Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I simply forgot to include tokens for the Turn Order Variant. This is easy to add, I'll try to get the tokens in over the weekend!
Pyxis Unity is a faction from the first edition that has not yet been officially released for Second Dawn.
All expansions are now fully covered and included.
Please let me know if you have feedback or further improvement suggestions!
For all the following rounds the number of tiles is lower (6 for a 3-player game).
The number is also modified by rare / unique tech tiles being drawn. A rare tech tile does not count against the number of draws. If the draws for the 2nd round include 3 rare technologies, the total number of draws will be 9 (6 regular draws for a 3-player game + 3 rare technologies).
That's the reason why the numbers might appear random.
@Haruspex I somehow missed your comment, Eridani will now always receive their control board during setup!
@Alexander Individually selecting GCDS, Ancient or Guardian variants will no longer interfere with the game setup afterwards
P.S. Thank you for your work!
You can choose the *non-default* variants before the setup and simply take them out of their containers without affecting the setup.
Is there any way to choose what ancient, guardian and GDCS to use for the game after setup?
I tried choosing before running the setup but that seems to break the setup, at least for tech in a 2 player hot-seat...
I also made sure that a discovery tile that is manually placed on the Magellan player board will snap into place with the correct rotation.
I will look into the starting sector as well!
Both the Rho Indi faction as well as the Exiles have been updated to the 2nd edition of Eclipse.
Enjoy!
The bags storing all variants are in the same positions you will find the selected tiles after the setup.
I am just waiting for having the races expansion in TTS https://en.lautapelit.fi/product/45705/eclipse---2nd-dawn-outcasts-eng
A bag of 'warp overlay' tiles with the wormhole connections is located right next next to the sector III hexagons.
Is there a variant for 5 players? with the connected wormholes to fill in the gap?
At the beginning of each round the turn order is automatically configured to match the tile depicting the direction of play.
I will look into it and fix it over the weekend at the latest.
http://www.marnok.com/tts/Orion/Orion_starbase.obj
Could you fix this? Thanks in advance!
I am a bit hesitant to add custom models for all factions. It would make the factions more visually distinct but also create more dependencies to other mods.
One of my goals for this mod is to make the game accessible for new players and I feel it helps if for example starbases look the same for all factions.
But having faction-specific models is a good idea for a future setup option!