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Yes, it's working normally. I've updated the description. Have fun
Yes I was referring to the console log in the game.
I reference the game.crash.txt too, but the in-game log lets you see the errors in real-time.
You have to turn it on in the "config.cfg" in the main folder.
If you open your "active profile" folder, you can edit "controls.sii" to change the in-game console keybind.
By default I think it is the ~ key.
When you say “Console Log” do you mean the console screen inside the game? I don't see it inside “\Documents\Euro Truck Simulator 2”, maybe I didn't activate this option or I looked in the wrong place. I try to follow it on the console screen inside the game or when it closes I check the “game.crash.txt” file.
I believe that asking on the forum is positive and can show the need to try to bring more information to help us identify the failures/errors caused by the mods in the “Console Log” (I follow the “game.crash.txt”).
Thank you both for the fix, I've been trying to isolate the crashing issue for a week or so.
I was getting the same error message as well, and I didn't consider that it was this mod causing it, as I have so many AI traffic mods.
As I'm someone who is always looking at the "Console Log" to address warnings/errors.
I don't understand why SCS can't make the "Console Log" clearly state the name of the mod that is causing an issue.
As it knows that files are being loaded to replace the originals, you'd think it could back-trace to label the mod.
Is this something I should post in the ATS forums to get SCS attention? Any thoughts?
Thanks again.
Removed arrow_xt = firefighter to make it compatible with game version 1.52*
This “Firefighter” truck model already occurred in version 1.45 and had to be removed. In version 1.50 I was able to return it. I'm removing it again so that you can use it in version 1.52. It will remain removed.
00:02:55.402 : <ERROR> [model] Unknown look name 'ar' on model '/vehicle/ai/arrow_xt/ai.pmd'
00:02:55.457 : <ERROR> [model] Unknown variant name 'ar' on model '/vehicle/ai/arrow_xt/ai.pmd'
00:02:55.596 : <ERROR> [model] Unknown variant named 'ar' in model '/vehicle/ai/arrow_xt/ai.pmc'.
00:02:55.596 : <ERROR> [traffic_vehicle] Error computing chassis bounding box! Please check the collision file. (/vehicle/ai/arrow_xt/ai.pmc)
00:02:55.596 : <ERROR> [model] Unknown variant named 'ar' in model '/vehicle/ai/arrow_xt/ai.pmc'.
Without this mod there is no crashing.
Is this from you mod or some kind of incompatibility ?
In this latest update, in order to be able to export the mod to Steam without errors, it was necessary to use SCS's new packaging tool, making the mod compatible only with version 1.50*.
The description of this mod has been updated.
Thanks @maruffijd for your feedback.
To add the mod to your original game truck, the mod is "Smoke in my Trucks", link in the description, it will match the description "This mod continuously adds smoke to the exhausts of all original game trucks purchased from the Truck Dealers"
Did you just test my mod in your game?
Could you tell me what error you're seeing?
I found new errors in the city of Missoula (MT), these are the error strings:
00:18:07.239 : <ERROR> [model] Unknown look name 'mt_hw' on model '/vehicle/ai/arrow_xt/ai.pmd'
00:18:07.240 : <ERROR> [model] Unknown look name 'mt_hw' on model '/vehicle/ai/arrow_xt/ai_lod1.pmd'
00:18:07.240 : <ERROR> [model] Unknown look name 'mt_hw' on model '/vehicle/ai/arrow_xt/ai_lod2.pmd'
I hope to do well, if I am inopportune let me know ... Thanks for your work!
As soon as I have some errors, I save the file.log and tell you exactly what happens ....
Sorry my bad...
I don't want to clarify, but I still found an error, still in that directory. Sorry but I'm a clean console maniac!! LOL..
Sorry for my bad english...
Can you fix this.. Thanks so much for your work!
Is there any way to change them so the big stacks are not there?
Still getting the "[dx11]" errors in console. Doesn't seem to be spamming the error though. Thanks for your efforts.
Thank you very much for investigating these errors. I tested new version and yes the "[dx11] Vertex" error still happens. I read in your change notes that it still needs to be addressed. These seem to be random and sometimes you need to sit and let traffic pass you or drive around some before you see them. Trying to isolate those errors really has the nerd in me wondering what is causing them.
As for the AI traffic errors they are all gone now. :)
Finally I found it. "vehicle/ai/" in your mod. Four or five of these types are what I am seeing errors for. They also seem to be errors related to the new Wyoming DLC which is understandable. Thank you for reading.
I also isolated these console errors to this mod, at least on my end. They look like the example below...
00:58:42.534 : <ERROR> [model] Unknown look name 'amb_wy_gen' on model '/vehicle/ai/f350_heavy_duty/ambulance.pmd'
00:58:49.402 : <ERROR> [model] Unknown look name 'wy_gen' on model '/vehicle/ai/arrow_xt/ai.pmd'
00:58:49.402 : <ERROR> [model] Unknown look name 'wy_gen' on model '/vehicle/ai/arrow_xt/ai_lod1.pmd'
00:58:49.402 : <ERROR> [model] Unknown look name 'wy_gen' on model '/vehicle/ai/arrow_xt/ai_lod2.pmd'
I hope maybe they make sense to you :) Also, I love this mod btw just trying to help you the creator and the users.