XCOM 2
[WOTC] Randromedon
26 Comments
Fringeart 6 Apr @ 8:33am 
Bug: after killing Adromedon, it dissapears, gets a glitchy enemy icon and blocks the enemy turn forever.

Solution: reload a few times and/or attack the glitchy enemy icon.

This helped me during my ironman mode playtrough and I thought I was done for. GL
WorldWalker128 5 Jul, 2024 @ 6:22pm 
Found another bug: This mod is not compatible with the Legacy Operations missions. If it goes rogue instead of dying it just stands in place and doesn't do anything (specifically it allied with Resistance), but if it turns into a statue the game soft-locks and will not re-select your units when your turn comes around again. You're stuck in that in-between moment from the enemy turn to yours forever.
Ehlookatthat! (She/Her) 25 May, 2024 @ 3:04pm 
My new AI ally: Random Ai in a battlesuit that is essentially a blind awareness dog for alien militants! Or the Resistance in Retal. They deserve such a... dog.
Blessed mod.
RustyDios  [author] 3 Feb, 2022 @ 2:47pm 
Andromedons by default have the WallSmash (and WallBreaking) ability. I think it's outside the scope of this mod to remove that ability, sorry.

I'll add it to my list of mod idea's to pursue :)
Zoinho1 3 Feb, 2022 @ 1:46pm 
Sound like a fun addtion.

Probably not related with this mod but could you remove the "Wall Smash" on andromedon alive form, is weird seeing they destroying cover that other units could use. Or like on the cover rescue missions, andromedon blows all the walls and door making easy to reach the cell with our soldier.
Andromedon shell is okay to have Wall Smash.
XpanD 27 Aug, 2021 @ 7:49am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, led to some hilarious moments. Even got a free full cover out of it on the final mission, which ended up saving one of my guys!
Axios2002 3 Jun, 2021 @ 3:54am 
I love the idea, its like the suit malfunctioned when destroyed rather than being a separate entity from the pilot.
RustyDios  [author] 27 Mar, 2021 @ 2:11am 
Yeah, the shuffle is the one part of the CCMM mod I dislike, and is from what I can see Personal Preference. Which is fine tbh ... but I would prefer if it done the fix, replaced/updated the icons and had -the option- to move the abilities. You might be able to use the Template Master Mod to move them 'back' to their normal positions, but I'm unsure of what the config commands would be.

If you find me on discord I'll happily share my local/personal mod with you, just keep in mind it would also have 'my' personal preferences in it, for an entire campaign. (Which also includes base game class tree reshuffles and various minor fixes and config edits.)

and yeah, I guess that is enough talk of a 3rd mod on this mods page.. lol
Nadarith 27 Mar, 2021 @ 1:34am 
Wait, so the author made a fix that doesn't seem to fix anything and appears to be just a personal preference, then decided to not expose it to the config because... what, doesn't feel like its neccesary? i mean so is the shuffle?

wow, thats.. why? how? for what purpose? this feels like the advent armoury flamethrower all over again

personally if i could mod i'd probably rip the mod in half and reupload the overwatch all stuff separately, credit where credit is due but that mod as it is maybe the most user unfriendly mod i've seen here so far, completely unsearchable even when you know what to look for and with stuff that's beyond unnecessary labeled as a 'fix' and forced on the user, the reasoning of why is simply beyond me

i wonder how many people have seen those icons and recognized them as overwatch all/others but then could not find the mod they're in and gave up...

anyway i've talked too much about another mod instead of this one so i'll shut up now
RustyDios  [author] 26 Mar, 2021 @ 8:59pm 
You'll only need the Core Collection Meta Mod and Overwatch All if you just want the new icons. You don't need any of the actual Core Collection.

I will consider releasing the Ability Icon shuffle mod as a separate thing, I change the ordering on a fair few things, but at the moment it's pretty burried/internal to my local/personal mod, and only 'works' because I have it local and loading after all workshop mods.

~But yeah the shift of those abilities to the end of the bar really p!ssed me off too, and even more that the CCMM does it without saying so or giving the option to NOT do it.. I had previously spoke with Iridar about it, but he doesn't feel it is something that warrants 'user' config/control......
TBH, the new icons are worth it though, and the CCMM does fix up some other 'popular' mods things too
Nadarith 26 Mar, 2021 @ 8:47pm 
Do i need the entire collection or do i just have to get the meta mod for those? because if the former...

and now i know why i couldn't find that mod, the features are buried in the discussion and there's absolutely nothing on it on the page itself, i would never be able to find it just from searching the workshop and there's nothing that indicates that this is the mod i want, instead i kept searching overwatch, icons, abilities and other similar keywords, i am actually rather pissed on that one

also are you willing to share/release that local mod? because having those at the end of the bar will probably drive me insane and i don't see anything in the mod's config to disable that "fix"
RustyDios  [author] 26 Mar, 2021 @ 8:25pm 
Those are indeed Overwatch All and Otherwatch Others using the Core Collection Meta Mod ... note that mod also re-shuffles those icons to be 'at the end' of the ability bar, I have a local/personal mod that moves them back to being grouped next to Standard Overwatch
Nadarith 26 Mar, 2021 @ 6:51pm 
Ok so this been bugging me for a long time now and despite my best efforts i can't find the answer

there are some weird icons next to overwatch in one of the screenshots, ones that looks like the overwatch icons were shrunk and quadrupled, i inferred that those are the 'overwatch all' and 'overwatch others' abilities but my question is, where the hell do those icons come from? what mod are those icons from?!
Jet Sunstrider 17 Jan, 2021 @ 1:57pm 
Ooooh okay I get it now. Yes, that helps a ton! Tanks!
RustyDios  [author] 17 Jan, 2021 @ 5:24am 
hope that was helpful
RustyDios  [author] 17 Jan, 2021 @ 5:24am 
0, xx, xx, xx, yy, zz
first number to 0 means they won't become statues ...
next three numbers [xx] are the same for xcom chance (and negate chance for lost or resistance)
the difference to [yy] is raider faction ones chance
the difference to [zz] is raider faction twos chance
(the difference to 100 is advents chance)

eg; 0, 25, 25, 25, 50, 75 is 25%xcom, 25%faction1 25%faction2, 25%advent
Jet Sunstrider 17 Jan, 2021 @ 3:32am 
What would I need to set the numbers to if I only wanted a chance to be on Xcom, Advent, or raider factions?
Toadaris 10 Jan, 2021 @ 7:20am 
Came here looking for something else, but now you've got me excited
Zerghumper 9 Jan, 2021 @ 8:23am 
You can decide the percentage chance for the team to spawn on, including 'team dead'.

"Andromedon, you doing ok there?"
RustyDios  [author] 8 Jan, 2021 @ 3:48pm 
Thanks for the kind words everyone :)
MrShadow 8 Jan, 2021 @ 3:09pm 
nice mod bro!
[Dragunov37] 6 Jan, 2021 @ 4:06am 
nice mod
p6kocka 6 Jan, 2021 @ 2:07am 
Can confirm it´s working in LWOTC. Cheers
TeslaRage 5 Jan, 2021 @ 4:57pm 
/me enabled this mod *chuckles* Fun times ahead
MrCloista 5 Jan, 2021 @ 10:06am 
gz on release mate, should make things interesting
4rrakis 5 Jan, 2021 @ 10:00am 
Great idea!