RimWorld

RimWorld

Supreme Melee (Continued)
172 Comments
Jas-Azinar 25 Jun @ 2:46pm 
its specific to mods that deal damage to the limb receiving the surgery, and because Evolved Organs Redux adds additional arms etc it appears they made the surgeries use said function to remove the additional limbs when attempting to use surgery to do so
Atreidi 25 Jun @ 12:54pm 
Thanks Millie, I have not tested this either.
Mlie  [author] 25 Jun @ 12:34pm 
@Atreidi No idea, I havent had any valid reports of that
Atreidi 25 Jun @ 12:30pm 
Does it really parry surgeries?
axl 18 Apr @ 6:49am 
@ghksl123123 nah but you're cooking hard af with that idea. parrying mortar shots is too badass to pass out on.
Jas-Azinar 14 Apr @ 6:40pm 
i love it when my parry mod allows my colonists to... parry surgeries that involve the removal of of certain limbs from Evolved Organs Redux, which results in duplicate bionics :steammocking:
ghksl123123 11 Apr @ 8:10am 
This mod is so important to me Can you change it so that it can parry mortar attacks?
Lunar Nepneus 26 Mar @ 6:44pm 
Lmao the mod author's response on parrying with your hand 💀
B2 7 Dec, 2024 @ 5:53pm 
does it work with melee animation by Epicguru ?
Mlie  [author] 2 Nov, 2024 @ 4:47am 
@Mr.Princkle I dont think parrying bullets with your hands is a good idea
Mr.Princkle 2 Nov, 2024 @ 4:44am 
is the parrying mechanism only with weapon? Because i have a pawn that job is to just punch thing to death. that until he got filled with bullet ofc
KnightedWarrior 11 Oct, 2024 @ 2:02am 
Is it possible to program melee to parry psycast projectiles to counter anomaly?
Mlie  [author] 5 Oct, 2024 @ 5:34am 
@Zezin No idea, never used that mod
Zezin 5 Oct, 2024 @ 4:47am 
Azraile 18 Sep, 2024 @ 12:14am 
sorry i've already moved past it, forgot about crash logs, and i'm dealing with some other mod crashing my game I can't figure out what it is..... x.x If i remember I will try and go back and add this and save the log
Mlie  [author] 17 Sep, 2024 @ 9:58pm 
@Azraile Please see the Reporting Issues section described above
Azraile 17 Sep, 2024 @ 4:53pm 
game just crashes when i have this
PhearedPhantom 2 Sep, 2024 @ 7:45pm 
Tbh I think anomaly sucks
ghksl123123 1 Sep, 2024 @ 4:30pm 
No~~~~~~~
My melee hero dream ends here...
Ha... Maybe I should remove the Anomaly DLC. Is there no other way?
Im so sad
Mlie  [author] 1 Sep, 2024 @ 10:35am 
@ghksl123123 I think the ranged attacks of anomaly monsters are not projectiles but instead classified as abilities, similar to psycasts
ghksl123123 1 Sep, 2024 @ 10:22am 
I have a question.

The defense doesn't work on the ranged attacks of the Anomaly DLC monsters.

The defense works on the ranged attacks of humans or mechas, so
I think the type of the Anomaly ranged attack is different, so it doesn't work.
Is there anyone like me?
PhearedPhantom 6 Aug, 2024 @ 9:47am 
OK, I think I was having issues with the duel wield it offers and this mod is the reason I was asking
Mlie  [author] 6 Aug, 2024 @ 9:41am 
@PhearedPhantom No idea, never used that mod
PhearedPhantom 6 Aug, 2024 @ 9:39am 
Is this mod co.patible with tactowl
Mlie  [author] 18 Jul, 2024 @ 8:38am 
@ghksl123123 Its a percent-chance of parrying the attack. So if the attack would have hit, the pawn checks for parry/block
ghksl123123 18 Jul, 2024 @ 8:27am 
I am curious about the defense probability calculation formula.
If the enemy's hit rate is 70% and my defense rate is 40%, will I succeed in defending with 30%? Or do you just succeed at 40%?
Ionfrigate12345 3 Jul, 2024 @ 1:08pm 
@Mlie Ill try it thanks
Mlie  [author] 2 Jul, 2024 @ 10:14pm 
@Ionfrigate12345 Not sure anything special happens, the max parry chance in the mod options defines the max value anyway.
Ionfrigate12345 2 Jul, 2024 @ 5:48pm 
What will happen after lv 20 with Endless Growth?
Mlie  [author] 28 May, 2024 @ 10:14pm 
@BonesT Please see the Reporting Issues section described above
BonesT 28 May, 2024 @ 4:58pm 
Thanks @Miles, but I don't understand why my pawns don't parry anymore. The problam doesn't show an error for I ask for you
Mlie  [author] 27 May, 2024 @ 10:11pm 
@BonesT Any changes are listed in the changenotes.
BonesT 27 May, 2024 @ 3:43pm 
Has anything changed? My OP pawn parried everything and now a pawn with 0 shooting hits him.
hoteldoor538 4 May, 2024 @ 10:34am 
I am foolish
Mlie  [author] 4 May, 2024 @ 9:17am 
@hoteldoor538 The description lists all the features of the mod
hoteldoor538 4 May, 2024 @ 8:08am 
does this mod affect anything other than parry?
LordXamon 2 May, 2024 @ 3:35pm 
does this works with yayo's combat?
Mlie  [author] 20 Apr, 2024 @ 3:00pm 
@Rogue Dragon if you link to it I can take a look
Rogue Dragon 20 Apr, 2024 @ 2:38pm 
there was a mod called blind sight true sight, and there was another mod that came out to make blind sight, and supreme melee to work together, but that mod i think is not being updated yet, i was asking if this became more of a integration or do i have to wait till that is updated, sorry about the confusion
Mlie  [author] 6 Apr, 2024 @ 11:01pm 
@Warden It already is
Lament 6 Apr, 2024 @ 6:13pm 
1.5?
Mlie  [author] 24 Nov, 2023 @ 10:36pm 
@Rogue Dragon All changes to the mod is listed in the changenotes here and on the github repo. I dont know what patch you are referring to however
Rogue Dragon 24 Nov, 2023 @ 5:58pm 
i might be late to the party on this but the patch for blindsight ad supreme melee patch to work together is gone, have it been built in now?
Mlie  [author] 26 Oct, 2023 @ 9:59am 
@Launch-Box Please link to that mod
♥ Box Of Launch ✌ 26 Oct, 2023 @ 7:11am 
[The Saiyans] Patch operation Verse.PatchOperationFindMod(Supreme Melee (Continued)) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2768874080\1.4\Patches\Supreme Melee.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
♥ Box Of Launch ✌ 26 Oct, 2023 @ 7:07am 
This mod used to be compatible with 'The Saiyans' but now for some reason has lost compatibility. I'm not sure why.
Saint Michael 16 Sep, 2023 @ 4:42am 
Oh YEAH! Time to turn my pawn into an Archotech Raiden
Mlie  [author] 3 Sep, 2023 @ 7:47am 
@LouId Should be fixed now, thanks for the report!