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@FailSafe & Shamaster thanks for the bug reports. I'll update you when I fix them - no promises on when.
So you know what to look for: if there are errors with SFO, it is most likely to be a duplication error. As in instead of having a garrison of 4 swordsmen and 4 archers, you have 8 swordsmen and 8 archers. Something like that. It's unlikely to cause the game to crash.
Overall, I do not recommend using SFO.
Unfortunately, no. But you could learn how to make that mod yourself! The regular settlement garrisons are structured the same way as the extra units from buildings underneath the hood. That is: the settlements are "buildings", too. If you overwrite the settlement garrison codes with values that don't resolve, then you'll eliminate the ones you don't want. Come by to the Modding Den discord for help getting your bearings - very friendly crew. You're looking to make a (conceptually, at least) simple mod that anyone can do, though it may be harder than you want to get right. You'll see. Give it a try! https://discord.gg/vAXTJh95
Can you elaborate on what "isn't working" means for you, please?
But I think I speak for everyone if I say: I am just pleased you will make a WH3 version as well
Total war does not feel as dynamic without these garrisons
That's not been happening for me with this mod, I'd guess it's another one you've got.
I was looking for something like this for the Skaven garrisons (seriously, the best ranged units in the whole game and their garrisons have a couple archers and perhaps a poison globadier... where are my F#*&ing Jezzails?).
Anyway, thanks :)
I can't fit all the details in the character limit here but I made a discussion post with the issue and resolution. Interested parties can try that until Pierce has the time/interest for an official update.
Post: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2355188205/3279191623121167864/
It also seems my heroes from garrisons end up with zero active abilities/spells, even the vanilla ones they come with (at least the skaven warlock engineer's spells)
Earlier in the year piercebuster said they were working on a OvN submod.
My psychic telepathy powers are lacking as of late. But my best guess is you're using ID #s that are already in use.