Garry's Mod

Garry's Mod

ttt_dilapidated
18 Comments
SuperDean 12 Mar, 2021 @ 9:17am 
i went through this this map and never knew it had any breakable parts in it (besides the glass doors)
Qbetex  [author] 12 Mar, 2021 @ 7:04am 
@SuperDean I'm not familiar with navigation meshes in-game, if nav_generate did not work though you can manually edit them in-game with the nav_edit 1 command on the console. I do not know how the edit mode itself works, but it should solve your problem? nav_generate most likely merely isn't recognizing a lot of the terrain, considering much of it is destructable.
SuperDean 11 Mar, 2021 @ 7:38pm 
i tried to make a nav for the map so npcs can work on this map but when i did it said: "No valid walkable seed positions. Cannot generate Navigation Mesh."
Qbetex  [author] 25 Jan, 2021 @ 11:28am 
Yeeeeh if they're specifically like, prop plugins I'd deffo. say that's what's causing it, though it is strange it doesn't happen in any other map! Might be the HDR? Unsure! I hope you manage to fix your problem
Thank you! :D
James Bondage 25 Jan, 2021 @ 11:17am 
Yeah, might also be caused by another addon, unfortunately I couldn't reproduce it on any other non-css and css map. We have used the prop gun addon for ttt, it might caused all the prop issues. Map is cool designed though :)
Qbetex  [author] 25 Jan, 2021 @ 10:20am 
@JamesBondage I gotta say, that's really vexxing. We playtested this map several times with slightly different conditions multiplayer, and more varied ones singleplayer (including a very low spec rig). Could it be that perhaps some plugin in your server is causing this issue?
As for the errors, it is an harmless error but it does clog up the server log. Unfortunately, as far as I know there isn't any fix that I can provide on my end. Though I believe there exists some plugin to mute those errors? About as much as I've gathered from brief googling.

James Bondage 24 Jan, 2021 @ 11:47am 
On our server the map has a very weird appearance and we often bug into the ground. The server ist keep getting this error every second
DataTable warning: (class prop_dynamic): Out-of-range value (-1.000000) in SendPropFloat 'm_vecDirection', clamping.
Qbetex  [author] 21 Dec, 2020 @ 4:54pm 
@amberlopezgamble Yes! You have to play it in TTT, the powerboxes can only be destroyed by Traitors, it shows a lil' hand symbol (like activating a trap) on them, you have to be standing pretty close though! If you wanna get that working in singleplayer, you can open console and type in:
-ttt_min_players_1
-ttt_debug_preventwin 1
(alternatively when creating a game I believe these are options on the sidebar)

and the game will let you play just by yourself. Keep in mind that because you're doing prevent_win, the game won't automatically end 75 seconds after pressing the button, *only* when the timer runs out. This is just because you have prevent_win (but you need it to be able to play this in singleplayer).
SpecialED54 21 Dec, 2020 @ 3:17pm 
Do you need to be in TTT to destroy the powerboxes and flood the map?
Qbetex  [author] 18 Dec, 2020 @ 3:45pm 
@edancochran67 the only sound effects I used were from HL2 and custom VOX sounds made from HL1 (annoucers for powerboxes). The sound I think you're talking about (I never played paranoia) is playground_memory which has children's screams but that plays at the start of HL2.
As for why I used it, I felt mean >:)
RiveraYote 18 Dec, 2020 @ 2:49pm 
why did you put the paranoia chase sound in it
Qbetex  [author] 16 Dec, 2020 @ 2:28am 
@Felpso99 you need only HL2 and CSS!
Felpso99 15 Dec, 2020 @ 5:26pm 
Hey, I downloaded the map but I got some textures errors, and I wanted to know what sources I need to have?
wozz 15 Dec, 2020 @ 4:06pm 
:LOW:
:TIER:
:GOD:
Qbetex  [author] 15 Dec, 2020 @ 6:49am 
@Chonch appreciate it man, it was a blast to beta test it with y'all
Dr. Pavlov 15 Dec, 2020 @ 6:15am 
Really fun map! Weird bug though, I keep hearing somebody screaming 'Piroca!' at the top of their lungs every 5 minutes. You can hear it all over the map.
Chonch 15 Dec, 2020 @ 5:35am 
This really came a long way from where it started. It was a blast to beta test with you guys. Congrats on the release.
Obv 15 Dec, 2020 @ 5:24am 
This map makes me want to