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You have given me so much valuable feedback on my maps, I´m glad if I can help you too.
updated:
I have moved the laser & laser catcher back, into the wall.
to stop the frankens going into them & moving off course.
The entrance polarity funel is indirrectly triggered by the laser there being blocked by a franken or turret.
which activates a series of items. which activates the polarity funel, above the entrance.
the laser only needs to be blocked briefly, for it to work.
hopefully, this solves the franken problem. without the need to install franken G.P.S. :)
Thankyou again, for your help.
please could you explain which polarity funel ?
Their are 4 polarity funels.
some with multiple connections.
3 ground level & 1 higher up.
when you take the trip through the corridor.
the 2 funels that take you, were previously polarity.
(at this point they have been changed, to blue)
this leaves 2, to the right, as you come out of the entrance.
1 at ground level & 1 above.
what trapped you.
as it might be some other problem ?
But the red eyes of the franken inside the darkness and blue funnel was a nice effect ;-) I took him with me as I assumed I would need him in the other room.
The trapping situation happened when the orange funnel never activated. I thought it was because of the one franken that made a turn at the laser emitter, but I´m not sure.
Anyway, I enjoyed all the effects and creativity and look forward to your other maps.
all frankens destroyed, is not a problem.
see video, for easier way.
turrets surviving, can be a problem.
but the answer to that, is also in the video.
the last part of the video, is before update, to stop exploit.
but the solution, is the same.
the strange thing I noticed, when trying to make the blue funel trip dark, for effect.
was using non-portable tiles (black), made it light.
I had to make them portable (white), to make it dark.
logic, did not apply there ?
In another case all frankens were destroyed before I could grab one of them, so I couldn´t find a way to defend against the turret. A timed button for at least one franken would be helpful I think.
Anyway, even if had to repeat the beginning, I always enjoyed the show ! :-)
Thankyou for your comments.
glad you had fun :)
by got stuck.
were you trapped ?
if yes. please give details.
as I always got through the exit, in many tests.
so I might have missed it ?
That was really fun to play and explore, but hard work to finish it.
I died several times (my fault) and I got stuck several times.
The behavior of the frankens is unpredictable so I had to repeat the first part several times (at one time the franken got studk at the laser, the other all where destroyed until I was able to grab one of them)
I also liked the last part and how the franken is engaged in several ways.
Thanks for a good time and I look forward to play more of your maps.
thankyou
I have updated the last chamber.
so now you should hopefully need to kill the 2 turrets.
slight puzzle element added which is time critical.
but more time than needed available.
also it can be reset, if the player does not do the needed action 1st time.
but if they waste time, then try it, they could die.
thankyou again for your constructive feedback :)
thankyou
I have subscribed
thankyou again for more feedback.
I deleted some of the description & added you name at the end.
I believe, hope, wonder ? :)
that I have stopped the turret tipping exploit, at last.
moved some lighting around. as the update had made that area to dark.
also stopped an exploit of killing the funel guard, with a laser. you missed that one :)
not done anything about last part yet.
they killed the player / me, in testing, when I did that.
but did not test very much, as in the editor no saves.
so I had to re-start the map & go through all the other parts, each time I wanted to test this.
I have updated this slightly, to address some of your constructive & educational feedback.
I have a screenshot above, showing the portable & non-portable areas, in the funel areas.
I have added a light strip to the side of the 1st funel emitter, to show the portable area,
to aim for, if you need to come back to the 1st chamber.
I have added glass, to hopefully stop the turret shut down exploit.
franken shield exploit still available. but it is the hard way & they will stll need the light bridge.
so might have to come back, if they fail to take it with them.
I tested this before I originaly published this map.
it can be fun in itself.
I found always going through a portal on the floor, is easiest.
items limit ment I had to delete more items to achieve these few updates.
no spare entities left.
thankyou for your help :)
thankyou for that info :)
Regarding the turret, no I don't have ninja skills, but Jade BGE taught me a little trick that anyone can use. Go out in front of the turret so that it takes aim at you. Then duck back where it can't see you and wait about four seconds until it begins its "hibernate" procedure. You can wait until the laser sight vibrates, or listen to it say "shutting down" (or something similar) or just count carefully. Then walk right out and you will have extra time to reach it and disable it. It does not start aiming again until the hibernate is complete!
thankyou.
glad you liked it.
