Tabletop Simulator

Tabletop Simulator

Eclipse: Second Dawn for the Galaxy [Scripted]
105 Comments
Vaele 1 Jun @ 11:59pm 
I've found a way around this (thanks to previous comments). Pull out those tiles before confirming setup.
Vaele 1 Jun @ 1:32pm 
Amazing mod! However, I can't seem to find a way to always have the advanced blueprints - as the only option is randomization.
Berd 27 May @ 8:00am 
Does this mod have sprites for npc ships?
OSANNnn 24 Apr @ 4:51pm 
will you ever add the 3d models made by SynthDark? orbitals are really cool
Kay  [author] 24 Jan @ 12:44am 
@Borek Thank you for bringing up the tokens for the turn order variant. My group mainly plays with the variant where the second player who passes defines whether turns go clock-wise or not.
I simply forgot to include tokens for the Turn Order Variant. This is easy to add, I'll try to get the tokens in over the weekend!

Pyxis Unity is a faction from the first edition that has not yet been officially released for Second Dawn.
Borek 21 Jan @ 12:26pm 
Why are there no tokens for the Turn Order Variant for expansion races like The Exiles? And where did the Pyxis Unity race come from, as far as I know they weren't part of any expansions I've seen
Sir Gdank 12 Jan @ 3:19pm 
@Kay Many thanks for the update!!
El Xando 12 Jan @ 3:07pm 
We experienced the same bug as David where the turn order vanished. I managed to turn turns back on and it all worked again though! Thanks for the mod, it works well :)
Kay  [author] 12 Jan @ 9:58am 
It took a while but the Enlightened of Lyra can now be selected as a playable faction. Enjoy!
All expansions are now fully covered and included.
Please let me know if you have feedback or further improvement suggestions!
Kay  [author] 26 Nov, 2024 @ 6:41pm 
Hello David, I will try to look into it this weekend. Thank you for the report!
David Prophet 24 Nov, 2024 @ 9:06am 
We experienced an odd bug where after we finished the first round and hit "Next Round", the turn order star vanished and never returned.
Kay  [author] 27 Sep, 2024 @ 12:08pm 
Thank you John fort the kind words! Life is rather busy right now, but I hope to have the last expansion faction implemented before the end of the year.
Sir Gdank 15 Sep, 2024 @ 9:27am 
@Kay - Hello. I/we fully appreciate this is a free mod you create in your own time, and we really appreciate it. I'd just like to know when you roughly (won't hold you to it :) ) when you think you'll be able to add the last new race to the game? Thanks John
Kay  [author] 27 Aug, 2024 @ 12:58pm 
@mmpgamer During the first round more tech tiles are being drawn according to the number of players (14 tiles for a 3 player game).
For all the following rounds the number of tiles is lower (6 for a 3-player game).

The number is also modified by rare / unique tech tiles being drawn. A rare tech tile does not count against the number of draws. If the draws for the 2nd round include 3 rare technologies, the total number of draws will be 9 (6 regular draws for a 3-player game + 3 rare technologies).
That's the reason why the numbers might appear random.
Kay  [author] 27 Aug, 2024 @ 12:48pm 
@BasLikeBoss: Starting materials have been fixed and are once again correctly setup according to the starting resources of each faction. Thank you very much for letting me know!
mmpgamer 27 Aug, 2024 @ 12:25pm 
Played a 3 player network game. Seems like we got a random number of tech tiles each round (7 to 10), when I thought it was a consistent 14 for 3 players. I'm just going by the chat log, so maybe I missed something?
BasLikeBoss 26 Aug, 2024 @ 12:53pm 
No matter which species I pick the starting materials is always zero. Easy to manually fix but curious bug
Kay  [author] 25 Aug, 2024 @ 1:59pm 
@Freakman Thank you letting me know! It is fixed now.
@Haruspex I somehow missed your comment, Eridani will now always receive their control board during setup!
@Alexander Individually selecting GCDS, Ancient or Guardian variants will no longer interfere with the game setup afterwards
Freakman 25 Aug, 2024 @ 12:11am 
seems I can't flip colony ships at all - using 'F' or right click submenu does nothing
Alexander 27 Jun, 2024 @ 12:22pm 
@key cool, no stress. 😊
Haruspex 26 Jun, 2024 @ 9:18am 
There is a bug: when you select Eridani Empire during setup, their table lacks a big counter with three circles for population and resources.
P.S. Thank you for your work!
Kay  [author] 23 Jun, 2024 @ 1:56pm 
@Alexander It's on my list of improvement ideas, but things are rather busy, -I'm not sure when I will get to it... :((
You can choose the *non-default* variants before the setup and simply take them out of their containers without affecting the setup.
Alexander 29 May, 2024 @ 3:10am 
Love this mod!
Is there any way to choose what ancient, guardian and GDCS to use for the game after setup?

