STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Fall of the Republic 1.5: 300 Pop Cap
141 Comments
Is there a mod for higher pop in land battles?
glomizero 13 Jun @ 12:49am 
Is there a mod that does the opposite? That limits the number of ships in battle. I mean, to avoid lag.
IRampagingRhin0  [author] 9 May @ 1:04pm 
I have no plans to make any other submods

Just keep existing ones up to date
CommandanteWolf💀 9 May @ 11:28am 
Can you make an unlimited ver?
IRampagingRhin0  [author] 4 May @ 9:31am 
Updated for 1.5 release
Wall 6 Apr @ 1:05pm 
good mod easy to change setting to how many points you want for land and space.
VanDaOben16 10 Nov, 2024 @ 8:31am 
Is the submod compatible with Rothana Rising?
luker429 15 Sep, 2024 @ 10:23am 
what he said! v
Sergaram 6 Jun, 2024 @ 12:40pm 
Please, make it also working for ground battles
WeenoTM 5 May, 2024 @ 6:02pm 
my pal just looked and said it cannot be rescored since it just adds music.
IRampagingRhin0  [author] 4 May, 2024 @ 6:17am 
We both change factions.xml

So the fix would be to change <Space_Tactical_Unit_Cap>200</Space_Tactical_Unit_Cap> to <Space_Tactical_Unit_Cap>300</Space_Tactical_Unit_Cap> for every faction in re-scored's version of factions.xml
WeenoTM 3 May, 2024 @ 7:02pm 
Why isnt it compatible? I got a pal who might be able to make a fix for it.
WeenoTM 2 May, 2024 @ 9:31am 
tragic
IRampagingRhin0  [author] 2 May, 2024 @ 7:37am 
It's not compatible with re-scored, so that's the issue
WeenoTM 1 May, 2024 @ 10:46pm 
Hmm. Doesn't seem to be working. Im using 2 other submods aswell. FOTR Rescored and unit move lines.
IRampagingRhin0  [author] 26 Mar, 2024 @ 7:49am 
Update what?

It doesn't need updating as it works perfectly fine

Another update won't come until FotR has another release cycle
Kotori 26 Mar, 2024 @ 4:26am 
Update?
LionHeart 26 Feb, 2024 @ 9:34am 
thanks its a great mod :P
IRampagingRhin0  [author] 26 Feb, 2024 @ 9:21am 
Glad it works, have fun with the update
LionHeart 26 Feb, 2024 @ 9:19am 
i needed to reinstall this mod, thanks works great now
LionHeart 26 Feb, 2024 @ 9:15am 
i just added the STEAMMOD=2338236635 STEAMMOD=1976399102
IRampagingRhin0  [author] 26 Feb, 2024 @ 9:14am 
Just checked and everything is working properly

Perhaps you have something else interfering
LionHeart 26 Feb, 2024 @ 9:08am 
but when i remove this mod then the hutt cartel are back
LionHeart 26 Feb, 2024 @ 9:07am 
ehm something is wrong with this one, this one seems to remove hutt cartels and puts trade federation instead,
IRampagingRhin0  [author] 26 Feb, 2024 @ 9:04am 
Updated for 1.4 release
IRampagingRhin0  [author] 15 Feb, 2024 @ 10:01am 
I have no plans to make any other submods

Just keep existing ones up to date
VadersF1st 15 Feb, 2024 @ 5:11am 
can you please make one with 500 pop cap? the skeletor pop cap submod is outdated and he no longer updates his work :[
Leonidas 7 Jan, 2024 @ 12:56am 
very helpful mention, which btw ty rampaging for the help on that, a good chunk of my mods work correctly now :D
Lord Bloodfart 4 Nov, 2023 @ 11:14pm 
for anyone who cares, just put the main mod last and all the submods infront in launch options and it works, dont know why no one even mentions it MUST be in that order in the description.
Lord Bloodfart 2 Nov, 2023 @ 3:58pm 
thats just sadge, guess i will have to use pop cap only. I wish the infinite version was still working....

I dont really get why the pop cap is so low in the first place, like warhammer. Battles are supposed to be massive, i dont care about 10fps or crashes
IRampagingRhin0  [author] 2 Nov, 2023 @ 9:51am 
The other two most likely have changed the same file/s
So when you try to launch them together, the file/s will just get overwritten

So these submods are not compatible with each other and won't work all together
Lord Bloodfart 2 Nov, 2023 @ 2:29am 
i dont get it, i have set the launchoptions with 3 submods active, the game starts up with fall of the republic but none of the submods are working
Rescored submod
Bodies and Wreckage stay submod
and this
Leonidas 31 Oct, 2023 @ 5:01pm 
weird I always thought it was left to right
IRampagingRhin0  [author] 20 Oct, 2023 @ 12:36pm 
Just the way the game loads things.

Loads right to left
Leonidas 17 Oct, 2023 @ 8:55pm 
ok if I may ask why does it have to be listed backwords like this to work xD I have never had to do this until now and I always would list FotR first lmfao
IRampagingRhin0  [author] 17 Oct, 2023 @ 2:49pm 
Then:

STEAMMOD=2338236635 STEAMMOD=2544515545 STEAMMOD=1976399102
Leonidas 17 Oct, 2023 @ 2:06pm 
oh shit I listed the 2nd twice my bad
IRampagingRhin0  [author] 14 Oct, 2023 @ 6:09am 
Listed this submod twice by the way

But if mod 2 was different then

STEAMMOD=2338236635 STEAMMOD=(Mod 2 number) STEAMMOD=1976399102
Leonidas 13 Oct, 2023 @ 8:25pm 
so I have the submod suction correct I haven't gone and looked in files yet however I can provide a list for the current mods I have in said list as I dont fully know the back end of the mod section
IRampagingRhin0  [author] 12 Oct, 2023 @ 3:59pm 
It's only compatible with other submods for Fall of the Republic that don't edit Factions.xml.

If you want to make sure the popcap is being changed can add this submod at the start of the launch options

STEAMMOD=300 pop submod STEAMMOD=Submod B etc... STEAMMOD=FotR (1976399102)
Leonidas 12 Oct, 2023 @ 3:52pm 
So it hasn't transferred the 200 to 300 ingame while I have it in launch properties how is the mod compatibility with other mods will it get affected by them?
Bone daddy. Ainz Ooal Gown 24 Sep, 2023 @ 7:34am 
Ok thanks
IRampagingRhin0  [author] 24 Sep, 2023 @ 5:53am 
All factions have it at 300
Bone daddy. Ainz Ooal Gown 24 Sep, 2023 @ 5:04am 
Just tested it with my other mods and it works thank you. By the way can AI use the 300 or just the player?
Bone daddy. Ainz Ooal Gown 24 Sep, 2023 @ 4:58am 
Ok
IRampagingRhin0  [author] 24 Sep, 2023 @ 1:44am 
Submod should list the steammod code in the description. See above. If not can look at the page URL and it's the numbers after ?id=

But can add add more than one code | STEAMMOD=Submod A STEAMMOD=Submod B etc... STEAMMOD=FotR (1976399102 will always be FotR so that needs to go last)

As for compatibility, you really need to check if they change factions.xml. I can't tell you if X is compatible with Y

Can always join the EaWX discord, there's a bunch of people which submodding experience: https://discord.gg/coreyloses
Bone daddy. Ainz Ooal Gown 23 Sep, 2023 @ 3:26pm 
I don't mean to bug you but my I get a response?
Bone daddy. Ainz Ooal Gown 22 Sep, 2023 @ 4:27pm 
Along with GGC