Space Engineers

Space Engineers

MES Zebra Monkeys Mercenaries
22 Comments
Arkitekt 1 Nov, 2022 @ 10:51am 
Haha, ok that's fair enough. I was expecting, I dunno, a boss fight I suppose. Not a zerg rush. I was thinking something had broken since so many duplicates spawned.
TheFinalEvent97  [author] 1 Nov, 2022 @ 2:45am 
I do specifically note how to disable to the Boss Encounters if they are causing issues.
Arkitekt 1 Nov, 2022 @ 2:35am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882901998

Nigh unplayable. I'm going to hope and assume that many ships aren't meant to spawn in all at once.
thif47 11 Aug, 2022 @ 6:45am 
Is this mod compatible with the new ACS by Splitsie?
MrFox 16 Mar, 2022 @ 1:50pm 
Rival AI is retired...
Malhavoc 5 Feb, 2021 @ 5:57pm 
Well, that's an interesting perspective I hadn't considered. Thanks for the response.
TheFinalEvent97  [author] 4 Feb, 2021 @ 1:47am 
They are special thrusters that have 2x more force than normal, if you want to use them you need to keep them intact and attach them to the grid you want. :)
Malhavoc 2 Feb, 2021 @ 7:44am 
Why are the thruster components proprietary and only yield scrap when recycling? Really, its about the only negative I have with this mod.
TheFinalEvent97  [author] 31 Jan, 2021 @ 5:09pm 
Vanilla Cargo Ships and Random Encounters should still appear. The ZMM Mercenaries will target other NPC's as well as players so yes they would work with Reavers.
killguard32 31 Jan, 2021 @ 10:14am 
Will this mod allow the vanilla npcs spawn in? I have not seen any. Will this mod work with for exp. the reaver mod?
Commander Link 30 Jan, 2021 @ 7:53pm 
thanks i will give the mod another try
Francisca 30 Jan, 2021 @ 4:30pm 
thanks for the fix, had 10+ arquitens cruisers absolutely fucking fisted by invincible ships lol
Bactoid Hersch Engineering 30 Jan, 2021 @ 4:47am 
can I ask you a question? here I have a mandator 4 in principle, they did not break through the protection but my mandator could not somehow damage them how to destroy them?
TheFinalEvent97  [author] 30 Jan, 2021 @ 3:59am 
Fixed Boss Encounters being invincible, I'd accidentally copypasted a MES tag into their
spawngroups that wasn't meant to be there. Thanks for alerting me. :steamthumbsup:
Commander Link 30 Jan, 2021 @ 3:03am 
All of the comments kept saying "fun" and shit, but I installed this and took my capital ship out to space. got some event called "cloning malfunction" or something and gt attacked by like10 "bitter pill" ships that were INVINCIBLE. I tried spawning in my stupidly large ball of turrets (something like 200 MK3 BATTLECANNONS and they were doing no damage to the bitter pill's armour even after the shields went down. It is behaving as if the armor blocks are invincible. 0/10 unplayable
killguard32 27 Jan, 2021 @ 11:17am 
Looks like fun, I will install this mod on our server.
Spaceman Spiff 27 Jan, 2021 @ 8:52am 
Fun times ahead!
Luna Snowmoon 27 Jan, 2021 @ 8:00am 
"this is where the fun begins" Anikin skywalker Star wars episode 3 Revenge of the sith
TremDog92 27 Jan, 2021 @ 3:13am 
It is only the beginning.
Eisen 25 Jan, 2021 @ 1:51pm 
What's the worse that could happen? Easy job, good pay.. they said.
Korin 25 Jan, 2021 @ 2:09am 
Thank you!! More challenging NPCs make SE amazing!!
Mr.Simplex 24 Jan, 2021 @ 10:50pm 
Very nice :selike: