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I've made a small mod dependant on this one that alters a couple animations/sprites - full credit to you of course and it requires this mod. Hope thats okay! If not - I'll happily take it down :)
See it here
It's not worth it to do the Oil Urn + Firecracker combo, not for damage nor debuffs. Honestly, if Firecracker Stunned Oil Urn'd target instead of Shuffling, it would make all the difference. Maybe make it increase Torch level a tiny bit, or destealth or give a bigger ACC debuff.
Getaway is way too unreliable because it all hinges on being able to dodge an attack. Speed buff would make it much better. Or at least make Stealth last longer, to differentiate it from GR's Shadow Fade.
Face Me! is weird, Corsair marks herself, but she doesn't get any buffs to help her survive. Forget survival actually, I'd agree on Riposte.
Rope Dart could use a longer Bleed. Maybe deal less raw damage and instead debuff target's speed or dodge.
Thousand Cuts could use some bonus dmg vs Bleeding and/or Stunned. Not a big bonus, but still.
Capt. Kelly and Lt. Swifter
I put them in rank 2 and 3, and equip the Trinket that gives +damage to Firecracker.
Round 1 the first one to move uses oil urn, then the second one to move uses Firecracker.
Round 2 They both use Firecracker.
Round 3 Repeat round 1 if boss is still alive.
Non-boss fights the're not as spectacular but still good with Thousand Cuts for decent damage, oil urn and Firecracker combo for dangerous back row enemies, and Getaway for survival.
Note I installed it manually