Portal 2

Portal 2

franken army V's turrets
41 Comments
mood3rd  [author] 20 Jul, 2016 @ 3:12pm 
:)
Zoraya 20 Jul, 2016 @ 2:55pm 
You´re welcome!
You have given me so much valuable feedback on my maps, I´m glad if I can help you too.
mood3rd  [author] 20 Jul, 2016 @ 3:20am 
Zoraya Thankyou.
updated:
I have moved the laser & laser catcher back, into the wall.
to stop the frankens going into them & moving off course.
The entrance polarity funel is indirrectly triggered by the laser there being blocked by a franken or turret.
which activates a series of items. which activates the polarity funel, above the entrance.
the laser only needs to be blocked briefly, for it to work.
hopefully, this solves the franken problem. without the need to install franken G.P.S. :)
Thankyou again, for your help.
Zoraya 19 Jul, 2016 @ 3:55pm 
I meant the orange funnel in the beginning, in the entry area. It didn´t activate and I waited for at least 5 minutes and after all turrets were destroyed.
mood3rd  [author] 18 Jul, 2016 @ 3:33pm 
thankyou for your comments.
please could you explain which polarity funel ?
Their are 4 polarity funels.
some with multiple connections.
3 ground level & 1 higher up.
when you take the trip through the corridor.
the 2 funels that take you, were previously polarity.
(at this point they have been changed, to blue)
this leaves 2, to the right, as you come out of the entrance.
1 at ground level & 1 above.
what trapped you.
as it might be some other problem ?
Zoraya 17 Jul, 2016 @ 3:06pm 
Ah, I overlooked that I could shot a portal there beside the lightstrip ...
But the red eyes of the franken inside the darkness and blue funnel was a nice effect ;-) I took him with me as I assumed I would need him in the other room.
The trapping situation happened when the orange funnel never activated. I thought it was because of the one franken that made a turn at the laser emitter, but I´m not sure.
Anyway, I enjoyed all the effects and creativity and look forward to your other maps.
mood3rd  [author] 16 Jul, 2016 @ 6:11pm 
not sure I understand ?
all frankens destroyed, is not a problem.
see video, for easier way.
turrets surviving, can be a problem.
but the answer to that, is also in the video.
the last part of the video, is before update, to stop exploit.
but the solution, is the same.
the strange thing I noticed, when trying to make the blue funel trip dark, for effect.
was using non-portable tiles (black), made it light.
I had to make them portable (white), to make it dark.
logic, did not apply there ?
Zoraya 16 Jul, 2016 @ 3:28pm 
I´m not exactly sure how that happened (or I just overlooked something), but when the last franken at the right side arrived at the laser and made a (unpredictable ) 90° turn, the funnel didn´t activate...
In another case all frankens were destroyed before I could grab one of them, so I couldn´t find a way to defend against the turret. A timed button for at least one franken would be helpful I think.
Anyway, even if had to repeat the beginning, I always enjoyed the show ! :-)
mood3rd  [author] 15 Jul, 2016 @ 4:55pm 
Zoraya
Thankyou for your comments.
glad you had fun :)
by got stuck.
were you trapped ?
if yes. please give details.
as I always got through the exit, in many tests.
so I might have missed it ?
Zoraya 15 Jul, 2016 @ 4:42pm 
I love this sort of crazyness with franken and turrets!
That was really fun to play and explore, but hard work to finish it.
I died several times (my fault) and I got stuck several times.
The behavior of the frankens is unpredictable so I had to repeat the first part several times (at one time the franken got studk at the laser, the other all where destroyed until I was able to grab one of them)
I also liked the last part and how the franken is engaged in several ways.
Thanks for a good time and I look forward to play more of your maps.
mood3rd  [author] 24 Jan, 2016 @ 11:49am 
Traveler807
thankyou
Traveler807 24 Jan, 2016 @ 9:18am 
Another nice show piece, watch the battle unfold at the beginning. The puzzles in the last room were good too. Thumbs up
mood3rd  [author] 28 Apr, 2014 @ 12:35pm 
Bayram
I have updated the last chamber.
so now you should hopefully need to kill the 2 turrets.
slight puzzle element added which is time critical.
but more time than needed available.
also it can be reset, if the player does not do the needed action 1st time.
but if they waste time, then try it, they could die.
thankyou again for your constructive feedback :)
mood3rd  [author] 25 Apr, 2014 @ 1:51pm 
daloboy
thankyou
I have subscribed
daloboy 24 Apr, 2014 @ 4:20pm 
Hi there mister mood3rd! If you have some time: No 57 ready for serious testers like yourself! Thanks.
mood3rd  [author] 18 Apr, 2014 @ 11:48am 
Bayram
thankyou again for more feedback.
I deleted some of the description & added you name at the end.
