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For the first missing model file, change the model like to
https://pastebin.com/raw/JpPS3kqt
The load the model and apply it to the 17 others.
It will say another model is missing, change that model link to
http://pastebin.com/raw/7Y9j1Fz2
and apply it to one other.
All the tables should be loaded correctly. I'm not sure how to make this permanent though.
https://gist.github.com/mschlaffer/f398b7b8584264903482bd9051f4900d
Thanks. Glad you are enjoying.
4) to change the panic level stickers you right click them and then select "state" that will allow you to change the numbers. It is also helpful to use the right click menu to "lock" the panic level stickers in place.
1 and 2) As far as the writing, I haven't found a usable workaround for that. I've been using the notes section just to write down funding / wins and losses/ character names and such
Nonetheless, we have a couple of questions:
1) We can use the Text tool if the game calendar is locked, but that doesn't work particularly well, as text placement is really difficult. Is there another way to write on the calendar?
2) Same with the player cards: how can we write on the back of the player cards and the text stays there?
3) Setting up the player deck doesn't seem to work: when I put the city & epidemic cards and funded events in the designated slots, it deals our cards from the city deck without the funded events and then treats the funded events as if they're epidemics, i.e. putting them in the remaining city cards. The epidemic cards aren't even touched. Are we doing anything wrong?
4) How can we switch the panic level stickers to numbers other than 1?
The error is
error in script (player deck button - 186d93) function <deal_current>: chunk_3:(112,4-57): attempt to index a nil value.
i have to select draw manually from the right click menu.
not sure if i am doing something wrong. otherwise thank you for scripting this mod
For the equipment and unfunded events I used the attach tool that was explained in the notes section at the top menu and it worked perfectly.
The scripting was awesome in everything. The only thing I can suggest for improving it is that when there is an outbreak in a non-faded city connected to a faded city, cubes (not faded figures) were being placed on the faded city . Also, the scripting perfectly recognised the quarantine and vaccinated city markers and wouldn't place stuff on them, but when a non COdA city had a faded city sticker, it was still putting the regular cubes on it .
Overall I really enjoyed the experience. Thanks man, it was amazing. Keep up the good work.
BTW, I gave it a thumbs up but I couldn't find anywhere to give it a five star. If there's a way for that please let me know.
it's mentioned in the notebook - attach tool (chain icon) is your friend for such cases
Love the game very much (played it 5+ times in cardstock), huge thanks for that.
However, when setting up a game with friends lately had the following:
All players apart from the host had the buttons (infection section, draw section..) in huge size above the table and they seemed to be attached to the character type cards (e.g. dispatcher).
Didn't go away when setting up a new one.
My wife and I played around the theory that if all players have the workshop content, it decreases the probability of this bug... However, still having it sometimes when all (both in that case) players have the workshop content...
Anybody else had that and a reliable way to overcome it?
Obviously, if we start a legacy game, we need to trust it doesn't screw up after saving and loading for playing the next months...
Cheers all
We are looking to do a big update soon. Will.prime.wp has done a HUGE amount of additions to handle outbreaks, treatment cube clicks, cleanup, and some other things. We can probably fix the first item.
You actually can move the players around, but it is based on hand zones, not reference cards. So you need to use the zone tool on the left side to create a hand zone, delete the old hand zone, and set the new hand zone to the appropriate color. Something to keep in mind if you do this is that you cannot have the cards travel over another players card zone when drawn. Hope this helps.
1. On load of a saved game, the Number of Players on bottom right deck setup resets to 3. Remember to manually change it if needed.
2. If you intend to use the colored buttons for drawing cards then you cannot move the initial colors of players around. (Via their action reference cards) Might as well lock the reference cards to table.
Neither of these is a big deal. Just thought others might benefit from my experience thus far. I'm absolutely loving this and thank the creator for providing it. I've bought the physical game 4 times now and being able to play digitally is amazing!
1. SAVE YOUR GAME FIRST.
2. Open up a new game
3. At the top the screen you can select modding->scripting.
4. Make sure Lua is selected on the left then select InfectionDeckButton (or whatever file you need to update).
5. Select and Copy the code.
6. Follow the same steps to open the scripting in your current game.
7. Paste the code over the old code.
8. click save and play.