Total War: WARHAMMER II

Total War: WARHAMMER II

Ferals for Drycha [UPDATED FOR S&F]
110 Comments
Istoria 30 Mar, 2023 @ 1:55am 
Ilysm Inquisitor. You're wonderful! Keep kickin ass!
The_Inquisitor  [author] 30 Mar, 2023 @ 1:52am 
@thekiyokid
Yes, I am. Though, this may not come in the immediate future because my current priority is content for Landmarks of Legend and Heroes of Legend.
Istoria 30 Mar, 2023 @ 1:14am 
Hey Inquisitor! Great Mod! Thank you for all of your fantastic work! Are you still planning republishing for WH3?
jeremiahbradley92 17 May, 2022 @ 9:58pm 
Do you have the same mod for all the wood elves factions?
A cozy camper 13 Feb, 2022 @ 5:29pm 
that is more of what i meant but if you do plan on redoing/remaking or remsastering this mod in WH3 i cannot wait for it, as i honestly love using this mod
The_Inquisitor  [author] 13 Feb, 2022 @ 12:27am 
@Treesus
As I have said in the description, I do plan to redo this mod but that might not happen in WH2
A cozy camper 12 Feb, 2022 @ 8:53pm 
I see, will this mod be overhauled anytime soon then?
The_Inquisitor  [author] 12 Feb, 2022 @ 4:28pm 
@Treesus
From what I remember, Drycha's monster buff skill does buff all (or most) of these units but I'm not sure since it's been a long time since I've looked at this mod
A cozy camper 12 Feb, 2022 @ 4:14pm 
Quick question is it possible, for these units to be buffed by anything in her normal red tree (ie what buffs the treekin and such) or no?
Mechanicus Loremaster 4 Dec, 2021 @ 6:32pm 
Any hope for SFO compatable version?
Elemental Israelite 23 Nov, 2021 @ 10:54am 
Is it possible you can make a standalone just to add the giant arachnarok spider, mammoth and boar herd to Drycha? I like that unit but the rest seem a wee overbloated to my taste.
The_Inquisitor  [author] 30 Sep, 2021 @ 4:07am 
Hello everyone! Its been awhile since i've worked on/added anything to this mod. That is because I plan to remake this mod from the ground up. Why you may ask? This mod was my first big mod and I made this with very little experience in DB tables and in reskins/kitbashing; In other words, I was in way over my head. As a result, many of the mod tables, stats and units either unbalanced or just unrecognisable, meaning its easier to just start from scratch again rather than trying to untangle it. I plan to have the remake out before the end of the year with all the units, buildings and effects redone/ balanced and I still plan on adding at least three units to each forest; until then this mod will remain working on the workshop. Thank you very much for all the support!
Magos Naveen 21 Sep, 2021 @ 6:51pm 
I figured out the issue I was having with the harpies. Only the first tier of the building lets you recruit them, once the building is upgraded to the other two tiers they can't be recruited from it anymore.
Magos Naveen 19 Sep, 2021 @ 10:16pm 
Anyone else had an issue with harpies disappearing from recruitment? They were available at first in my campaign, one of my armies still has two units of them, but they don't show up in the recruitment window anymore, either in local in a forest with the building or global. The building still shows them as a recruitable unit though. All the other units from this mod are still showing up normally
Punchmeat 7 Sep, 2021 @ 5:42am 
I imagine someone else needs to make such a thing. Thats how it usually goes
nab 27 Aug, 2021 @ 8:43am 
Any chance of an SFO submod?
The_Inquisitor  [author] 22 Jul, 2021 @ 6:52pm 
@Ebonhearted
Its possible but I don't know how lore-friendly that would be
Ebonhearted 22 Jul, 2021 @ 2:46pm 
would it be possible to add these or similar units to the beastmen roster? Sort of like they tamed them or something
carsonox 15 Jul, 2021 @ 6:29am 
Awesome thank you so much @The_Inquisitor!
The_Inquisitor  [author] 15 Jul, 2021 @ 1:38am 
Updated!
The_Inquisitor  [author] 14 Jul, 2021 @ 9:26pm 
@carsonox
Will update in a few hours
carsonox 14 Jul, 2021 @ 8:55pm 
Hey my game has been crashing with this enabled. will it get an update?
The_Inquisitor  [author] 10 Jun, 2021 @ 6:17am 
@Rhurik
As long as you have healed The Witchwood and built the temple, then you can recruit the Hydras from anywhere through global recruitment
The Hermit 9 Jun, 2021 @ 5:03am 
Those this mean that hydras are only be recruitable while in Naggaroth? Or is it enough to hold the Witch Wood? Pls elaborate on this mechanic
Blood 1 Jun, 2021 @ 2:25pm 
Work with SFO? Or with AoWE's SFO Submod maybe?
King_Mandu 10 May, 2021 @ 2:37pm 
This is definitely save game compatible. Just used it in mid-game Drycha campaign.
The_Inquisitor  [author] 26 Apr, 2021 @ 10:32pm 
@pleeb2
I haven't tested but it should work