I believe, hope, wonder ? :)
that I have stopped the turret tipping exploit, at last.
moved some lighting around. as the update had made that area to dark.
also stopped an exploit of killing the funel guard, with a laser. you missed that one :)
not done anything about last part yet.
they killed the player / me, in testing, when I did that.
but did not test very much, as in the editor no saves.
so I had to re-start the map & go through all the other parts, each time I wanted to test this.
Bayram 18 Apr, 2014 @ 6:43am 
In the end, I decided to watch your solution video, I just wasn't getting the "right" way to do this. I was still tipping the guard turret by hand, just walking along the top of the glass panel you added to get close enough. At the end, I left the two turrets at the far end of the room alone and took faith-plate rides until their shots knocked me into the faith-plate that sent me over their heads to the exit. This, I realized, is how I finished the first time I played, although at that time I didn't figure out quite what happened.
mood3rd  [author] 17 Apr, 2014 @ 8:28am 
Bayram
I have updated this slightly, to address some of your constructive & educational feedback.
I have a screenshot above, showing the portable & non-portable areas, in the funel areas.
I have added a light strip to the side of the 1st funel emitter, to show the portable area,
to aim for, if you need to come back to the 1st chamber.
I have added glass, to hopefully stop the turret shut down exploit.
franken shield exploit still available. but it is the hard way & they will stll need the light bridge.
so might have to come back, if they fail to take it with them.
I tested this before I originaly published this map.
it can be fun in itself.
I found always going through a portal on the floor, is easiest.
items limit ment I had to delete more items to achieve these few updates.
no spare entities left.
thankyou for your help :)
mood3rd  [author] 16 Apr, 2014 @ 8:46am 
Bayram
thankyou for that info :)
Bayram 16 Apr, 2014 @ 8:09am 
mood3rd, thanks for subscribing to my map, I hope you enjoy it.

Regarding the turret, no I don't have ninja skills, but Jade BGE taught me a little trick that anyone can use. Go out in front of the turret so that it takes aim at you. Then duck back where it can't see you and wait about four seconds until it begins its "hibernate" procedure. You can wait until the laser sight vibrates, or listen to it say "shutting down" (or something similar) or just count carefully. Then walk right out and you will have extra time to reach it and disable it. It does not start aiming again until the hibernate is complete!
mood3rd  [author] 16 Apr, 2014 @ 7:48am 
mrsumo
thankyou.
glad you liked it.
I have added you map "FLOATING IN THE WIND" to my list.
mood3rd  [author] 16 Apr, 2014 @ 7:44am 
stormsend
your welcome
thankyou for the feedback
glad you had fun :)
mood3rd  [author] 16 Apr, 2014 @ 7:40am 
Bayram
thankyou for your feedback
I have added "Interface (Hammer Version)" to my list.
in testing the turret always killed me.
have you ninla skills ?
would moving it 1 till back, fix this ?
but using a franken shield exploit, would work.
so I will update if I can, as I have reached the items limit & cut back on a lot during testing.
I kept the 1st funel corridor dark, for effect.
but if the light bridge is not taken, the player can portal back.
may add lighting to 1st funel emitter area.
I will not delete your map link, as you played 1 of mine :)
I hope with pc's getting better spec's, that they will eventualy raise the item limit,
in a future update ?
Bayram 15 Apr, 2014 @ 8:10pm 
Blatant promotion, don't read if you object, delete if necessary:

After months of work, I have published my first all-Hammer map: " Interface (Hammer Version) ". It is based on a very neat puzzle by Brave and can be played at multiple difficulty levels (the original was quite tricky). You can tour the observation rooms and there are training chambers if you still have trouble figuring out the puzzle.
mrsumo 15 Apr, 2014 @ 12:23pm 
great game koooool
stormsend 12 Apr, 2014 @ 2:57pm 
Actually my run was the same. I just took many more steps and went around the wrong way a few times first. In the end, I went the same as you did. I was laughing at the fun you have with those turrets. It's like they're old friends or something. You don't hesitate to burn them when necessary but you seem to do it in a kinder and gentler way. Ha Ha. I generally destroy them as soon as I encounter them like they have the plague or something. Thanks for the map and the video.
Bayram 12 Apr, 2014 @ 11:30am 
I gather from your comment to stormsend that the turret in the low open area between the first main room and the start of the excursion funnel ride is there to make sure that the player has a portal under the light bridge. Well, this didn't work for me. I had no trouble walking around the turret and tipping it. Also, I didn't see any portalable surfaces back there, maybe it was too dark. I think it's a good idea to try to force the player to take the light bridge. The main room is too crowded for it to be clear what will be useful later on. I took a frankencube, which was no use at all. But, you need something better than the turret to do this. Just trying to help.
mood3rd  [author] 12 Apr, 2014 @ 10:51am 
stormsend
thankyou for playing.
glad you got through the exit, in the end.