I have added you map "FLOATING IN THE WIND" to my list.
your welcome
thankyou for the feedback
glad you had fun :)
thankyou for your feedback
I have added "Interface (Hammer Version)" to my list.
in testing the turret always killed me.
have you ninla skills ?
would moving it 1 till back, fix this ?
but using a franken shield exploit, would work.
so I will update if I can, as I have reached the items limit & cut back on a lot during testing.
I kept the 1st funel corridor dark, for effect.
but if the light bridge is not taken, the player can portal back.
may add lighting to 1st funel emitter area.
I will not delete your map link, as you played 1 of mine :)
I hope with pc's getting better spec's, that they will eventualy raise the item limit,
in a future update ?
After months of work, I have published my first all-Hammer map: " Interface (Hammer Version) ". It is based on a very neat puzzle by Brave and can be played at multiple difficulty levels (the original was quite tricky). You can tour the observation rooms and there are training chambers if you still have trouble figuring out the puzzle.
thankyou for playing.
glad you got through the exit, in the end.
& had a fun ride.
with reguard to the light bridge, most people take the approach:
if it's not nailed down, take it with you.
though with alll that went on in there, I understand you overlooking it.
this is also why I tried to stop the player going to the funel area,
untill they have it.
any turrets surviving in testing were easily dispatched.
but maybe a different one survived with you ?
faithplates always went where they are supposed to in much, much testing.
but I did align them to drift a little,
to make the player wonder if they would reach the next one.
but they always did.
did your successful run, differ from the video walkthrough ?
please be specific, as I might need to do an update ?
thankyou for playing & commenting.
this was mainly a spectator map, with some interaction later on.
the main aim was to try to do something different
& interesting with turrets getting killed by franken's.
to show that franken cubes have more potential, than just sitting on a button.
it would be good if they do an update, to add a lot more symbols, for signage.
congratulations for getting past the laser field & turrets, to the exit.
I have subscribed to one of your maps.
if I can complete it, I will link you another of mine with no hanging around,
waiting for the show to end.
survivor ?
that made me laugh :)
science note:
strange thing in the funel coridor areas, is that they are darker,
when portable ?
re-tested:
but don't know if it is daloboy proof :)
the main aim of this map, inspired by Jade BGE.
was to be fun, watching frankens directly & indirectly kill turrets.
the puzzle element, was me not being able to help myself :)
thankyou for testing, & the video :)
I mentioned you in the description.
could not write more, as their is a character limit.
it is late, but I did a few quick updates, to hopefully stop your exploits ?
but no time to test.
up to the item limit, as usual.
so not a lot I can do.
originaly the fizzler in the goo chamber, reached the cieling.
but due to item limit problems, I had to reduce it & add glass.
the last of 3 turrets next to the entrance explodes when it does,
to get the player to look to the next bit of action.
trying to get the player to look in the right places, at the right time.
was a redesign exercise in itself.
with the item limit constantly close.
originaly loads more turrets & franken's.
thank you :)
ps. I have attatched a video walkthrough above.
it also shows that turrets can shoot through closed exit doors ?
glad you had fun :)
inspiration: I enjoyed your franken map, smile.
& you taught me that frankens are not just for putting on buttons.
this got me thinking, what else can they do.
this map I started ages ago. but had an idea for a different map.
which took me away from this one. glad I returned to finish it.
their are portable areas before the laser field. they go back to the 1st funel.
to avoid the player being trapped, if they don't bring the light bridge with them.
the pedestal button by the light bridge & the one by the laser field,
are both connected to the laser field, on timers.
did you complete the map, in the end ?
I got to the end and realized that I'd missed that first timer. I didn't notice a way to return after that. I think my mistake was, as I read, not taking the light bridge with me.
As always very enjoyable to watch and play. Thanks