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l_simp_chinese:
rule_create_cadet_branch_difficulty:0 "创建支系难度"
setting_normal_cadet_branch_difficulty:0 "普通"
setting_normal_cadet_branch_difficulty_desc:0 "创建支系没有改变。"
setting_harder_cadet_branch_difficulty:1 "更难"
setting_harder_cadet_branch_difficulty_desc:1 "创建支系更难了,有额外的要求:#indent_newline:2 \n$EFFECT_LIST_BULLET$你是一位[emperor|E], [king|E]或者[independent|E][duke|E]\n$EFFECT_LIST_BULLET$你的 [prestige_level|E]是[GetPrestigeLevelName('(int32)3')]或更高#!"
setting_significantly_harder_cadet_branch_difficulty_desc:1 "创建支系变得明显更难, 有额外的要求:#indent_newline:2 \n$EFFECT_LIST_BULLET$你是一位[emperor|E]或[independent|E][king|E]\n$EFFECT_LIST_BULLET$你的[prestige_level|E]是[GetPrestigeLevelName('(int32)4')]或更高#!"
rule_create_cadet_branch_with_hook:0 "用人情创建支系"
setting_can_not_create_cadet_branch_with_hook:0 "不变"
setting_can_not_create_cadet_branch_with_hook_desc:0 "创建支系需要的[prestige_level|E]不变。"
setting_can_create_cadet_branch_with_hook:0 "可用"
setting_can_create_cadet_branch_with_hook_desc:0 "只要你有你[house_head|E]可用的[hook|E],你可以规避创建支系需要的[prestige_level|E]。"
I_AM_KING:1 "你是一位[king|E]"
I_AM_INDEPENDENT_KING:1 "你是一位[independent|E][king|E]"
I_AM_INDEPENDENT_DUKE:1 "你是一位[independent|E][duke|E]"
I_AM_EMPEROR_OR_INDEPENDENT_KING:1 "[CHARACTER.Custom('i_am_emperor_or_independent_king')]"
I_AM_EMPEROR_OR_KING_OR_INDEPENDENT_DUKE:1 "[CHARACTER.Custom('i_am_emperor_or_king_or_independent_duke')]"
I_AM_NOT_EMPEROR_OR_INDEPENDENT_KING:1 "你必须是一位[emperor|E]或[independent|E][king|E]"
I_AM_NOT_EMPEROR_OR_KING_OR_INDEPENDENT_DUKE:1 "你必须是一位[emperor|E], [king|E]或[independent|E][duke|E]"
https://i.postimg.cc/PxrfBn5G/partizioni.jpg
(I initially added a compatibility message in the mod to override the MGR cadet branch game rule and let players know that it is overridden by this mod (as that game rule now does nothing), but that didn't work out if MGR was not installed. I couldn't figure out a way to conditionally override or remove game rules, so I reverted it again.)
I legitimately had 129 Cadet Branches in my achievement run to play until the end date.