STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)
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File Size
Posted
Updated
20.478 GB
22 Jan, 2020 @ 7:38pm
9 Jun @ 2:57pm
92 Change Notes ( view )

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Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125571106


OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (905)
1
19 Jul @ 6:36pm
we need buildable again the nimbus commando
j.antonio.dvs
3
14 Jul @ 4:50pm
Game wont load save
Valteeka
5
13 Jul @ 7:50pm
Game Crashing
sk_haussler
8,039 Comments
Hawkeye™ 9 hours ago 
Survival mode has issues launching if you open it after playing a GC, I think it's something to do with the build filters. Best way to get it working is to close and reopen it to reset the filters.
thepro241 9 hours ago 
survival mode doesnt work? i just have ai pathfinding lines submod on
There are known issues with the Duro mission, there was a hotfix being put together last I heard but I don't know if we're actually going to get it at this point.
br0chael 20 Jul @ 1:08am 
Hey, first of all - amazing mod that I enjoy so much!

I was hoping you could help me out with an issue - during Operation KnightHammer, I am getting a black screen when loading Siege of Duro and the battle does not load.

Anyone experienced the same? Is there any workaround?

Running FotR and a Heroes Respawn submod
NickRhinstein 19 Jul @ 4:09pm 
@wilmfe23:

I asked one of the devs on discord the same thing. They said that in order to be part of the Custom Roster options, they need to be buildable roster units. However the AI for all factions always calculates all roster units, both the ones its factions have and the ones your faction has, when assembling fleets, even if those units are locked. Therefore adding all those units to the rosters to make them compatible with Custom Roster would add a lot of lag to the game because the AI has to calculate with bigger rosters.
j.antonio.dvs 19 Jul @ 12:18am 
in what maps are the planet thyrus ?
Lord Admiral Daniel Phillips 19 Jul @ 12:12am 
Nimbus Commandos are starting forces and mission rewards. They are not buildable.
j.antonio.dvs 19 Jul @ 12:09am 
how i can recruit nimbus commando ?
Wilmfe23 18 Jul @ 11:36pm 
A frustration that I have is why quite a lot of units can not be included in custom scenario unless you use the replace option. It's a very cumbersome thing to do. Why can't all potential units of that faction just be included in the 'addition' option?
Hawkeye™ 17 Jul @ 1:07pm 
I believe the proton torpedoes are swapped for assault concussion missions as well