@emiel123
Will do thanks!
pleeb2 1 Apr, 2021 @ 12:57pm 
Could this mod be implemented after a Drycha campaign has already started?
emiel123 12 Mar, 2021 @ 2:25am 
Very nice idea for a mod, small thing though the unit spacing between the feral griffons could be a tad wider, they clip their wings in their current formation.
The_Inquisitor  [author] 27 Feb, 2021 @ 3:29pm 
Hey guys
A new submod for this mod and Animals for Wood Elves. check it out!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2409970959
Your Mother 15 Feb, 2021 @ 3:41pm 
This is such great work.

The portents have been checked. The gods want a SFO version. Do not risk cosmic misfortune. Save the universe and make it so.
ZhangJao 13 Feb, 2021 @ 12:01pm 
Can you add the other dinossaurs on lustria? Like bastiladons, estegodons and carnotauros? like all animals haha
thorondragon 13 Feb, 2021 @ 2:44am 
i literally have no idea what an sfo version is XD
The_Inquisitor  [author] 13 Feb, 2021 @ 1:43am 
@Look Over There!
Nope
Your Mother 12 Feb, 2021 @ 11:13pm 
Does this have a SFO version?
ComradeWinston 9 Feb, 2021 @ 9:01pm 
SFO?
thorondragon 7 Feb, 2021 @ 6:49pm 
okay so..... i got two groups of the feral gryphons and kinda deleted an amber wizard in seconds.... i know wizards are squishy but that is SUPER op it feels.
The_Inquisitor  [author] 31 Jan, 2021 @ 10:27pm 
New update is out!
CoffeeCaat 31 Jan, 2021 @ 7:10am 
...so stags horns are purple now. for all factions. it's cool for drycha, but not so much when playing others.
MORTEM DRACONIS-VANARIOUS 29 Jan, 2021 @ 7:18pm 
can other wood elf factions use this?
Pimpin Pippin 22 Jan, 2021 @ 6:20pm 
phenomenal, really hope CA expands the rosters with units like these.
Eru 22 Jan, 2021 @ 6:08pm 
Wow this is incredible!
Merchant of menace 18 Jan, 2021 @ 12:27pm 
Would love to see some kind of collab with this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2366314433
Your Mother 13 Jan, 2021 @ 4:10pm 
I hope a SFO mod compatible version is released to match up with the new SFO update to come out on 16th (I think)
tastiger841 11 Jan, 2021 @ 2:00am 
I hope you are staying cool today :steamhappy:

May I suggest making the boars recruitable as the stags because they are just as plenty in the wild?
Devin1451 4 Jan, 2021 @ 7:00am 
@The_Inquistor you are welcome xD
The_Inquisitor  [author] 4 Jan, 2021 @ 12:58am 
@Devin1451
That gave me a good scare haha, it should be fixed now. Thanks for letting me know!
Devin1451 3 Jan, 2021 @ 4:19am 
Just aheads up Arachnarok is bugged where the freed gryphon model is slightly merged with it
lwhのsama 2 Jan, 2021 @ 11:42am 
great job sir
The_Inquisitor  [author] 1 Jan, 2021 @ 12:02am 
Update is out everyone, check change notes for more info!

Happy New Year!