Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Small mechanical component factory
39 Comments
robs074  [author] 11 Aug, 2023 @ 9:49pm 
Well, I can't help either. Developers aren't responsible for this building, but they are responsible for crashes.
Nubo 11 Aug, 2023 @ 3:34pm 
Contacting the developer will not help, because they are not responsable for this mod.
I had an Save, after loading and not pausing the error happens after some seconds.
It was hard to find the building, which causes the crash, because there is no useable log file so I must remove all vehicles, buildings, etc....
robs074  [author] 11 Aug, 2023 @ 12:04pm 
You should contact the developers then. It works fine for me, so it's something specific in your setting.
Nubo 11 Aug, 2023 @ 11:36am 
The "Small mechanical component factory" is closing my game in the new waste Update 0.8.9.20, after removing this factory it seams to run without problems.
robs074  [author] 3 Jun, 2023 @ 12:17am 
I use it all the time.
Adil3tr 2 Jun, 2023 @ 11:59pm 
Again, there's no reason to use this, even in the very first year of play, even if you're playing a low import run. You would make your money back building the normal one almost right away. I don't even think they mean exporting, they probably mean importing steel to go in it, or producing steel yourself and turning it into components instead of exporting the steel and buying components. Personally, an early game building should be logistically inconvenient to build many of/use a higher than normal number of workers per unit produced/low throughput. I just changed the values in the config file, but people who say this makes no sense aren't just being silly.
robs074  [author] 2 Jun, 2023 @ 9:44pm 
You're not supposed to export mechanical components made in this factory.
Kosci /CZ/ 2 Jun, 2023 @ 2:57pm 
Hello. May I suggest the facility using less steel? I know your reasons, but the way you set it at this point makes the production actually lose value.
robs074  [author] 21 Nov, 2022 @ 1:08am 
And isn't supposed to.
Adil3tr 21 Nov, 2022 @ 12:59am 
You don't hemorrhage money from those facilities and they can be slotted easily anywhere. Fine, you can use them, I'm just saying that the math on the use cases you mentioned doesn't work out.
robs074  [author] 20 Nov, 2022 @ 1:01pm 
No, it definitely isn't (universally) worthless, I made it precisely for the reasons I specified. It may be worthless for you (i.e. not suit your playstyle), in that case simply unsubscribe.
Yes, I know that economies of scale work a little bit differently IRL, but since there isn't money in the internal market in the game, making it less productive in terms of output is the best I can do and it's consistent with what the game does. For example, the large shopping centre serves 9 customers per worker and the small one - only 6 per worker. Are you going to complain to the devs that the small shopping centre is totally worthless? You'll be better off plopping the giant one in hamlet with 10 houses and only limiting the workforce. The same goes for different housing etc. Not everything has to be optimal.
Adil3tr 20 Nov, 2022 @ 12:39pm 
When I play, I do the math and making any form of steel industry takes maybe 300 units of effort+300 units of resources, and then building a component factory is maybe 100. Building a second one isn't that big of a deal either, there's no penalty to building one in a second region and running it at a lower number of employees.
What we're saying is that most of the effort and cost with component factories is setting up the supply chain, transportation, and steel supply, the building itself is basically nothing, so a small building that consumes more steel is worthless, the economies of scale come from logistical simplicity and flexibility, not from the ratio of production. The trucks that bring steel to the factory cost more than the factory itself in this game half the time.
robs074  [author] 20 Nov, 2022 @ 9:58am 
I have at least two reasons why I use this building:
1. For making mechanical components on my own in the early game (but after building a steel mill) when I don't need that many of them. Obviously, I don't export the excess components because that would be unprofitable, I only export steel then.
2. To avoid transporting mechanical components to a small town from far away, when steel is there anyway (for construction).
If you like to be even more self-dependent than I do, you can also use it
3. For making mechanical components on your own in the early game from imported steel.
Adil3tr 20 Nov, 2022 @ 9:50am 
When you develop, you need a lot of mechanical components. Early on you just need a little bit. You also have to import things early on so I'm not sure how money isn't relevant. Just logically there's never a reason to build this, building a steel production system is hard enough that I'm not sure why you wouldn't just build a normal component factory.
robs074  [author] 20 Nov, 2022 @ 9:35am 
I feel like you still don't understand the intent. It's not about money, it's about self-dependency. Sure, this factory isn't optimal and that's intended. You'll be better off replacing it with a bigger one when you develop. However, in the early game it's a cheap way to produce your own mechanical components without importing anything.
Adil3tr 20 Nov, 2022 @ 8:17am 
I know that's the intent, but in the end it just means you'd be much better off exporting your steel and importing components. I wasn't even thinking of exporting components, I was thinking of importing steel in small amounts to make components with, to save a little cash.
robs074  [author] 20 Nov, 2022 @ 6:55am 
The intent was to make exporting components produced in this workshop unprofitable, they should be used in the republic. Lower output is equivalent to increased input, that's practically the same. And about why lower output here is realistic, read about economies of scale.
Shakesbier 20 Nov, 2022 @ 6:15am 
Like the previous commenter said, I think the production should not require more steel per mechanical component, but instead maybe more workers or a even lower production output.

