Killing Floor 2

Killing Floor 2

KF-The Tomb
8 Comments
Drag0n 14 Jul, 2021 @ 3:09pm 
Hey question; do you have any other maps that use Halloween Zeds? Or do you know of any other maps that use Halloween Zeds?
A R M P I T 12 Jun, 2021 @ 6:14am 
@Serious It was on endless suicidal difficulty. Forgot which wave.
Serious  [author] 12 Jun, 2021 @ 4:54am 
@Tender and @ARMPIT, thanks for the report.
Could you specify a bit where you get this bug? E.g. which gamemode, survival, endless, weekly, which wave, single or multiplayer?
I will update the map today as i found a bug on the endless setup. If you get the issue during survival, i fear this won't fix it.
Tender 18 May, 2021 @ 4:40am 
Same bug as Armpit. Multiple waves in the pit, but they all spawn outside the pit and get stuck.
A R M P I T 25 Mar, 2021 @ 12:42pm 
I encountered a bug where the doors at the pit won't open. Zed stuck behind the walls.
Serious  [author] 3 Mar, 2021 @ 7:03pm 
Thanks for the comment.
Railing was an option i tried, but map making is always a bit of a tradeof between optics, performance and optimizing. The majority of paths and especially the ones at the pyramide area are very narrow. If i would add a railing it would make the way even smaller and zeds could get stuck then very often. If i would delete the block on the other hand many players would be angry because they fall there,
+ the area is already difficult even without falling.
+ falling is no options in kf2 officially, and for my standard maps i try to stay close to the official setting
+ the zeds might fall too, what could be abused
Attlich 3 Mar, 2021 @ 3:17pm 
Love the labyrinth claustrophobia, the darkness and the second labyrinth where you face the boss. The Halloween Event Zed's fit very nicely to the theme (even though it's really odd when I see plant crawlers, though that's on Tripwire for the odd design).

The only complaint I have with this one is some of the odd design choices with the first labyrinth - mainly the entrance where there's half a floor missing and in its stead there's an abyss. However, that turned out to be an invisible wall rather than a falling hazard - put some railing on it at least instead of an invisible wall.

A minor suggestion would be to swap the regular trader with Hans' voice, IMO his presence fits the theme way better.
ItsABugHunt 11 Dec, 2020 @ 10:47am 
Amazing map, incredible dedication, thumbs UP!!!!!!!!