RimWorld

RimWorld

Mechadroid Animals
25 Comments
SalmonToastie  [author] 14 Jan, 2022 @ 6:18am 
well the mod works so i just need to do some tag changes lmao.
Azurel Morningstar 13 Jan, 2022 @ 7:29pm 
i think weve gotta get the jaws of life, and a defib
Demonlord09 11 Dec, 2021 @ 3:54pm 
I think it's been more than a couple weeks. You still alive over there, SalmonToastie?
pickpickpickpickpickpickpickpick 2 Nov, 2021 @ 12:08am 
pls update :dip:
SalmonToastie  [author] 21 Jul, 2021 @ 8:07am 
Before anyone else asks!

I will be updating to 1.3 after a couple weeks pass to allow the game and other mods to figure their selves out.
Arcanant 17 Jul, 2021 @ 1:42am 
[Mechadroid Animals] causes compatibility errors by overwriting MechanicalThorax in file F:\SteamLibrary\steamapps\workshop\content\294100\2309566273\Defs\Bodies\Bodies_Animal_Quadruped.xml

Is it possible to have this overwrite be done by a clean patch instead? that would be cool...
pootis 5 Jun, 2021 @ 11:12pm 
Bug: 2 Mechadroid boars seemed to have spawned in an ancient danger(?) & belong to me for some reason
SlimeUwU 20 May, 2021 @ 3:14pm 
I did notice Mechadroid Animals https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2309566273 is running off Mechadroids https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2209025387 and Im testing to see if forgotten realms https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184183669 will run it. But I didnt have mechadroids enabled and I noticed it didnt flag as missing for requirement in mod manager. I'll let the other guy know as well. Thanks for your help.
SalmonToastie  [author] 8 Feb, 2021 @ 6:32pm 
Cause its fucking stupid lol, just use dev mode and bam you can train them, why would a built robot need to learn anyway, the normal mechadroids come out of the box with traits and backstories that assign them skills. You can't do that with animals. This is a commisioned mod for me. I'm just sharing it.
WillDigForFood 8 Feb, 2021 @ 5:52pm 
@TheBoredGal

Nope. They've been set to not have a diet, so you can't actually train them (the attempt will never complete without something to feed them.) Other mods that add animals that don't require food have gotten around this by assigning them a diet but setting their hunger rate to an absurdly low number, but the mod author has already expressed their disinterest in this approach.
TheBoredGal 6 Feb, 2021 @ 9:01pm 
Can you not train the wolves?
Toby 7 Jan, 2021 @ 12:34pm 
Could the info Log.Message calls be removed for public builds? It's really clogging up my log
Slydragon05 29 Dec, 2020 @ 6:19am 
Ah, then as I said, you could just make a mild food requirement mandatory for them to function which would probably also fix the issue of their training? I'm not familiar with the work required for this but it's merely suggestions to try and help.
Slydragon05 28 Dec, 2020 @ 8:22pm 
You could make it an option in the menus or just standard that the creatures do actually eat, just not much, something to give them 'energy' to keep functioning or something like that, that way it'd give them trainability back as well.
Just a suggestion obviously but it could be a workaround for it.
SalmonToastie  [author] 28 Dec, 2020 @ 6:59pm 
@Slydragon05 Honestly i don't think it can be fixed, diets are hardlocked by the game as it is, so for them to be trained requires them to have a diet, not sure how other mods do it like android tiers but i'd imagine its using some fancy C#. Something i'm not willing to pay for because the mod works fine for myself. Sorry.
Slydragon05 28 Dec, 2020 @ 6:31pm 
Greetings, first time putting this mod to any use and unfortunately it appears to be having the same issue I've seen mentioned in the comments already, for some reason the animals aren't able to be trained (I bought 2 mech dogs from traders). I will give one thing I've noted, though the colonists are able to attempt a tame despite the creatures having no food types eaten, it appears that the tame attempt never actually completes, simply continuing indefinitely until the tamer gets bored and moves to doing something else, never actually stating 'tame failed' or 'tame success' like it normally would. Hope the information helps and apologies for the block of text. Hoping to see a fix soon :)
Keep up the good work.
MrApfelmus 14 Dec, 2020 @ 4:21pm 
For some reason I can't train the animals, is that intendet?
And also it would be nice if they needed power like the humanoid ones and could recharge on cables and mechanoid power cells. Besides that nice mod!
Robotic Caretaker 7 Dec, 2020 @ 10:17pm 
I use the Mechadroid mod for a more humanoid hostile mechanoid faction can you please make so these animals are mostly used by the Mechadroid factions please. Otherwise great mod awesome models!
xrushha  [author] 7 Dec, 2020 @ 8:15pm 
@Kraknion at this point they drop meat. I will start working on shredding recipe soon
Kraknion 7 Dec, 2020 @ 4:49am 
First off, awesome mod, thank you!

Small nit-pick but I’d love to see the Mechadroid animals drop their corresponding materials (Plasteel, Mechanoid parts, power cells and advanced components) when butchered or also added to the list for shredding in the Mechanoid workbench. In this case similar to the Mechadroids themselves.

Unless it’s a modding compatibility issue, they are dropping meat and leather, that is the current behaviour correct?
Legion 6 Dec, 2020 @ 10:38am 
It may just add animals, but you have to consider what resources it's using that are in the original mod. This mod would need resource requirement changes.
kotamine 6 Dec, 2020 @ 1:26am 
hewwo could you make a version that doesn't require the original mod, since it's just animals?
Luigipunch 5 Dec, 2020 @ 1:35pm 
perhaps since persona cores are more human personalities than animal ones, maybe these guys should just be made with some extra advanced components?
xrushha  [author] 5 Dec, 2020 @ 10:39am 
@Tyrant changing the package ID will cause a ton of problems, I don't think that _copy in the ID bothers you too much
Tyrant 5 Dec, 2020 @ 8:29am 
Please remove "_copy" from the packageId in About.xml