Transport Fever 2

Transport Fever 2

MURS
34 Comments
Elje0ett 21 Apr, 2023 @ 7:37am 
Why have you unlisted the mod? I think there may be some problem with this mod
Andrenator 8 May, 2022 @ 11:43am 
Ihr eine Idee um die Mod zu erweitern indem man die Tramspuren frei auf die Fahrspuren wählen.
M.f.G Jan
Fishman 5 May, 2022 @ 1:19pm 
Jerry there are mods that can stop AI buildings being built or using assets like street lamps or MadHatter's plot asset.
Misused chair 26 Feb, 2022 @ 2:46pm 
we need a TMPE for this game.
jerrylau405 29 Sep, 2021 @ 12:45pm 
It would be great if you don't mind doing that.
idoT  [author] 29 Sep, 2021 @ 4:50am 
Maybe I need to update the mod because of the last big update... this might fix the problem!
jerrylau405 24 Sep, 2021 @ 11:42pm 
Thanks for making these for us. I wonder is there a way to prevent AI building connection to the roads I build. I locked and took ownership of the roads but I can't find a way to stop it AI making weird connections my roads while I am trying to keep the traffic flow working.
solwra 18 Sep, 2021 @ 6:38am 
For some reason the mod crashes when trying to use the tram depot.
idoT  [author] 19 Aug, 2021 @ 5:00am 
I wish there would be something like TMPE for Transport Fever 2, it would really help to create a perfect road network and I'm sure most of us are waiting for this. Did you ever hear about "lane mathematics"? When you're building a 3-lane freeway for example, you may design the right lane as an "exit only" lane, while there are still two lanes going straight.
vargasax23 16 Aug, 2021 @ 7:24am 
Great Mod, but the AI is not very good handling the lanes, do you have any ideas, how to specify lane usage, is there a mod for that? Similar to lane manager in Cities Skylines?
MisterVideosoEx 8 May, 2021 @ 4:10pm 
i have over 500 mods
What mod(s) do you think would cause this problem?
Wayne Kerr 5 May, 2021 @ 2:54pm 
@MisterVideosoEx, do you have any other mods installed? I kinnda forgot because it was some time ago but I know I had some roads problems that sounded the same as you described. I think some mods do a wierd thing with street assets and break a few road types. As far as cobblestone until 2000, try deleting and/or rebuilding them. The AI might place the wrong era because of mods or it might be that a certain road exists since year 1800 and was never upgraded.
MisterVideosoEx 5 May, 2021 @ 12:57pm 
That's odd, because it's year 2000 and all roads in town are cobblestone, and all country roads are glitched dirt roads that I can't seem to find in the menu, and all default bridges are invisible.
idoT  [author] 5 May, 2021 @ 9:58am 
I didn't add a dirt road for towns, but I'm not sure whether this behaviour is affected by using the american setting. Until 1900, dirt roads should be spawned in the contryside of a map and cobblestone roads in towns, since 1900 all roads should be asphalt roads.
MisterVideosoEx 1 May, 2021 @ 7:33am 
Whenever I play with this mod, it always spawns the old roads (2-lane 2-directional town with the grass divider as a city road, can't find what the dirt country road is) by default, even when I start at year 2000, and won't change. I don't care that much, but it's still a glitch that may need to be fixed. (I didn't take screenshots for some reason, but if you need me to, just ask!)
vk_rs 20 Mar, 2021 @ 6:07am 
I really like it, but there are too many menu options in the game (I'm playing sandbox exclusively and don't need the era-dependent options). Perhaps using the grouping icons more might make it less cluttered. Of course, having a single road tool that can be customized on the right would be ideal (not just for MURS but for vanilla too).
idoT  [author] 2 Feb, 2021 @ 7:05am 
I never saw something like that before to be honest :D

But this is definitely caused by another mod (maybe the mod that adds those "trolley road"). Furthermore the roads of MURS have no changes in year 1920. Their look only changes in 1900 and 1950.
Wayne Kerr 30 Jan, 2021 @ 2:11pm 
Hey, suddenly around year 1920 these ''boxes'' appeared on the newly built roads (by the AI). Turns out it's the variant dubbed as ''trolley''. I can't describe it better than just posting a picture.

Any ideas? It might not even be this mod but I can't be sure because it's hard to test since removing MURS breaks the savegame.

https://pasteboard.co/JM5Rqa6.jpg
idoT  [author] 28 Dec, 2020 @ 1:51am 
This mod should work with every other road mod, vanilla files will NOT be replaced! But keep in mind that other road mods don't use exactly the same design as MURS.
DeBones 27 Dec, 2020 @ 3:59pm 
This works with the American Roads mod, right?
davidmoore668 26 Dec, 2020 @ 2:35pm 
2 Trucks with trailer long o.k. will this help U? Happy Boxing Day :-)
idoT  [author] 24 Dec, 2020 @ 4:24am 
Instead, only one speed limit per road is available, otherwise the construction menu will be full with hundreds of roads.
idoT  [author] 24 Dec, 2020 @ 4:23am 
Both work together, they're completely different mods. But some roads might be very similar so I recommend to use only one of them. MURS is like the next version of Road-SEGA - I reworked all existing roads, added new roads like 3+1-roads or 7-lane roads, modified the whole road infrastructure and made a town version of each road available too.
Pentasis 24 Dec, 2020 @ 4:07am 
Does this work with your SEGA mod or does it replace it?
idoT  [author] 22 Dec, 2020 @ 2:08am 
How much turning lanes you have depends on the size of the roads you use, this is controlled by the game automatically, big roads are only available in later years as you can read in the mod description
davidmoore668 21 Dec, 2020 @ 9:37pm 
When you Turn right only or Turn left only will this help you?
Matzl 21 Dec, 2020 @ 3:51pm 
Very helpful mod, thank you very much :D
idoT  [author] 21 Dec, 2020 @ 3:25pm 
@davidmoore668, what do you mean?
idoT  [author] 21 Dec, 2020 @ 3:24pm 
@Key House, I didn't create any new materials or models for the game and at the moment I'm not planning to change that, because it's a lot of work and you need the skills for that.
davidmoore668 21 Dec, 2020 @ 1:51pm 
Dear idoT: Where is the left and right turning lane?
key house 21 Dec, 2020 @ 1:44pm 
Would it be possible to have wood bridges as well as stone in the earlier years?
idoT  [author] 21 Dec, 2020 @ 11:21am 
@hatsjie2 to give your road layout a more realistic look and to increase your road capacities, depends on your personal taste :)
hatsjie2 21 Dec, 2020 @ 11:02am 
What is it for, why would I need/use this mod?