Total War: WARHAMMER II

Total War: WARHAMMER II

Oh Captain My Captain
41 Comments
=[NK]= Col. Jack O'Neil 5 Jul, 2023 @ 5:56am 
yes and yes
Kharn the Bloody 5 Jul, 2023 @ 4:59am 
Still working in 2023? SFO Grimmhammer 2 compatible?
HughJanus69 27 Aug, 2022 @ 11:06am 
sfo compatible?
Arker 16 Aug, 2021 @ 6:50am 
thank you sir
John Austin  [author] 15 Aug, 2021 @ 10:21am 
Updated for Silence & Fury

The only change is that the Dwarfen Engineer now gets all four of their multiplayer abilities from a fully upgraded settlement.
sirmicou85 8 Aug, 2021 @ 6:48am 
Hi ! Thank you for your work, but could we get an update please ? :)
John Austin  [author] 3 Aug, 2021 @ 9:35am 
I am intending to update this, but I've been on holiday - should be in ready in a few days.
Colithiel 26 Jul, 2021 @ 2:39pm 
Is there an update planned to this awesome mod?
Nettle 25 Apr, 2021 @ 5:33pm 
A probably-stupid question. I'm guessing if someone was say, running Kislev reborn, the upgraded settlements wouldn't add new abilities correct?
Spookymancer 27 Mar, 2021 @ 6:31pm 
Bless you - shows as a green checkmark on my end.
John Austin  [author] 21 Mar, 2021 @ 2:45am 
I've just pushed an update - no actual changes, but should have removed the out-of-date notice. Let me know if you have any trouble.
John Austin  [author] 21 Mar, 2021 @ 2:45am 
Indeed, I'm afraid the T4 settlement building won't have any of the benefits.
My other mod, You're a Wizard Garri(son) would still work; it's the same thing for wizards.
Sir_Frankfurter 16 Mar, 2021 @ 11:08am 
As the effect that grants heroes abilities is tied to the settlement building does this mean that if I use the Tier 4 minor settlement mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1165096283 ) then the hero from the tier 4 minor settlement building still get more abilities or will he be vanilla?

Or am I misunderstanding this mod and the effect for all garrisons in a province comes from the Major settlement's upgrade chain?
Lui 22 Feb, 2021 @ 7:11am 
really like the idea of this mod. any idea if will work with kislev reborn too?
Shit Demon 20 Feb, 2021 @ 9:16pm 
im proud to know the movie that picture is in
jesusjr 27 Jan, 2021 @ 9:20pm 
But do the captains dance?
Dragon32 22 Jan, 2021 @ 12:38pm 
@Fei
Apart from them both being mods for Total Warhammer? Absolutely everything.
Fei 22 Jan, 2021 @ 11:47am 
John Austin  [author] 18 Jan, 2021 @ 10:07am 
There's loads in there for Wood Elves - Waystalkers, Spellsingers, & Branchwraiths Malicious & Benign.

Any Hero in a base-game Garrison is included (unless their only abilities are spells or lore passives, which are covered in my other mod).
OCGD 18 Jan, 2021 @ 4:35am 
nothing for woodelfs?
John Austin  [author] 8 Jan, 2021 @ 1:56pm 
Just pushed a minor update to fix the Dwarfen Engineer's Extra Powder ability
AimAce 7 Jan, 2021 @ 6:02pm 
I thought the same awesome work my dude!
John Austin  [author] 7 Jan, 2021 @ 11:42am 
Oh? Sounds like I might be getting something wrong. Let me run some more tests.
打的就是你的脸 7 Jan, 2021 @ 7:31am 
I use your Oh Captain My Captain and Faction Garrisons at the same time, but I don’t know why the dwarven engineer’s ability is still wrong.
Maximus 3 Jan, 2021 @ 2:45pm 
everything about this is brilliant
John Austin  [author] 3 Jan, 2021 @ 1:33pm 
Updated to include a number of heroes that aren't in the base game but may be provided by other mods. This won't add those heroes to garrisons, but if another mod does then they will get abilities in lvl 3 & 4 settlements.
This has been done for:
Khainite Assassin
Handmaiden
Necrotect
Liche Priest (Nehekara)
Liche Priest (Death)
Liche Priest (Light)
Liche Priest (Shadow)
Wight King
Vampire (Shadows)

I've also switched the Dwarfen Extra Powder ability
John Austin  [author] 1 Jan, 2021 @ 3:31am 
Oops, I’ll swap that out, thanks for letting me know.
打的就是你的脸 1 Jan, 2021 @ 2:16am 
Seem you give the dwarf engineer the wrong "extra powder" ability. It is not the dwarf's but the vampire coast's.
Mörkö 1 Jan, 2021 @ 1:00am 
Nice little touch. Garrison heroes are so blank really.
Spookystuff@_@ 30 Dec, 2020 @ 8:01pm 
love that movie, rip robin williams
John Austin  [author] 30 Dec, 2020 @ 12:50am 
This doesn’t give any mounts. That would take away the ability to stand on the wall, and potentially really shift the balance for some, and in any case the implementation of mounts is quite different and would require a different approach to the one used here.
CallSignFairy01 29 Dec, 2020 @ 5:09pm 
Mounts?
John Austin  [author] 29 Dec, 2020 @ 2:36pm 
I’m not sure what OVN is, but probably. There’s basically nothing in this that would conflict with another mod, but you just might not see the full effects.
blizard 29 Dec, 2020 @ 2:32pm 
hi will this work with OVN
John Austin  [author] 28 Dec, 2020 @ 2:09pm 
There aren’t any rune smiths in garrisons in the base game, but I intend for this mod to be compatible with others so if you have any other heroes you’d like me to add I can throw them in there - it’ll make no difference for the other players. You just need to tell me which mod they’re from so I can test them.
Supermag24 28 Dec, 2020 @ 1:39pm 
does this do anything for runesmiths??
cybvep 28 Dec, 2020 @ 12:54pm 
Excellent stuff.
Dragon32 28 Dec, 2020 @ 12:46pm 
Great thumbnail picture for what sounds like a great mod.
LordOmlette 28 Dec, 2020 @ 10:58am 
I wish I was as good at anything as you are with modifying garrisons to make them useful!
John Austin  [author] 28 Dec, 2020 @ 10:48am 
It's my niche, and I appear to be stuck here!
YMFTCTB 28 Dec, 2020 @ 10:46am 
good mod making garrisons useful, as usual :D