Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Slaughterhouse
19 Comments
webbie33 15 May, 2022 @ 2:39pm 
@robs074 - My appologies. I'm sure I read the description when I first got the mod (a long time ago), but didn't reread it before commenting.
robs074  [author] 14 May, 2022 @ 10:25pm 
Actually, they lowered the efficiency (now it's livestock 3 and meat 1.2). I lowered the efficiency in my slaughterhouse accordingly, to livestock 0.25 and meat 0.1. I also updated the description.
robs074  [author] 14 May, 2022 @ 10:04pm 
Read the description, please.
webbie33 14 May, 2022 @ 3:14pm 
I like this mod and have used it a number of times. However, it wasn't until my recent play through that I noticed this slaughterhouse produces far less than the standard vanilla slaughterhouse. Basically, the stats seem off. The vanilla slaughterhouse uses 50 workers to produce 60 tons of meat, while this mod uses twice the workers to only produce 10 tons of meat. Not sure what that is about. Perhaps 3Division changed their stats after you created this mod. Whatever the case, I wonder if you should adjust the stats for this mod.
Kamaling 10 Jun, 2021 @ 6:58am 
Nice Mod. As far as I can see there is no lifestock farm which produces 20t livestock /day. Maybe a good further project. Thanky for this nice mod! :)
robs074  [author] 7 Jan, 2021 @ 9:01am 
I'd like to focus on urban buildings first. Rural style is not exactly my thing and villages usually lack 3d models and street view by google and they have bad quality satellite imagery, which makes things harder.
VladyF 7 Jan, 2021 @ 8:42am 
Do you plan to make a livestock farm to complete the production chain? The original one looks bad near your buildings
wild 6 Jan, 2021 @ 11:50pm 
игра ломается
Oolykee 4 Jan, 2021 @ 9:08am 
Love it!

Mod Monday video about it!

https://www.youtube.com/watch?v=GpOfvtHRQI0&ab_channel=OolykeeGaming

Thanks Robs!!
Comrade Sky 3 Jan, 2021 @ 3:10am 
Robs – Well, I just finished my microrefineries (well, 99%), so I'm glad we are focusing on different industries haha


I really love diversity in choices and industry, so I want to try some unique ideas. My next project will be a bitumen upgrader and coal liquifier.

It is hard to see the building on the map, but that sounds interesting.
robs074  [author] 2 Jan, 2021 @ 11:06pm 
Comrade Sky, I know something that could be used as a tannery if you want some real-life inspiration: https://www.google.pl/maps/@51.2345676,22.5706798,135a,35y,124.69h,48.51t/data=!3m1!1e3

I won't make this building because I'd rather stick to vanilla production chains and parts of it were built in the 19th century so it's too old for my taste.
robs074  [author] 2 Jan, 2021 @ 10:12pm 
Yes, I'll make more factories :) I'll focus on simple factories though (no steel mills, refineries, ...).

As for specific figures I wanted it to use about the same amount of crops as other vanilla factories. 20t of livestock require 40t of crops and that is about the consumption of the default food factory (which has the biggest throughput).
Tesmio 2 Jan, 2021 @ 6:06pm 
Плавно начинаешь делать заводы?
Comrade Sky 2 Jan, 2021 @ 3:32pm 
I am so glad you made this. I was going to make one because it bothered me so much. I might still make a butcher/tannery that also makes fabric, though. Maybe someday...
I killed JFK 2 Jan, 2021 @ 3:23pm 
Do you plan on making more industrial buildings?
Vikom 2 Jan, 2021 @ 2:20pm 
Nice to see a slaughterhouse which actually needs more than 5 employees.
C*S*I 2 Jan, 2021 @ 2:08pm 
Vanilla slaughterhouse superior productivity always amazed me.
Now we have modded proven classic from "Lublin, Poland" for personal adjustment.
Good job!

P.S. My choice livestock 0.4 meat 0.2
CommissarPigeon 2 Jan, 2021 @ 1:41pm 
Nareszcie fabryki przestaną odstawać stylem od okolicznych lubelskich bloków mieszkalnych xD
Zbychu 2 Jan, 2021 @ 1:14pm 
piękna rzeźnia, nie mogę się doczekać kolejnej fabryki :)