I think this would be more realistic, why should they need more steel per unit of component just becausee the factory is smaller?
Adil3tr 10 Sep, 2022 @ 2:41am 
I feel like we're more likely to use this at the start, when the ratio of steel to mechanical components would be crushing (especially if you have to import it). Maybe this should use more workers or maybe the low throughput is enough.
HazelFawn 30 Jan, 2021 @ 10:57am 
Hey thank you very much! This helps a ton! Ill let my friends who also use your buildings know!
robs074  [author] 30 Jan, 2021 @ 10:30am 
There is a bug related to the volume of custom buildings' sounds in the stable version. Either use the public test version or change the volume slider each time you load a game (you can cancel the change, just let the game register that you fiddled with it :D ). I'm going to change other buildings' volume as well when the update becomes stable, but as industrial buildings were updated after the release of the patch they are already louder.
HazelFawn 30 Jan, 2021 @ 10:18am 
I really like the buildings you create, but for some reason this one is extremely loud whenever i click on it in game. Is this an issue only I have?
Once again, you make really good mods, super happy to get to use them
Oolykee 18 Jan, 2021 @ 10:12am 
Thank you for crossing that scary barrier!!
I love your work, man!

Please keep it up!

Again! Mod Monday video. :)

https://www.youtube.com/watch?v=7_aWkE2Y298&t=5s&ab_channel=OolykeeGaming
robs074  [author] 17 Jan, 2021 @ 12:12pm 
I was afraid of them in the beginning but they turned out not to be that scary :D (at least those simple ones I make)
KArantukki 17 Jan, 2021 @ 12:06pm 
Good to see that you make factories as well :RedStar::steamthumbsup:
Whiskeysauce 16 Jan, 2021 @ 6:12am 
Damn your building set is one of the most beautiful on the workshop. I love what you're doing.
robs074  [author] 16 Jan, 2021 @ 1:20am 
Moreover, I'm also going to make a regular-sized mechanical component factory and it has two chimneys :P
robs074  [author] 16 Jan, 2021 @ 1:19am 
I won't change real buildings :P
Tesmio 16 Jan, 2021 @ 1:19am 
But you can just read Wikipedia a little to make it more believable. Well, okay)
robs074  [author] 16 Jan, 2021 @ 12:54am 
Possibly. I know nothing about industrial techniques, I simply recreate real buildings.
Tesmio 16 Jan, 2021 @ 12:25am 
Maybe this plant used to have a boiler room? The manufacture of mechanical parts does not require a chimney.
robs074  [author] 16 Jan, 2021 @ 12:05am 
Because it has one IRL.
Tesmio 15 Jan, 2021 @ 11:58pm 
Why chimney? As far as I understand, mechanical parts are turned on machines, nothing needs to be melted there.
robs074  [author] 15 Jan, 2021 @ 10:31pm 
Nie, ja nie umiem takich otwartych rzeczy robić :P Tylko hale z kominem.
Szronar_PL 15 Jan, 2021 @ 2:16pm 
Głupie pytanie w sumie, ale czy masz może w planach utworzenie czegoś zainspirowanego Stocznią Gdańską? Suchy dok na długość (ten co jest w grze jest na szerokość) byłby całkiem dobrym dodatkiem do gry i, jak dotąd, nie ma modów na doki.
robs074  [author] 15 Jan, 2021 @ 12:07pm 
Yes, of course :)
argent 15 Jan, 2021 @ 11:56am 
Great, totally needed! You do a great job! Can we assume that the others for vehicle manufacture (electrical, electronics) are coming in due course? That would be awesome!
robs074  [author] 15 Jan, 2021 @ 10:21am 
Nie, takich fabryk nie będę robił, bo są zbyt skomplikowane.
CommissarPigeon 15 Jan, 2021 @ 10:18am 
Pojawi się w przyszłości jakaś mniejsza stalownia lub cementownia? Takie warsztaty jak ten bardzo przydają się na początku.