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- Added 'Upgrade Units' because it was missing.
- Added GunKing 'Expanded Event Art Compilation' vol I and II.
- Removed 'Character Skill Queue' for not working properly.
- Moved the following mods to the linked Testbed collection until I get the time to thoroughly test them myself*:
1. Lingling's 'Battle Standard Bearer - Kislev Reborn Submod' and
2. Lingling's 'Battle Standard Bearer - Cataph's Southern Realms Submod',
3. Prop Joe's 'Rename Legendary Lords - yes, it still works'
4. ss7877's 'Better Unit Cards for Kislev Reborn'
5. Xoudad's 'Sigmar's Heirs - No vanilla recruitmen'
6. Xoudad's 'Swords of the Emperor - Kurt at start'
7. piercebuster's 'Reporting For Duty - TEB Southern Realms'
8. Snek's 'Empire Hellhammer Cannon'
9. Saebbi's 'Gotrek as a Hero v3'
10. TDKillen's 'The Children of Ulric (Ror)'
*all of the above is probably stable, but I will let them stay in the testbed until i get the time to try them out myself, which might be while.
I did not test "Character Skill Queue" in depth the last time around, but frankly I'm considering to remove it from the list, as I do enjoy leveling up my heroes and lord manually in my games. In regards to 'Playable Garrisons', that is a known issue with the mod if I remember correctly. It is not meant to transfer units with your other armies. As long as it works fine besides that issue I'll let it stay in the list.
I'll add an additional modlist linked with this one, where I'll put mods for further testing before adding them to the main list. some of the mods at the very bottom of the list will be moved there.
Additionally, these are the mods I landed on in excess of your list if your interested. Seems to be stable 60ish turns in: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461440561
Thanks for the complement. I tested my list again as recently as last week, so nothing has changed since last time i changed the description.
From your list I've previous experience with all but LordOmelette's Fuging Vassals mod. The rest should be pretty safe as they are all primarily light script-based mods. However, My modlist has an extensive amount of script-based mods already, so there may come a point where one or two does not load properly, although I do not know if that can be game breaking or if a restart might fix it. Good luck anyways.
Have you already looked at any of the following for compatibility? Any thoughts on stability or conflicts?
Thanks for they replay, just trying to limit how much time I spend debugging to maximize play.
sm0kin - adjustable battle speed // (for those high micro armies while you learn to use them)
Prop Joe - console commands
Prop Joe - Upgrade units
Prop Joe - Dogs of War
Drunk Flamingo - one button respec
Dresden - diplomatic options - vassal all factions
LordOmlette -Fudging Vassals
Vandy - Confederation Options - REQUIRES NEW MCT
Militis - Recruit Defeated Legendary Lords
Manually setting a load order for this beast of a mod list is really not recommended. Use Kaedrin's Mod Manager, and sort mods by name: https://github.com/Kaedrin/warhammer-mod-manager/releases/tag/v1.8.12
And it is also essential to clean the data folder for any previous mods before starting. Best of luck to you!