Crusader Kings III

Crusader Kings III

More tribal buildings
31 Comments
macluk 21 Jan, 2024 @ 4:41am 
How to make this mod work together with More Buildings Reboot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2943715129 ?
At the moment, no matter what order, More Buildings Reboot is always on top and the game can't read this mod at all.
Dr Jimothy 11 May, 2023 @ 5:05pm 
@(shiny) DiamondNova
I'mmmm baaaaaack.

I'm making a 1.9+ version of my Tribalism Improved mod (upgrading tribal buildings to level 4, and building tribal holdings in empty provinces) and uh and uh you know exactly why I'm here.
Can I integrate updated versions of the buildings in this mod, and then in cruel abomination make them upgradable to tier 4 again?
Separate from that, may I make an updated version of this mod?
In either I might also include extra innovations for getting more building slots, so it'll be possible for a tribal player to make the mega-tribe of their dreams, but that could be troublesome when switching to fuedal and making slots without things to fill them, so that might instead be limited to the updated version of Tribalism Improved, which in that case would come with some extra buildings for the medieval peeps.
Haris I. Pane 6 Jun, 2022 @ 8:24am 
nice but all 3 are broken. Feudals have almost the same buildings BUT are duchy buildings which means more expensive + you can have only 1 in each duchy. IMO you should put those buildings on duchy. this will make it balanced. otherwise i could have 14x raiding parties buildings only on my ireland kingdom and raid with 420% raid speed... woot? if you put those buildings on duchy buildings this will be balanced with only 180% raid speed why more normal. all those are MO ofc. good job
Dr Jimothy 22 Mar, 2022 @ 11:09am 
@(shiny) DiamondNova Here it is! Thought I should link it in case you wanted to check over the files to see that it won't work without your mod. Look at the raiders in localization if you wanna know the real reason I wanted to make this extension :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783093417
(shiny) DiamondNova  [author] 22 Mar, 2022 @ 10:07am 
@Dr Jimothy if it's just an addon, there is no problem
Dr Jimothy 22 Mar, 2022 @ 7:47am 
@(shiny) DiamondNova
I have an evil and disgusting idea. Is it alright if I make an add-on mod to this mod that makes it possible to upgrade the buildings it adds to level 4?
Dr Jimothy 7 Mar, 2022 @ 7:55pm 
@abstractRaven here ya go. It just does what Kosjo says lmao.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2775294637
Kojso 21 Feb, 2022 @ 7:57am 
@abstractRaven in the 00_tribal_buildings file you can change can_construct_potential always fron no to yes.

can_construct_potential = {
always = yes #Tribes are set at game start.
}
AbstractRaven 27 Oct, 2021 @ 8:52pm 
anyone know of a mod that allows you to build more than one tribal holding in a county? I was trying to play a tall tribal raiding game into the late medieval facing off against ai with better tech and having four tribal holdings would be an immense help
Arnel 25 Aug, 2021 @ 11:09am 
Ok ty for reply. Mybe its on my end beucase I use a lot of other mods.
(shiny) DiamondNova  [author] 25 Aug, 2021 @ 10:49am 
Updated it, but i don't know why game is not showing it is updated. But I've checked it out, and it work.
Arnel 25 Aug, 2021 @ 1:01am 
Can you update it pls?
natashas.caonj 26 Mar, 2021 @ 4:53pm 
You still working on this if so, in combination with the more building slot mod You recommended makes it worse as a tribal to feudalize your holdings and with another mod that let's you build new tribal holdings makes the situation even worse form the standpoint of your gold prestige and army you will have fewer levies fewer knights (champions) and they will be less effective say with that smithy building you need a duchy level building to get similar effects and you does it worse this mod is amazing but it makes tribals need not advance in governments
Cugitay 19 Mar, 2021 @ 4:29pm 
epic mod can you increase knight efficienicy too?
(shiny) DiamondNova  [author] 5 Mar, 2021 @ 11:44am 
@PhazezGova english only, but if you are willing, you can make localisation for any other language and I'll add it.
PhazezGova 5 Mar, 2021 @ 12:30am 
Game languages ​​supported or only english?
gamesrayco 31 Jan, 2021 @ 5:21am 
Thanks a lot.

Ideas for your great mod

I would like to see some buildings related with pastures and cows.

To Hunting-Ground building should be added a little of Gold profite,

To Raiding-Parties 1 Champion

And I miss some building which give you piety, as Barbarian one can not have temple-holding .. but it could be fixed with a new pagan building.

Extra slots to build would be a good thing to see in your mod.
(shiny) DiamondNova  [author] 22 Jan, 2021 @ 7:22pm 
As there was some wonders about adding new slots, here take this mod
I've remade that not working mod
Oh Dear God 17 Jan, 2021 @ 9:56am 
@Ambitions I do not have cities of wonder.
Ambitions 17 Jan, 2021 @ 4:23am 
@76561198126952026

I have cities of wonder, most likely candidate in my load order for conflicts. Do you have it? If not, we have our answer
(shiny) DiamondNova  [author] 15 Jan, 2021 @ 2:36pm 
Horse archers are skirmishers in game, so they are getting "some" bonus from that building. As for now, I didn't found option to buff specific men at arm.
Cugitay 15 Jan, 2021 @ 2:18pm 
yo add horsearcher damage bonus to raiding parties pls there is steppe tribes too.
Oh Dear God 14 Jan, 2021 @ 5:29pm 
@ambitions Are you sure? I also have buyable building slots and it works fine for me. Maybe try making a new game? idk
Ambitions 14 Jan, 2021 @ 4:37pm 
Just tested, it doesn't work. Layout to house additional slots work, but there is no button to add new slot.
(shiny) DiamondNova  [author] 14 Jan, 2021 @ 3:37pm 
No idea, if not, someone should update it. If noone will do it, maybe I'll do it in future.
Ambitions 14 Jan, 2021 @ 3:34pm 
> search for: Buyable Building Slot

Does that mod even work right now? It says last updated for 1.12....
(shiny) DiamondNova  [author] 14 Jan, 2021 @ 2:17pm 
There is already mod making possible to buy more slots, search for: Buyable Building Slot.
Also, I prefer to keep this mod clean, this mod should only change buildings and nothing else.
mmm...coffee...YUM! 11 Jan, 2021 @ 4:45pm 
Great idea! I look forward to seeing how this turns out. A suggestion, you could include a way to increase building slots in a county. Maybe by purchasing or meeting certain criteria.
(shiny) DiamondNova  [author] 11 Jan, 2021 @ 4:00am 
Thanks for notice, fixed it right away.
Oh Dear God 11 Jan, 2021 @ 3:37am 
Based on the pics, you need to check the grammar of your mod. For example, hunting parties should be: our people have always hunted wild prey for skin and meat.
Norwegian Forest 8 Jan, 2021 @ 9:07pm 
It would be nice to add some economic structures such as "Slave Market", "Animal Fur Market".