=-Dennis 5 Dec, 2024 @ 8:41am 
I mean these pants, they are part of vanilla: https://rimworldwiki.com/wiki/Pants

I also do have the AI Retextures Mods mod active.
Cosmo Corban  [author] 4 Dec, 2024 @ 10:15pm 
Pants textures are from a mod, so technically you would need my "AI Retextured Mods" texture mod.
-=GoW=-Dennis 4 Dec, 2024 @ 7:41pm 
Are pants covered by this mod, somehow they look very pixelated even with this mod, compared to other apparel?
Cosmo Corban  [author] 4 Oct, 2024 @ 3:54pm 
@DarkNova
Lol never noticed that, it was caused by a lowercase in the filenames. Solved now. If you use .dds textures make sure to remake them with the correct names.
PlateArmor_female_south -> PlateArmor_Female_south
DarkNova 4 Oct, 2024 @ 6:07am 
Somehow the texture of the plate armour looks very blurred when a pawn puts it on
When it is on the ground the armour does not look so blurred anymore

https://prnt.sc/yGGa2_cOWP8F
Cosmo Corban  [author] 24 Sep, 2024 @ 9:39pm 
I have temporary disabled the monolith textures.
Cosmo Corban  [author] 24 Sep, 2024 @ 9:11pm 
@pig in a pumpkin The VoidMonolith issue seems to be deeper than everything probably due to how it loads the texture. I'll look into it more.
Cosmo Corban  [author] 24 Sep, 2024 @ 6:51pm 
@Kuji Argisia, the problem with the black boxes recharging was ElectricPulse.png texture that changed its path in a later Rimworld update. You probably still have a .dds texture if you optimized textures using Rimpy or Rimsort.
Delete the mod folder and unsubscribe and subscribe to force download the mod completely, Should solve your issue.
Kuji Nekomata 24 Sep, 2024 @ 10:31am 
There are still black boxes appearing on rechargers when mechs are recharging at them.
pig in a pumpkin 23 Sep, 2024 @ 12:43am 
Cosmo Corban  [author] 21 Sep, 2024 @ 6:42pm 
Upload to imgur and paste the link here.
pig in a pumpkin 21 Sep, 2024 @ 6:05pm 
Cosmo Corban im having the same issue with the monolith how do i send you an image?
Cosmo Corban  [author] 24 Aug, 2024 @ 7:20pm 
That's odd, I just checked and the names seem to be ok.
Stanman230 23 Aug, 2024 @ 4:31pm 
I added this mid playthrough at it changed how one of my large sculptures looked. I looked into the files and it was that SculptureLargeAbstractB and C have been swapped maybe? I renamed and it fixed. Not sure if its just because I added mid playthrough or not
The Blind One 13 Jun, 2024 @ 6:29pm 
Some items have some edge artifacting going on like the end tables.
Cosmo Corban  [author] 13 Jun, 2024 @ 5:48pm 
I don't see any problems with Void Monoliths, can you show me an example in image?
Kupie 30 May, 2024 @ 9:09pm 
Just wanted to note that void monoliths show up incorrectly (from anomaly) when using texture mods for them, for some reason!
femoral2 25 May, 2024 @ 4:45am 
Thank you Cosmo Corban!!
Cosmo Corban  [author] 24 May, 2024 @ 11:23pm 
Reupscaled all the textures with another model (Real-CUGAN), including old and new textures added to core Rimworld in 1.5 (like books) and Anomaly. Solved the problem with ElectricPulse.png

Sorry for the late update, I was experimenting with NixOS when the DLC dropped.
Hadley 21 May, 2024 @ 7:00am 
Can someone upscale the new Books from 1.5?
femoral2 13 May, 2024 @ 6:55pm 
I have to delete the "ElectricPulse.png", it was generating a black square while recharging the mechs
lloki 9 May, 2024 @ 4:21am 
@空岚BR_184 thanks, this solution fixed the problem :)
空岚BR_184 18 Apr, 2024 @ 6:26am 
@lloki @Wolves @Cosmo Corban
I found the issue. It’s caused by the file ElectricPulse.png in the directory: ...mod.../Biotech/Textures/Things/Mote . For now, temporary remove this png should be work, and I hope it could be fixed soon.
空岚BR_184 18 Apr, 2024 @ 6:10am 
same issue
lloki 16 Apr, 2024 @ 10:26am 
Hi there. I'm having the same problem as Wolves. Maybe they added something extra while doing the charging, I don't know.
Wolves 5 Apr, 2024 @ 11:20pm 
I think a black square appears at the wires of the Mech recharger when mechanoids are recharging, using unstable 1.5