& had a fun ride.
with reguard to the light bridge, most people take the approach:
if it's not nailed down, take it with you.
though with alll that went on in there, I understand you overlooking it.
this is also why I tried to stop the player going to the funel area,
untill they have it.
any turrets surviving in testing were easily dispatched.
but maybe a different one survived with you ?
faithplates always went where they are supposed to in much, much testing.
but I did align them to drift a little,
to make the player wonder if they would reach the next one.
but they always did.
did your successful run, differ from the video walkthrough ?
please be specific, as I might need to do an update ?
stormsend 12 Apr, 2014 @ 7:20am 
I don't have much luck. I have played several times and finally got out. First off, I didn't understand the description very well. When I eventually decided to wait (instead of hurrying to get to the floor), I saw what you meant. Also, there always seemed to be one or two turrets that survived and became a pain. I didn't pay attention to the note about the lightbridge so imagine me in the funnels. Secondly, the faith plates never seemed to deliver me where I wanted to go. ? Maybe I'm lopsided or something. Anyway, it all came together today and it was a fun ride.
mood3rd  [author] 1 Apr, 2014 @ 10:40am 
Bayram
thankyou for playing & commenting.
this was mainly a spectator map, with some interaction later on.
the main aim was to try to do something different
& interesting with turrets getting killed by franken's.
to show that franken cubes have more potential, than just sitting on a button.
it would be good if they do an update, to add a lot more symbols, for signage.
congratulations for getting past the laser field & turrets, to the exit.
I have subscribed to one of your maps.
if I can complete it, I will link you another of mine with no hanging around,
waiting for the show to end.
Bayram 1 Apr, 2014 @ 8:48am 
I didn't get much out of this, I'm afraid. The first part, where the player is trapped with nothing to do but watch, was boring. The second part was just confusing. It's impossible to know what is connected to what with all the duplicate symbols, so I just did stuff with no real idea of why, then all of a sudden I was on a faith plate ride which dumped me on the exit platform. All rather unsatisfying. Sorry.
mood3rd  [author] 7 Mar, 2014 @ 4:17am 
daloboy
survivor ?
that made me laugh :)
science note:
strange thing in the funel coridor areas, is that they are darker,
when portable ?
daloboy 6 Mar, 2014 @ 4:06pm 
I found another survivor !
daloboy 6 Mar, 2014 @ 3:44pm 
You know I'm just here for Science ;)
mood3rd  [author] 6 Mar, 2014 @ 1:30pm 
daloboy
re-tested:
but don't know if it is daloboy proof :)
the main aim of this map, inspired by Jade BGE.
was to be fun, watching frankens directly & indirectly kill turrets.
the puzzle element, was me not being able to help myself :)
mood3rd  [author] 5 Mar, 2014 @ 7:13pm 
daloboy
thankyou for testing, & the video :)
I mentioned you in the description.
could not write more, as their is a character limit.
it is late, but I did a few quick updates, to hopefully stop your exploits ?
but no time to test.
up to the item limit, as usual.
so not a lot I can do.
originaly the fizzler in the goo chamber, reached the cieling.
but due to item limit problems, I had to reduce it & add glass.
the last of 3 turrets next to the entrance explodes when it does,
to get the player to look to the next bit of action.
trying to get the player to look in the right places, at the right time.
was a redesign exercise in itself.
with the item limit constantly close.
originaly loads more turrets & franken's.
daloboy 5 Mar, 2014 @ 4:10pm 
Hi there mood3rd! It's clear this is from your past, from a "less" experience designer such as yourself!!! Funny franken animation! My solution with just a small variation in the end...
mood3rd  [author] 5 Mar, 2014 @ 6:15am 
Jade BGE
thank you :)
ps. I have attatched a video walkthrough above.
it also shows that turrets can shoot through closed exit doors ?
Jade BGE 4 Mar, 2014 @ 5:16pm 
Yes I did and I liked it. Thank you.
mood3rd  [author] 4 Mar, 2014 @ 2:59pm 
Jade BGE
glad you had fun :)
inspiration: I enjoyed your franken map, smile.
& you taught me that frankens are not just for putting on buttons.
this got me thinking, what else can they do.
this map I started ages ago. but had an idea for a different map.
which took me away from this one. glad I returned to finish it.
their are portable areas before the laser field. they go back to the 1st funel.
to avoid the player being trapped, if they don't bring the light bridge with them.
the pedestal button by the light bridge & the one by the laser field,
are both connected to the laser field, on timers.
did you complete the map, in the end ?
Jade BGE 4 Mar, 2014 @ 1:22pm 
That was great fun to watch mood3rd. I didn't read your description until I finished the map. Fun to see your inspiration. I didn't recognize any similarities probaly becasue you put your frankens to actual use whereas mine wer just lemmings but still that was nice. Thank you.
I got to the end and realized that I'd missed that first timer. I didn't notice a way to return after that. I think my mistake was, as I read, not taking the light bridge with me.
As always very enjoyable to watch and play. Thanks