RimWorld

RimWorld

Ore Yields (Continued)
55 Comments
pgames-food 19 Apr @ 3:42am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1543064443&searchtext=return
i used the above mod in the past, to help me get at least 1 or more resources, when deconstructing things, such as pavements or buildings
pgames-food 19 Apr @ 3:41am 
hi it might have been one of the d9m5 mods?
dninemfive something "return"
莫名某某 19 Apr @ 3:19am 
Many comments are demanding the addition of adjustments regarding the stones. So I may also venture to mention: As far as I remember, in version 1.3, I used a mod that allowed 100% of the stones to drop during rock mining (instead of a 25% chance of dropping four at a time). But now I can't find it.:steamfacepalm:
So, the function can only be requested to be added under the mod with the most similar function. Of course, it would be better if someone could help me find the original mod.
Fikus 14 Feb @ 12:35am 
@Mile , yup i know :D was angry ;) conflict with other mod dont remember which one (485 mods here)
Bless u for u work Brother
Mlie  [author] 13 Feb @ 6:59am 
@Fikus Please see the Reporting Issues section described above
Fikus 13 Feb @ 6:50am 
doesnt work....when in option it doesnt show up any recources to set up
Mlie  [author] 30 Aug, 2024 @ 10:54pm 
@NEO_λLPHλ'98 Dont think so
NEO_λLPHλ'98 30 Aug, 2024 @ 9:19pm 
Hi, the options count for drill too?
Mlie  [author] 26 Jul, 2024 @ 10:00pm 
@ToooMuchSalsa You have a lot of mod errors in that log, please have a look at the Reporting Issues-section described above
ToooMuchSalsa 26 Jul, 2024 @ 4:57pm 
https://gist.github.com/HugsLibRecordKeeper/4c0d522e42a36e9e17d0f6836307b62e
This mod is throwing acceptions unforunately. It is from the patch I believe
FairFly35 8 Jul, 2024 @ 1:31pm 
can you pls add a option to boost the amount of stone chunks to drop
The Gunslinger 12 Apr, 2024 @ 12:56pm 
What does the mass option do?
Thatlldopig 5 Aug, 2023 @ 1:56pm 
@MIie ok great. Maybe there was an error or mod conflict. I think my biggest issue is determining what's a good ratio especially for compacted steel. Even 7 per cell isn't enough but I don't wanna be greedy lol.
Mlie  [author] 31 Jul, 2023 @ 12:07pm 
@Thatlldopig Tested it now and all sliders show as normal even with no game loaded
Free_Rat 26 Jul, 2023 @ 3:42pm 
hi
Thatlldopig 26 Jul, 2023 @ 3:41pm 
@MIie the sliders were missing but maybe it was because I didn't load a game first. You can't adjust them from the main menu mod options. Not sure if that's the intended function. If so it may be good to update the description because others reported the same issue.
Mlie  [author] 25 Jul, 2023 @ 10:45pm 
@Thatlldopig What config options are you missing?
Thatlldopig 25 Jul, 2023 @ 9:14pm 
Since the author is retired has anyone done a pull request to address the missing config options?
Mlie  [author] 30 Apr, 2023 @ 11:30pm 
@Hustle Man See ”Reporting Issues”
SWITCH EM DOWN NEPHEW 30 Apr, 2023 @ 10:45pm 
No config in the mod options, any idea what happened?
Kamiziko 27 Nov, 2022 @ 3:12am 
Heya, downloaded this but it doesn't show up the configs in the mod options menu...
Iron Giant 1 Nov, 2022 @ 1:56am 
thanks for updating chief
Mlie  [author] 4 Sep, 2021 @ 12:40pm 
@irilis Should be fixed now, updated the 1SettingsHelper.dll
irilis 4 Sep, 2021 @ 11:43am 
This mod breaks config window for "Numbers Trait AddOn" mod, at least in 1.3.