I tried choosing before running the setup but that seems to break the setup, at least for tech in a 2 player hot-seat...
Kay  [author] 7 May, 2024 @ 12:37pm 
@Sir Gdank Thank you very much for the feedback! The sector tile is fixed.
I also made sure that a discovery tile that is manually placed on the Magellan player board will snap into place with the correct rotation.
Kay  [author] 6 May, 2024 @ 2:02pm 
@Sir Gdank Ideally the discovery tile will even be placed automatically during setup, that's my plan for the next update. ;-)
I will look into the starting sector as well!
Sir Gdank 6 May, 2024 @ 1:14pm 
@Kay Thanks for the continued support and updated. Two points of feedback on Wardens. 1. Their starting tile doesn't seem to fit the hex correctly - seems misshapen (was sitting at green). 2. Anyway to get their extra discovery tile to snap to the right place on their board? Thanks again!
Alexander 6 May, 2024 @ 2:19am 
Sweet!
Kay  [author] 4 May, 2024 @ 12:53am 
The Wardens of Magellan have been updated based on their stats from the new Seekers expansion.
Kay  [author] 28 Apr, 2024 @ 12:05am 
@Neelde44 I am already working on it
Needle44 26 Apr, 2024 @ 6:04pm 
Is there a plan to include the new Seekers expansion as well? There seem to be 2nd edition updates for two of the 1st edition factions now!
Sir Gdank 26 Apr, 2024 @ 1:18pm 
@Kay Thank you! My real life Order for the expansions just been posted, can't wait to play this online and in real life.
THunDeR 21 Apr, 2024 @ 12:13pm 
Thank you for creating this, I am so grateful. I'm a new player and thanks to you I can practice this great game :) :steamthumbsup::steamthumbsup::steamthumbsup:
Kay  [author] 11 Apr, 2024 @ 11:01am 
I just added the "Outcasts" expansion.
Both the Rho Indi faction as well as the Exiles have been updated to the 2nd edition of Eclipse.
Enjoy!
Sir Gdank 1 Apr, 2024 @ 5:52am 
Amazing! I own the board game, and this mod automates almost all of the setup and Inbetween rounds maintenance.
Kay  [author] 1 Feb, 2024 @ 11:13am 
@Sir Gdank I definitely plan to include the add-ons, once they are released
Sir Gdank 31 Jan, 2024 @ 2:43pm 
Are you going to Add Outcasts and Seekers when released?
jlfinfan72 22 Jan, 2024 @ 12:49pm 
Really enjoying this version. (I have the physical board game also.) I just struggling to figure out how you pass? I don't see the option, and when I hit "Next Round" it puts out the new techs, but then I cannot ever advance further than the first player up. Am I missing something? Thanks
Kay  [author] 10 Jan, 2024 @ 1:08pm 
@Kallin You can manually select specific versions for Guardians, Ancients and the Galactic Center *before* performing the automated setup.
The bags storing all variants are in the same positions you will find the selected tiles after the setup.
Kallin 2 Jan, 2024 @ 7:16pm 
great mod! is it possible to find the tiles for NPCs? I know there is the randomize difficulty option, but what if I just want a level 2 guardians, everything else level 1?
Fernix 6 Dec, 2023 @ 9:04am 
Thank you for this mod. I have played 10+ games of 4 to 6 players and it is great.
I am just waiting for having the races expansion in TTS https://en.lautapelit.fi/product/45705/eclipse---2nd-dawn-outcasts-eng
Valerie Halla 29 Nov, 2023 @ 9:33pm 
Thank you for this mod, it worked fantastically for our five-player game tonight! Where is the music from that you included? Some of it is *really* good.
Kay  [author] 7 Nov, 2023 @ 9:19pm 
@Twopump Yes, you can select a 5 player game and then simply place the tile on the map.
A bag of 'warp overlay' tiles with the wormhole connections is located right next next to the sector III hexagons.
Twopump 5 Nov, 2023 @ 4:43am 
Hi,

Is there a variant for 5 players? with the connected wormholes to fill in the gap?
Kay  [author] 21 Oct, 2023 @ 8:54am 
The latest release includes a major improvement for everyone who likes playing in turn-based mode and uses the variant that the second player to pass determines the direction of play (clock-wise / counter-clock-wise):
At the beginning of each round the turn order is automatically configured to match the tile depicting the direction of play.
Kay  [author] 21 Oct, 2023 @ 8:44am 
@Hallmackenreuther The missing model is once again included. Please let me know if you notice anything else or have suggestions for improvements!
Kay  [author] 19 Oct, 2023 @ 11:24am 
@Hallmackenreuther I was not aware of this, thank you for bringing it up!
I will look into it and fix it over the weekend at the latest.
Hallmackenreuther 18 Oct, 2023 @ 1:07pm 
Hey Kay, really nice job you have done! There is only one issue regards a missing model. the Starbase is missing and can´t be loaded.

http://www.marnok.com/tts/Orion/Orion_starbase.obj

Could you fix this? Thanks in advance!
Gannit_UK 16 Jul, 2023 @ 8:39am 
Hi all. I want to play this turn-based. Can someone help me find a group or discord channel to get started please. thanks.
Hannemaster 29 Jun, 2023 @ 2:48am 
THank you for this, can't wait to try it out!
Kay  [author] 4 Jan, 2023 @ 2:40am 
@ae3o Whenever a faction has a unique ship I will always add a custom model. The Pyxi's Deathmoons already use a custom model as they have nothing in common with the regular starbases they replace.
I am a bit hesitant to add custom models for all factions. It would make the factions more visually distinct but also create more dependencies to other mods.
One of my goals for this mod is to make the game accessible for new players and I feel it helps if for example starbases look the same for all factions.
But having faction-specific models is a good idea for a future setup option!