Tabletop Simulator

Tabletop Simulator

Sand Timer
19 Comments
scruffyrasputin 3 Feb, 2023 @ 12:33pm 
I'd love the ability to change the alarm sound to various things that are setting-relevant!
alexeimenardo  [author] 2 Jun, 2022 @ 3:37am 
@Dr. Snickity Sure thing! No problem at all. Play around with the timer all you want. Apologies for the late reply as well.
Dr. Snickity 19 Apr, 2022 @ 7:36pm 
Hi! I made some edits to your timer to make it suitable for VR. Would you be okay with me uploading my own version (linking back to here), or would you prefer to take my changes into consideration?

The changes include making - and + buttons (as inputs don't work in VR), and rate-limiting them and the pause button (as the buttons get spammed when clicked normally in VR. These are both longstanding issues the game devs haven't fixed.)

I also combined the alarm and non-alarm versions and added a bool near the top to toggle it, rather than having different objects. Lastly, I turned off the tooltips, as they are very in-your-face (literally) in VR.
alexeimenardo  [author] 2 Apr, 2022 @ 8:24pm 
@TrilbyMonster Hi! Sorry for the delayed reply, yes, the sounds were unfortunately done through Unity, so there isn't an easy way to change the alarm. Should others request this feature though, I'll be happy to oblige. :)
TrilbyMonster 7 Feb, 2022 @ 12:52am 
I would really love to know how I can change the sound of the alarm :). I want to do something a bit more atmospheric for my game. I'm guessing I'd have to somehow get the unity project and change the sound file there?
Chenko 1 Jan, 2022 @ 5:15am 
This is amazing. Thanks!
Darkness (Your old Friend) 16 Jun, 2021 @ 12:31pm 
Why TTS doesn't have something like this by default still baffles me. Thanks!
alexeimenardo  [author] 11 Jan, 2021 @ 6:32am 
@Cliffball
Understood. What you mentioned can certainly be done and I'll certainly consider to make it available in the next update. These first few timers function the way I believe most players would want their timers to work, but rest assured that I will be constantly updating this mod to cater to user requests such as yours. So keep them coming. :)
Cliffball 10 Jan, 2021 @ 11:28pm 
I think what Schulmpf is trying to say is that the timer doesn't start from the time remaining upon flipping like a real sand timer does. Aesthetically, this looks great, but functionally, it's the same as a regular timer with an hourglass skin. Is there any way to add functionality to make it so that if, for example, you set a 3 minute timer and flip it; after one minute has elapsed, when you flip it again, there will be 1 minute of sand at the top and 2 minutes of sand at the bottom? Great mod, looks great, and easy to use otherwise. Thanks!
alexeimenardo  [author] 3 Jan, 2021 @ 9:04am 
@Schlumpf
This behavior was intentional. If you're looking for a way to pause the timer, that feature is coming up. :)
alexeimenardo  [author] 3 Jan, 2021 @ 9:03am 
@Kranston Snord @RadioactiveToast @Elder_Salt
Thanks so much for commenting and your kind words every one. Already have a few new features to add to this mod, so stay tuned.
Schlumpf 3 Jan, 2021 @ 7:47am 
It looks really nice. But it restart if I flip.
Kranston Snord 3 Jan, 2021 @ 4:00am 
Absolutely BEAUTIFUL. Fabulous !!! Now I have to develop a game that can use it !!!!
RadioactiveToast 2 Jan, 2021 @ 7:34pm 
Toast tested, toast approved
SaltyO 2 Jan, 2021 @ 6:02pm 
so much nicer than the default digital timer! thanks!
alexeimenardo  [author] 1 Jan, 2021 @ 7:23am 
@MoonkeyMod
Appreciate the comment! Hope you find it useful. :)
MoonkeyMod 1 Jan, 2021 @ 3:11am 
Great mod! Thanks.
alexeimenardo  [author] 31 Dec, 2020 @ 9:08pm 
@yukonzach
Glad you like it and thank you for commenting. It helps a lot. :)
yukonzach 31 Dec, 2020 @ 10:52am 
This is pretty slick. Well done.