Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Although it probably wouldn't move the bones with it, it would be a lot easier to have "windleft", "windright", "windback", "windforward", for some basic coat posing.
I probably won't be doing anything with it anytime soon, though. I'd definitely like to encourage anyone who wants to to try out fixing things if they know how to. I feel it works enough for what I want to do with it, although I know it could be better if someone else did it.
Thanks for the input on the glasses. I felt it made it funny and cartoony, but a lot of my flexes move the glasses with the eyebrows because I suck at modeling. If I try again, I'll work on making them seperate from the other flexes.
As for the coat rotation, thanks. It's probably an issue with the bone weights. I have no idea how to fix it.
Also, a fix for the jacket problem is to select those jacket bones and adjust the default slider to the right.