Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
its probably the mod and need a fix
Thanks in advance
Is it possible to do this but with the Deployable Shield from Western Sahara? Probably as like a side mod cause its not a drone lol.
I'm pretty sure default is left shift to accelerate/gain altitude and then 'W' and 'S' is pitch (forward/backwards tilt) 'A' and 'D' are roll (side to side tilt) 'Q' and 'E' are your yaw (turning) and z will lower your altitude
I'm having trouble deploying the drones. I tried clicking on them multiple times, but nothing happens. I also dropped the item on the ground and attempted to use the ACE interact menu to deploy them, but that didn’t work either. Any help would be greatly appreciated!
Thanks!
If it was a bug or something, it could be easily solved with ACE_isTool = 0 so I want tells it to you, and if it was "specification", then I would just make the config myself. In this case, it was the latter, so I will obediently write the additional config.
Anyway, thanks to you.
I understand that it misc is cluttered by many items, that why drone category is here, I think.
However, I thought drones having duplicates in tool category, it would just clutter the Tool category.
It's rare for your functionality to become unusable and disappear due to a bug, so I didn't think it was necessary for it to be there as a preventation or backup. If a problem occurs (yeah it's never I think), we will still have access to the misc category and be able to retrieve the item from there. And if that were the case, the tool items would probably be in misc too.
But I think that even if the function doesn't work by unexpected bug, drones will just be listed in the standard misc.
The config "ACE_isTool = 1" (in this mod, it's inherited from toolkit) and the function "ace_arsenal_fnc_addRightPanelButton" can exist at the same time, but if both doesn't work, it won't be displayed as if it were scope=1/0, but rather it should be displayed in the misc without any problems like Vanilla VA or pre ace 3.18.
Please consider this.
Well, of course I could just make an add-on that adds a config (ACE_isTool=0) to avoid this... but.
Thank you.
Ive been able to add my own drones with just having my own deploy and init configs based on yours, but now im stuck at making them visible in the custom ace arsenal category.
The variable for the list of drones to add to it is a private one.
Now im stuck because i cant add it, nor can i run 'call Rev_uav_fnc_arsenal' to get the category index to overrite it with my own one, because it will also create a new category itself again.
So my ask is if you could make '_drones' a public variable for others to add their drones to it.
Have a good day.
If so, would it be possible to change it, so that the script is more modular. With the goal that one could make a compatibilty mod and just add their own deployable drones (like appending the classnames to a list or the classes itself have a parameter the script checks for) without needing to change the base mod itself. This would allow for all mods that add drones, to be eventually compatible with this mod, instead of a new mod just for a specified list of drones.
But no pressure if its to much to change, just wondering about it.