Both mods contain file 1SettingsHelper.dll, and it looks like "Numbers Trait AddOn" uses the version from this mod instead of it's own, which results in the following error in log:

Exception filling window for ColourPicker.Dialog_ColourPicker: System.MissingMethodException: void Verse.Widgets.DrawBox(UnityEngine.Rect,int)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <d243303f714d4dc48680ccaecd2f594e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Going by the error message, 1SettingsHelper.dll in this mod contains class ColourPicker.Dialog_ColourPicker, which tries to call Verse.Widgets.DrawBox(UnityEngine.Rect,int). But in 1.3 DrawBox has 3 parameters - (UnityEngine.Rect, int, UnityEngine.Texture2D), so I guess your version was compiled for an older version of RimWorld
MIK 31 Jul, 2021 @ 4:13am 
This mod is incompatible with "Prospecting" . No console errors/warnings, but yield multiplier ignored when resources mined.

@Caz, RIMMSqol might help you. It allows to set plant yield through mod configuration menu.
Caz 16 Jul, 2021 @ 3:59am 
Is there a similar mod for plants? In pretty much every play I find myself flooded with food, but starved for cloth and other non-food plantables.
Frission 22 Jun, 2021 @ 4:23pm 
Yup tried it and it works, yay :D Now if only I'd found this mod before I'd mined out most of the stuff on my small hills map ;n; Oh well, mining expedition time xD
Mlie  [author] 22 Jun, 2021 @ 8:10am 
@Frission Should work on all ores
Frission 22 Jun, 2021 @ 8:03am 
Oh it does do that? Sorry I misread the desc, neat. :3
Mlie  [author] 22 Jun, 2021 @ 2:52am 
@Frission Its not working with that mod?
Frission 22 Jun, 2021 @ 1:57am 
Could this be made compatible with Mechalit? Would be nice to be able to alter how much Simerium, Tisnite and Phasarium we get from that too.
amore555 15 Jun, 2021 @ 9:08am 
Got it thank you
Mlie  [author] 15 Jun, 2021 @ 6:32am 
@[QAR] amore555 You use the mod-settings
amore555 15 Jun, 2021 @ 6:12am 
How do you use this in game?
Skully 27 May, 2021 @ 12:23pm 
Strangely enough, in a huge list of mods it was https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2014872486 that was causing the clash
Skully 27 May, 2021 @ 8:40am 
Yeah they do, unfortunately for that means I how to poke out which mod doesn't work with the 2.
Mlie  [author] 27 May, 2021 @ 7:50am 
@Skully No idea, test it and report back any issues
Skully 27 May, 2021 @ 7:38am 
Does this and Syr's harvest yield work fine together?
Borris Dorris 28 Apr, 2021 @ 4:27pm 
Can you increase component yield to a greater amount than 40?
Rogue AI 31 Mar, 2021 @ 12:19pm 
Appericiate you
Mlie  [author] 20 Mar, 2021 @ 10:25am 
@Vort3x If I add a random slider, 50%-200% that sound reasonable?
Mlie  [author] 20 Mar, 2021 @ 10:09am 
@Vort3x I think the number is dependent on the mining skill. But you mean it should be random in a range?
Mlie  [author] 5 Mar, 2021 @ 10:01pm 
@CassandraRC7 I assume its because stone is not an ore, in the game you cant mine for stone
CassieIrradiated 5 Mar, 2021 @ 7:40pm 
Is there any reason that there are no sliders for stone chunks?
BiZaRrE™ 1 Feb, 2021 @ 4:51am 
for some reason the mining yield stays at 40 even when i setted the yield to 300%...
StrelokHolmes 27 Jan, 2021 @ 7:57am 
Really jerk of you Devvo_Time no wonder even Vanilla Expanded Devs dont like you in their comments section..
Mlie  [author] 27 Jan, 2021 @ 2:58am 
@Jumeau de Stacy Well, up to you I guess. If you use Hotseat for example that wouldnt work. And the mass cant be changed that way
StrelokHolmes 27 Jan, 2021 @ 1:08am 
Isnt using the storyteller custom option not a better way to get a better yield at minables ?
g3 26 Jan, 2021 @ 1:56pm 
perfect, brilliant thank you
Mlie  [author] 26 Jan, 2021 @ 11:07am 
@Devvo_Time As stated, it is rewritten so it should not affect any other mod