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Yes, it's working normally. I've updated the description. Have fun
Yes I was referring to the console log in the game.
I reference the game.crash.txt too, but the in-game log lets you see the errors in real-time.
You have to turn it on in the "config.cfg" in the main folder.
If you open your "active profile" folder, you can edit "controls.sii" to change the in-game console keybind.
By default I think it is the ~ key.
When you say “Console Log” do you mean the console screen inside the game? I don't see it inside “\Documents\Euro Truck Simulator 2”, maybe I didn't activate this option or I looked in the wrong place. I try to follow it on the console screen inside the game or when it closes I check the “game.crash.txt” file.
I believe that asking on the forum is positive and can show the need to try to bring more information to help us identify the failures/errors caused by the mods in the “Console Log” (I follow the “game.crash.txt”).
Thank you both for the fix, I've been trying to isolate the crashing issue for a week or so.
I was getting the same error message as well, and I didn't consider that it was this mod causing it, as I have so many AI traffic mods.
As I'm someone who is always looking at the "Console Log" to address warnings/errors.
I don't understand why SCS can't make the "Console Log" clearly state the name of the mod that is causing an issue.
As it knows that files are being loaded to replace the originals, you'd think it could back-trace to label the mod.
Is this something I should post in the ATS forums to get SCS attention? Any thoughts?
Thanks again.
Removed arrow_xt = firefighter to make it compatible with game version 1.52*