RimWorld

RimWorld

Who's Next?
34 Comments
Mlie 18 Jul, 2023 @ 11:50am 
MeatBeatMarv 27 Feb, 2023 @ 8:07am 
found a link in the github for a 1.4 fork: https://github.com/dougbenham/Rimworld-WhoNext

haven't tested it myself though
asdf 23 Feb, 2023 @ 8:18pm 
Subscribing to this thread in case Mlie shows up xd
submeg 14 Jan, 2023 @ 1:32pm 
Just an update on my comment below, I've found it's not working entirely. @Captain Muscles, are you intending to update your mods? I use a few in my standard mod list and it would be great to include them again :)
Carlitos 3 Jan, 2023 @ 1:03pm 
I miss u so much </3
poe 25 Nov, 2022 @ 7:31pm 
oh plz, I need it
submeg 5 Nov, 2022 @ 7:31pm 
This is working in 1.4
Hawler 31 Oct, 2022 @ 8:10am 
miss this so much man
submeg 22 Oct, 2022 @ 12:30am 
Does anyone know if this one is working in 1.4?
ELLIOTTCABLE on Discord 4 Oct, 2022 @ 9:29am 
Right now, there's an interaction with some mod (LTO Colony Groups, maybe?) that makes < and > "switch to prisoners" if any of your colony-members are imprisoned.

i.e. if you have A, B, [C], and D, and you've imprisoned C ... after A, B, [C], the keys are now cycling between prisoners, and you never get to D - nor can you get "back" to A and B.
djvirus 22 Jul, 2022 @ 2:34am 
Same, i wish the keys could be rebound via mod settings.
MistressTessie 10 May, 2022 @ 10:34am 
Is there a way to change the < and > buttons, to something else? as for me, they are on one button lol. It seems like a great mod! :)
BladeofSharpness 24 Oct, 2021 @ 3:25am 
Working well, no bug. BUT

Not perfect. When you iterate through your animals, it would be awesome that you iterate through the same-race animals before moving to the next race. Case scenario, you have 3 megawolverines and 60 ducks. You click on a MWV and what you want to see next is where are the 2 others and how they are fed and healthy. Not duck #48.
Felios 23 Aug, 2021 @ 12:11am 
This might be my MOST used mod I LOVE it
dualrotorhelicopter 11 Aug, 2021 @ 4:51am 
Hey, can you create an option to turn off the panning to the next colonist? I want to be able to use this to very quickly have my colonists equip their gear manually.
BiliousFrame 2 Aug, 2021 @ 11:15am 
You're the man Captain
Prydzen ᛋᛟ 26 Jul, 2021 @ 11:13am 
i got this error in log. I know i can change keybinding but i have never touched keybindings, so it should change i think.


Key binding conflict: MainTab_History and NextPawnMode are both bound to F9.
JSTM 11 Jul, 2021 @ 11:24pm 
Thanks for the update
Captain Muscles  [author] 11 Jul, 2021 @ 5:35pm 
Update released:

### Added
- Support for Rimworld version 1.3
- Option in settings menu to allow/forbid switching between living creatures and corpses (currently 1.3 only)
Captain Muscles  [author] 11 Jul, 2021 @ 5:35pm 
@JSTM

Added a setting that turns on/off switching between corpses and living. So you can cycle through only corpses or only living if you turn the setting OFF. It's only added for 1.3 right now, will update for 1.2 after I finish updating all my mods for 1.3.
JSTM 19 Jun, 2021 @ 5:41am 
Is it possible to add the "Cycling through pawns now includes corpses of that type" as an optional toggle so you can turn it off?

I don't like cycling though useless Animal or Mechanoid corpses when I'm trying to maintain an eye on the living ones.

For Human corpses it's very good for checking anything to strip, but otherwise I wish I could disable it.
hellosharkness 8 Jun, 2021 @ 3:49pm 
Literally everyone should use this mod.
vorshlumpf 1 Mar, 2021 @ 12:01pm 
Such a useful mod! Any chance you could make it work for robots (Misc. Robots++)?
tuk0z 4 Feb, 2021 @ 10:42am 
Cycling through animals, enemies, guests... and of course corpses. Brilliant yes !o)
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 30 Jan, 2021 @ 6:21am 
Tonight I was thinking, 'WHY can't I cycle through visitors to my base?'
:berserk:
Then, I opened the Steam workshop and BAM!!!
:lifesaver: :ooh:
THIS is Exactly what I wanted!
:Fistofdosh: :partymask:
TapDancingYimmy 27 Jan, 2021 @ 7:48pm 
dammit, this should've been called "Who the F**K is Next?"
OscarTacklebox 21 Jan, 2021 @ 7:30am 
Scrolling through guests with the Bio tab open. Oh hell yes! Thanks for this
Captain Muscles  [author] 20 Jan, 2021 @ 4:40pm 
Update:

### Changed
- Cycling through pawns now includes corpses of that type
Proxyer 19 Jan, 2021 @ 12:25am 
Very good QoL Mod! :Emo_5_Trophy:
#6 18 Jan, 2021 @ 7:44pm 
Ah that makes sense, thanks for a quick answer :)
Captain Muscles  [author] 18 Jan, 2021 @ 7:42pm 
@Sixdd
Hmmm... Most of the 5MB is from the source code which I include in the upload. I realize its unnecessary, but it makes it easy to manage uploading to both Steam and Github. Shouldn't affect load time.
#6 18 Jan, 2021 @ 7:27pm 
ok, this seems like a great idea but I has a question. Why is it 5MB? Seems huge compared to other (seemingly simple) mods.
tiagocc0 18 Jan, 2021 @ 2:21pm 
great idea
Super Shawnie 18 Jan, 2021 @ 11:29am 
Thanks, bae!! You's a emeffin genius! ;)