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I have tried to unsubscribe to the mod, but the game then crashes on startup as the Iron Hands faction doesn't exist!
GenericUnitAbility.cpp:45: double __cdecl gladius::world::action::AwakenTheMachine::getScore(const class gladius::world::Tile *) const: Assertion "targetTile->getUnit()" failed.
However, the "killshot" ability of predators doesn't seem to be working.
Also, I cannot seem to figure out the trigger for when units can or cannot get another cybernetic enhancement. Can anyone explain here and/or @author can you please add additional text to the tech description?
I really like this mod though. Love the faction, and the way this mod presents it. Not sure if it is this mod causing the crash, but will try it without a while to test.
Also, the last Mission 6 Path of Iron looks cool, but I feel it is going to be similar to Chapter 4 Blightlands where it takes a long time to clear.
I don't mean these comments to be too critical or negative, it's just I love the mod, and want to play it more often, but these missions drag in comparison to the other faction missions, so hope this feedback helps allign the Iron Hands campaign with the other campaigns.
Thanks again.
Hopefully this is an easy fix. Would really appreciate it, as I'm really enjoying the mod, so would be good for the below changes to be made if possible, but either way, great work.
I'd really appreciate the Chapter 4 Blightlands being made less crowded though, as it ruins the pacing for me as it takes so long to clear all the waves. It slows the missions down. Is there any chance you could reduce the waves e.g. 3 Spawn points and heavily reduce the waves? 1 wave is enough and reducing the HP on the units. It reduces the explore element as you have to stay still for so long clearing them out.
Thank you.
GenericUnitAbility.cpp:45: double __cdecl gladius::world::action::AwakenTheMachine::getScore(const class gladius::world::Tile *) const: Assertion "targetTile->getUnit()" failed.
Pretty sure I narrowed it down to the Iron hands causing it (Used debug to kill them the turn before and no crash)
"GenericUnitAbility(dot)ccp: double__cdecl
gladis::world::action::AwakenTheMachine::getscore(const
class gladius::world::Tile *) const: Assertion
"targetTile-> getunit()" failed"."
Considering the number of units they have in my game, narrowing down which would be a very long process.
In my match they are AI on a team with Mechanicus AI and killing their HQ (Thus eliminating them) seems to stop the crashing, as does killing all units (but leaving HQ)
Just curious
What scaling mod do you guys prefer these days?
Are you using the Gladius+ add-on for Iron Hands?
Seriously though, epic work as always, sir.
If Davian make the conversion I just might add it. He's been doing quite a few neat models I'd like to use. I personally have no plans to do something like that. Maybe I can give them to the Hel Fathers.
The undead cyber army does sound kinda cool haha.
Hi Lord_Draconis,
The version number is just arbitrary. Helps I usually bump it up by .1 after every content update.
No to White Scars. I leave the mod there hoping someone will resurrect it.
Im currently working on a Knights expansion for CSM. And will likely make knights for Imperials if it works well.
2. Will you update the White Scars mod?
How big of an ask is it to give someone either a volkite, phosphex or radiation weapon? Maybe, even letting the hel termies raise some low hp cyber iron hands as fodder. I mean if we're turning the keys of hel, why not keep turning am I right ?!? lol
Weapon.cpp:89: void _cdecl
gladius::scene::weapon::Weapons::addMuzzles(void):
Assertion "boneID != -1" failed: Muzle bone "Hand_R" does
not exist for "C:\Program Files
(x86)\Steam\steamapps\workshop\content\489630\235349599
5\Data\World\Units/IronHands\IronFather.xml".
Im not loading a saved game. The crash happens during new games.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3224916403
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3224873595
I'll add these to the description soon.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223146815
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223085738
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222930306