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For the additionnal provinces in south america, we're are probably not going to add any. We don't want this mod to affect the map to much.
As for your promising mod Dog Milker, as long as you provide a link to this page and credits in the description we will be glad to share our colonial regions with you. However, if you are interested we could also offer to merge both mods and add you on our (quite small) dev team. We already had plans to add similar cultural changes in the near future and could use your expertise in doing so. Just let us know ^^
I also use New World Colony Names, to add in a bit of a better uniqueness to the new world, as well as "Buildings Don't Require Development"
Patch 1.2 (Summer release) will be a much larger addition to Un Nouveau Monde focusing on interactions between colonial neighbors. We can also confirm that Patch 1.2 will see the addition of South Africa and Aotearoa as colonial regions. Let's add we will ensure the former remains competitive with other trade companies.
J'ignore si changement l'ordre de chargement des mods (mettre notre mod avant ou après Res Polonica) pourrait régler le problème. Sinon, l'autre solution est d'aller supprimer le fichier "common/colonial_regions.txt" dans les fichiers du mod.
So Brazil became the primary kingdom, but still held the other colonies in Patagonia/La Plata/Upper and Lower Peru even though it's capital was in the New World.
So it's theoretically possible for new world countries to hold colonies! (Just in very weird scenarios lol)
Would enjoy the ability to have colonial nations in South Africa and more of Southeast Asia/Polynesia but I'll always want more haha. The more immersive New World colonial experience is enjoyable. Excited to see the mod evolve.
As for your second question, a nation with its capital inside a colonial region cannot have colonies. This is a hardcoded limitation.
And with more smaller colonial regions in the Americas, it does seem more feasible. Since the regions are already small, I imagine the likelihood of colonies demanding independence is rather low with this mod - do you find this?
Another purely hypothetical question - is there any way for independent nations located in colonial regions (Aztecs, Iroquois, etc.) to colonize if they somehow made it to Australia?
One question - would it be possible if I was Spain and I had two colonial nations that shared a border (i.e. on a colonial region border, Spanish Brazil and Spanish La Plata), that I (and the AI) would have an option to merge the colonial nations into one?
I know I read somewhere a mod was created with a "Merge colonial governments" mechanic but I think it's outdated now, I never tried it out.