Total War: WARHAMMER II

Total War: WARHAMMER II

Guns of The Empire: Garrisons
12 Comments
哈士吉 19 Sep, 2021 @ 9:32pm 
i can note see the troops while in the game
Snek  [author] 29 Aug, 2021 @ 4:12am 
You need the Asset Pack linked in the main mod.
Gistobal 28 Aug, 2021 @ 10:36pm 
The units work, but they are invicible. I only see the circles on the ground.
Snek  [author] 1 Aug, 2021 @ 4:06pm 
The load order should be handled automatically, but if not this should be after Guns of the Empire. Do the unsub/resub thing with this too to make sure you get updated.
رضا شاه روحت شاد 1 Aug, 2021 @ 12:36pm 
yo my man this seems to be the culprit in breaking my game. is there a load order or anything that I need to do? also why not just add the units?
ivnn11 6 Mar, 2021 @ 8:58pm 
those locked units appear in the garrison but you cant recriut them in the campaign! is really interesting, because i want just a few units like 8 of them, but in the garrisson all of them work! surprise hahahaha good job damn
Snek  [author] 5 Mar, 2021 @ 7:46pm 
A new campaign is not necessary.

And I don't know how the garrisons will interact with the new unit locking yet. I'll give it a try.
ivnn11 5 Mar, 2021 @ 5:51pm 
if i removesome units, those units would be in the garrison or not? thx for your job, amazing
ivnn11 5 Mar, 2021 @ 5:49pm 
is necessary a new campagin?
^Triumph 26 Dec, 2020 @ 6:44pm 
BEARDS INTESIFIES
Snek  [author] 26 Dec, 2020 @ 5:47pm 
I plan to, yes.
^Triumph 26 Dec, 2020 @ 4:48pm 
Gonna do this for the stunnties aswell?