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The flat change takes a turn change to see. You can edit the numbers in UC_THR_Bonuses_Special.sql and set them crazy high to make sure if it's working or not, maybe it's just subtle and hard to see.
Suk's Concise UI has a great tooltip for loyalty, it shows much more detail on how the enemy is getting hit. If you're not using that, I can't recommend it enough.
Then I need to check my mod-setup, because there must be a conflict going on in my end.
Is there any type of cities / scenarios that will get external pressure?
Currently with this mod, Broadcast Tower acts like a mini bread and circuses - same modifier, half the power though. Your citizens have a pressure per citizen which you know of, and dark ages decrease it, golden age increase it etc. bread and circuses doubles it, but only while running.
But JNR's Broadcast Tower adds a permanent always-running half-powered bread and circuses.
But on top of that I could swear I tested Grand Hotel and it also added pressure, but not in the same way. You know the flat way instead ? Rather than a per citizen one. I remember messing with the numbers (making it stupid high like 200) and seeing it affect a foreign neighbour. I'm almost finished with current game, I'll test it and get back to you. The issue is I change a lot of stuff so I forget what is JNR's and what I've stole off him!
Thought; The "Dear leader speaks" could be a offensive action towards other civs. A bit like "Units close to boarder"/ digging up artifacts / spy mission that gets busted.
The Grand Hotel could pressure outwards to friendly civs in a friendly way (like Governor Amani), but stops working if you are at war with that city. Broadcast Tower would be fun in war time.
Also added +2 pressure per governor to a few late game policy cards using "MODIFIER_PLAYER_GOVERNORS_ADJUST_GOVERNOR_IDENTITY_PRESSURE" then a +4 on the very last card. You can surround cities with governors and projects and just bitch-slap their loyalty, it's a fun way to play.
However if you're gonna mess with loyalty increases, LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_RATIO needs upping. I set it to 6.
I'll adjust my play-style to better place these buildings.
It's added depth to the way you play and is flexible too, it's something that is really hard to balance. Just wanted to say how much I appreciate the work on this, it really is stellar dude.
And more maritime sectors, so the great explorers can work.
The rest are UI mods that should not cause errors or throw you out of the game.
Will make some more tests, and let you know. Perhaps it is some of the UI mod.
Sorry I was unclear.
And I'm asking about the update because I tested all the district expansion mods, and when I had it turned on, an error popped up and kicked me out of the game.
After turning it off(this particular mod), the problem disappears, so I assumed that the lack of 2024 update was the problem.
I only had your mods while testing (moder passes + district expansion + T6) plus the latest one from LevitTown.
I am not totally against the idea of more slots, I just hope them to be slots exclusively for books or musics, such that uncertainty can be reduced and management can be easier.
1. Great work slots, even theme-able ones, are usually not a significant constraint.
2. In culture focused games, late game gold and faith economy is usually so strong that it's trivial to simply buy great people and great works, rather than earning them directly, and AIs will freely sell all of their great works.
3. By the time you build the Hotel, you have enough culture economy that simply winning the game is preferable.
Hotel + double Civic adjacency is enough tourism to be a win condition by itself against deity AI. If the tourism bonus of the Hotel came only from the Appeal tier of the tile, it would be much more reasonable.
- Opera House has +1 Culture yield by default, Grand Hotel doesn't
- Opera House grants more Great Musician points and great work slots
- Grand Hotel Culture yield works like Australia's bonus - it's based on the Appeal of the district tile itself, so +2 is the max., it doesn't stack based on the Appeal of surrounding tiles or so
- Grand Hotel Culture can be doubled with policy card, but Opera House Culture bonus can be doubled with theming.
your mod has been translated into German by Junky and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Dear JNR, thank you for your mod.
All your District Expansion mods were translated into russian.
It would be great if you could post a link to the Russian translation of the mod on the page of your mod.
And then even more players will be able to appreciate the beauty and features of your mod.
I'm not even sure this is your mods' bug, but I installed all of your urban complexity series and by far they change the gameplay the most. As far a I remember this bug didn't happen before I installed the last ones (holy site & entertainment expansion).
Anyways, great mods! I have been enjoying this for a long time and encountered no trouble besides this bug!