Barotrauma

Barotrauma

IMC ENFORCER
69 Comments
SuripuWakeru 15 Aug, 2024 @ 4:18pm 
This is playable in the actual version?
Blacklight  [author] 9 Sep, 2023 @ 10:23am 
The AI pathing has been updated.
highkingsmokey 19 Mar, 2023 @ 4:59pm 
ive found the bot pathway issue in the editor
highkingsmokey 19 Mar, 2023 @ 3:23pm 
love the ship hate the bot pathways they are all stuck or cant find the gun turret they are next too
The shitter of mouths 8 Feb, 2023 @ 4:58pm 
What is the background art?
mczomber 29 Jan, 2023 @ 6:52pm 
Please fix the bot pathways, im trying to fight and they keep getting stuck on ladders and doors.
-Z- 28 Jan, 2023 @ 10:04am 
Please fix the bot pathways.It's a good sub but the bots just get stuck in some places across the sub. Like the junction boxes close to the left reactor room or room close to the plant room
Stuffinawe 20 Sep, 2022 @ 4:46pm 
Would it be possible to get the drone as a separate ship/shuttle? I do want to be able to edit it in game to fool around.
Blacklight  [author] 6 Jun, 2022 @ 6:29am 
This vessel has been significantly updated.
Blacklight  [author] 1 Jun, 2022 @ 8:50pm 
Biocyborg: I am in the process of updating workshop content for the new game version now. You should see this sub updated soon.
biocyborg1337 1 Jun, 2022 @ 7:00pm 
The layout of the ship appears to be scuffed, several terminals are clipping through walls, one is outside the sub, and many of the items spawn floating outside their containers.
Blacklight  [author] 31 Aug, 2021 @ 5:37pm 
Shiro: Ahh I see. I don't agree but I appreciate your commenting!
Shiro 28 Aug, 2021 @ 2:52pm 
the game editor gives the minimal price you are allowed to set up, but a responsible sub creator should understand it is in no way real price. And that making sub too cheap is very, very bad if it's good.
So what I meant is that instead of using editor's pricing algorithm's weakness to reduce the price, you should have instead manually increased it, accounting for submarine's increased power. (And yes, fully stocking it with items is more of convenience, so it's up to you whether you want to cut the price or make sub start comfortable too)
Blacklight  [author] 28 Aug, 2021 @ 2:39pm 
Shiro: Thank you Shiro! The game editor actually set the price for the ship. One of the main things that helps reduce the price is that it comes very lightly stocked and with no meds. I believe fully stocked it came out to 17-18k.
Blacklight  [author] 28 Aug, 2021 @ 2:38pm 
Thank you for the suggestions Mason J: The ballasts being larger would definitely help performance. However the visual design came first on this build. Medicine room is intentionally not stocked by request for the group I designed this for. A lot of the suggestions sound more personal preference but I am sure others would like them. You have my permission to post an edited version on the workshop if you would like. I would appreciate a link or reference to this original somewhere in post description if you do.
Blacklight  [author] 28 Aug, 2021 @ 2:37pm 
Thank you commenting Grogbro: The Railguns are up front for clearing blocked path and ice shards. The intention being if fighting a large enemy to fight them in reverse using nose railguns as you dont want the mid-section exposed to much damage. However with the new hardpoints, you should be able to swap them out to anywhere you like at a station.
Shiro 6 Jul, 2021 @ 2:53am 
This cruiser is quite large, well armed and structurized. Pretty sure it's price should be no less than 30K
Mason J. Caboose 2 Jul, 2021 @ 5:20pm 
Amazing ship, but I have some issues/suggestions: Ballasts are insufficient, front ballast should be deepened considerably. Should not have any oxygenite tanks to start with. Too many crates to start with, leave just two chems and a normal. Nuclear depth shouldnt be preloaded, add unconnected depth charge holders to hold the extras. There are too many batteries (and chargers), should leave the chargers 1/4. Engine is WAY too powerful. Medicine room is not stocked at all. Gun room is sad but this is up to you, though lots of ammo > guns. Hull squares can be simplified.
Grogbro 16 Jun, 2021 @ 7:44pm 
I really love this ship! My one complaint would be that there are two railguns in the front with no coilgun for smaller enemies. Maybe just use one railgun direct on the front and two coilguns top and bottom, on the front.
Ave 15 Jun, 2021 @ 10:58am 
Cool ship
Kal 22 May, 2021 @ 9:04am 
Thanks! Much appreciated!
Blacklight  [author] 22 May, 2021 @ 3:14am 
Kal: Heya Kal! Thanks for commenting! The AI are trying to be too smart and think that because the ship ballast and shuttle are on the same horizontal plane and the primary subs exterior waypoints cross through shuttle area that they can somehow reach the main ballast from inside the shuttle and vice versa .. this can be manually fixed by making the AI follow you in or out of the shuttle. However I have added a pathing update that I hope will help.
Blacklight  [author] 22 May, 2021 @ 3:09am 
Draugar: I am sorry. I have not been able to replicate this. Are you using any other workshop content/mods? Is there more information you can provide? Is the ship powered on and have you tried both navigation consoles?
