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by the way, may i use some of your asset like kophesh or big tower shields for my mod?
I'll list your name in description of course ;)
but added units are little overpowered... when I make army with Egyptian heavy sword or spear,
no one attack my army even they have over 30 units.
and I can always overwhelm AI's army in Auto resolve.
I think Egyptian units should be nerfed in stats or unit size.
IMO, balance breaker is okay,but AI doesn't attack too strong units.
only 8 elite Egyptian infantry easily destroy AI's attack motivation.(seriously, I tested.)
so their stats will be reconsidered.
I'm so sorry if my English is bad.(I'm not native)
As many people have said before me, the balance is nowhere to be found. The Egyptian heavy swords cut through Armoured Legionnaires as if they were Plebs. Armour rating is so high they barely take casualties from javelins and weapon damage in combination with infantry bonus is high enough to one shot said legionnaires.
They should perform on a level that makes them worth their recruitment cost and upkeep, not perform ten times as efficient as all the other units in the game.
They would make a great roster improvement for Kemetian faction!
I will of course credit you for the shield!
Perhaps not feature worthy but if I can try my hand at editing the mods if someone has some pointers. Thank you!
Stats-wise, though, the new units are overpowered and crush any opposition. I had the unpleasant surprise of facing Egyptian armies in Grand Campaign that make Egypt an impossible adversary. A bit sad because, while it's visually pleasant to face some more varied Egyptian armies, in their current shape I do not recommend to use the mod in campaign, because the units are not balanced
This comment was way to long and more than 1000 sign to put the wholr text in one comment. Peace out, great work.