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Stiffness of hinges is for you to change, the script doesn't care about that at all.
and is the hinges meant to be this stiff ?
One thing that you can already do right now (if you want to test/play) is create a timer block that calls the other script with an argument, and add that timer block to the Trailer Manager menu for its trailer.
I was about to recommend that you make it auto-recompile, then I relized "how often do you really add trailers", and decided not to...
so, I just want to double check, it works on large grids, right? And, you should make a guide for this.
I'll try some ideas out, and if any of them work well you might see this feature in a future version.
Likewise, a trailer's timers must be on the trailer, which means on its grid.
I've updated the wiki to make this clearer.
https://github.com/Brianetta/Trailer-Manager/wiki/Trailer
You can use the timer to make sure that any other bits and bobs get done before you set off. Maybe you want to lower the periscope, switch on the tail lights, or switch on the "just married" LCD sign.
Check out any of Spite's trailers for inspiration!
Timers with other task names (perhaps something like task=Launch Drones) will show up in that trailer's menu, with the task name. Selecting them from the menu will trigger that timer immediately. This is useful when your trailer has features that aren't built in to the script. The script knows about hydrogen engines, for example, but if your trailer has reactors on it you could use a timer to allow the menu to toggle them on and off.
https://github.com/Brianetta/Trailer-Manager/wiki/Setup
For this script to detect your trailer, you will need:
1. A hinge on the same grid as the programmable block ("the truck") facing backwards.
2. A hinge on the trailer's grid, facing forwards, rotated 90° to the truck's hinge.
3. The hinges should be coupled to each other by back-to-back hinge heads. Detaching the truck's hinge is how the system handles decoupling.
4. The trailer's front hinge needs to have the right config in its custom data:
[trailer]
name=Trailer Name
front=true
There's more, but that's the bare minimum.