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And would this mod work with DEI?
In fact no just checking it apparently didn't update even though I told it to update. Stupid steam workshop bugs.
They survived projectiles because of tactics. In their formation they are sitting ducks for projectiles. We don't know exactly what went on 2300 years ago. A compact force with small shoulder mounted shields ain't gonna be an impenetrable fortress. The testudo worked because their shields were massive. These guys don't have big shields.
DEI version
Both realistically and gameplay wise putting them at 80% does not make much sense. I have already tested at high values for pikes. Pikemen are very good in this game already. Making them survive tons of projectiles would make them unstoppable tanks again.
A pike units weakness is supposed to be projectiles. They can cope with being flanked by infantry and light cavalry. And once in combat can rack up 100 kills in a minute.
Hoplite shields are as good as thorax a shields when it comes to the block chances as they do in vanilla. They have been increased from 50% to 85%.
I did it by surface area of the shields when in a formation. A pikemans weakness is still ranged weapons. I buffed them too high before and they were walking tanks. All shields had different blocking values to begin with.
Also my computer happens to be in several pieces on the ground and is likely to stay that way until Wednesday. Maybe even Thursday if I haven't figured of exactly what's wrong with it and fixed it.