Blacklight  [author] 22 May, 2021 @ 3:07am 
SoloQGames: The shuttle does spawn with the ship automatically. If it is not spawning for you, you may have the shuttle unchecked when you start the game server. Please let me know if that helps.
Blacklight  [author] 22 May, 2021 @ 3:04am 
*nd*: I believe I may have already fixed this issue as it does not occur for me. If this is still an issue for you please check to see if you have any mods enabled that change fuel rod use. If not please try unsubscribing and then resubscribing to see if you receive the updated version. Thank you!
Blacklight  [author] 22 May, 2021 @ 2:43am 
Chancellor David: Thank you for commenting! Yes, you can get the shuttle as a stand alone sub. It is called the IMC RAKE You can find it on the workshop.
Draugar 13 May, 2021 @ 3:51am 
Hello. I have a problem with this submarine as it can't withstand any pressure. It is less than 0 meters can not go down. This is somehow not right...
Kal 8 May, 2021 @ 9:04am 
Had an issue with NPCs trying to reach the shuttle or something and just running back and forth on the hatch inside the front ballast, couldn't find what they wanted to fix in the end. Other than that, the ship itself is fantastic!
★nd★ 6 May, 2021 @ 1:39pm 
Looks pretty good for now, however I noticed that there's a ton of fuel rods dropped under the reactor, first of all it breaks all immersion and second it seems like they are infinite, is this supposed to happen?
SoloQ 6 May, 2021 @ 9:00am 
how do i get the shuttle to spawn with the ship?
Chancellor David 5 May, 2021 @ 9:25am 
Is it possible to somehow get the combat mini sub as its own entity? I wanted to make some small changes to it for personal use, but the linked submarine link isn't there (aka the line is fully blank). Other than that, excellent work!
Blacklight  [author] 28 Apr, 2021 @ 4:20am 
Mikufan39/Marie Poppo: Previously you had to run back and forth in the reactor room with welder aimed directly up and it would eventually get repaired. However, because of your comment I added a long needed and simple fix of an extra ladder and platform to make repairs easier. Waypoints have been updated as well so it should be AI friendly and allow bots to climb the ladder and repair that area. Thank you for commenting!
Mikufan39/Marie Poppo 26 Apr, 2021 @ 10:39pm 
Is there any way to reach to roof in the reactor room? holes up there cant even be fixed from outside.
Blacklight  [author] 20 Apr, 2021 @ 2:32pm 
GoingBatty: I have gotten permission to add this search and rescue drone to my upcoming search and rescue sub build. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2455723105
CyberBatty7 20 Apr, 2021 @ 10:31am 
And can you try to get permission to add this drone?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2361920614
CyberBatty7 20 Apr, 2021 @ 10:27am 
Can the medical sub have a medical bed room? And here is a list of suggestions.
Sub name: IMC: Life-R-Us.
starter sub
auto reactor and guns. Crew focus keep subs crew and injured alive and returning him or her home.
Blacklight  [author] 20 Apr, 2021 @ 10:15am 
GoingBatty: You bet! I am working on a large group transport but is taking awhile. I'll switch off a bit and work on something for ya.
CyberBatty7 19 Apr, 2021 @ 11:12pm 
@Blacklight Can you make us a light rescue transport sub please?
gambler01omega 30 Mar, 2021 @ 3:03pm 
Awesome!
Blacklight  [author] 30 Mar, 2021 @ 1:43pm 
Thank you for commenting Gambler01dyer! It is very easy to remove the shuttle. Adding a coil gun to the nose would take some moving stuff around but isnt too hard. After the last big update many of my ships need to be updated so it could be awhile before I can get around to a customization of this one but I will add it to my list.
gambler01omega 27 Mar, 2021 @ 3:09pm 
I really like this ship, hoping to make something along the lines of this but i was wondering if is possible to make it to where there's a coil gun on the front & without a shuttle?
Blacklight  [author] 18 Jan, 2021 @ 4:43am 
Elucos: Thank you Elucos!
Elucos 18 Jan, 2021 @ 4:15am 
Just wow, it looks amazing!
Blacklight  [author] 16 Jan, 2021 @ 2:05pm 
mad_mike: Heh it is :)
Mad_Mike 16 Jan, 2021 @ 1:04pm 
Is that a shuttle with a reactor, Two coilguns and a railgun?
Blacklight  [author] 15 Jan, 2021 @ 8:48pm 
D.B. : Found it! It was an unwired external light on the bottom tower. It has been updated to have the clear blue default lighting.
Blacklight  [author] 15 Jan, 2021 @ 8:36pm 
D.B : I am not sure. With all power off .. if you switch the lights off then the sub should go dark .. which the back half does .. the front half maintains a dim green light .. but I cant find a source for it.
Dan Cooper 15 Jan, 2021 @ 8:18pm 
Why is it so green with all the lights off? Your sub is black but it's almost impossible to tell when you load it up in sandbox.
Blacklight  [author] 15 Jan, 2021 @ 8:12pm 
D.B.: All the green lights shut down but there is a bit of a green tint left from the lights on the turret controls, LED screens and somewhat green background textures.
Blacklight  [author] 15 Jan, 2021 @ 8:02pm 
D.B. Cooper: Hmm that should have disabled all but a little of the green. Ill see what I can do tonight.