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I'll push an update for Biomes! Islands coral compatibility
at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x00072] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.GraphicDatabase.Get[T] (System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color, System.Int32 renderQueue) [0x0001d] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.TerrainDef.<PostLoad>b__48_0 () [0x0004c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModContentHolder`1[T].Get (System.String path) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x0004b] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at Verse.Graphic_Single.Init (Verse.GraphicRequest req) [0x00050] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
at RimWorld.DefGenerator.AddImpliedDef[T] (T def) [0x00000] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at GenerateFauxStoneFloors.FauxStoneFloors.AddImpliedFauxFloors () [0x00023] in <519c48f92c384a419fc5e5bfb1208ac9>:0
at GenerateFauxStoneFloors.FauxStoneFloors..cctor () [0x0003f] in <519c48f92c384a419fc5e5bfb1208ac9>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:Error (string,bool)
GenerateFauxStoneFloors.FauxStoneFloors/FauxRoughStone:.ctor (Verse.ThingDef,Verse.ModContentPack)
GenerateFauxStoneFloors.FauxStoneFloors:GenerateFauxStoneFloors (Verse.ModContentPack)
GenerateFauxStoneFloors.FauxStoneFloors:AddImpliedFauxFloors ()
GenerateFauxStoneFloors.FauxStoneFloors:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Basically, if I play with Biomes enabled, I get the above errors on launch and the faux floors disappear from my construction menu. They return to the construction menu and work just fine when I disable Biomes. I can't read the code, but it looks like the Coral type rock created by Biomes-Islands seems to cause trouble?
It's not urgent at all, just thought I'd post here. Thanks for a very cool and underrated mod!
Sorry for the confusion man!
Added compat for Apha Biomes (should be extensible for other mods that prefix their rock defs)
No smoothed ancient metal floor tho, cuz I had the choice of making the cost variable for just one thing, or just not doing anything for now
I was using the text label instead of the defName to find rocks
Fix should be up in a few minutes
Might fix stuff, if not.... uhhh... ask again?
https://drive.google.com/file/d/1qaKCOJJtAuEqQkmjgzjaM_g4TUfROC72/view?usp=sharing