Space Engineers

Space Engineers

Invasion of Spiders
62 Comments
Chipstix213  [author] 9 Apr @ 11:36pm 
Should be ok
devilock138 9 Apr @ 5:45pm 
is this compatible with eat sleep drink repeat?
Chipstix213  [author] 5 Jan @ 11:02am 
It's a resource for some trace elements. A refinery will break it down
TechnomancerRyu 5 Jan @ 6:02am 
Managed to resolve by reinstalling daily needs... Little once still drop carapace but the regular sized once drop the meat now... What's the carapace for if you don't mind me asking?
Chipstix213  [author] 4 Jan @ 11:51pm 
It might be load order, otherwise it would have to be something on daily needs side as that's how it's always been handled.
TechnomancerRyu 4 Jan @ 8:19pm 
Hello, is there a way to change what they drop from carcass to meat used in Daily Needs?
Chipstix213  [author] 20 Sep, 2024 @ 10:26pm 
Valid idea but no, only planets and moons
Sentinel 20 Sep, 2024 @ 10:12pm 
dumb question but do they spawn on asteroids
Chipstix213  [author] 4 Jun, 2024 @ 10:14am 
That's probably because the script isn't setup to accommodate for the possibility of additional bot subtypes
Reigdaer 3 Jun, 2024 @ 6:42pm 
i got a new discovery about the incompatibility, its a combination of three mods, this one, "Expanded Settings" and IA enable, cause i notice this doesn't happens with the spiders when spawn without this mod
Chipstix213  [author] 10 May, 2024 @ 1:19am 
excellent thanks
Chipstix213  [author] 7 May, 2024 @ 12:26pm 
Could you give me a link to that mod I've not heard of it. Maybe there is something to be done
Reigdaer 7 May, 2024 @ 6:16am 
Found the Problem, it has some kind of conflict with "Expanded Settings" mod, dont know why, because the mod has no changes on npc stats...
Chipstix213  [author] 5 May, 2024 @ 12:08pm 
They only need 3 shots, there is something that makes this happen either it's the guns aim or the game losing track of their stats
Reigdaer 4 May, 2024 @ 9:12pm 
there is a way to change the health of the spiders? they can handle more bullets than a heavy armor block
Chipstix213  [author] 28 Jul, 2023 @ 12:32am 
If configured correctly it should
dRuPpI 27 Jul, 2023 @ 9:08pm 
will this work with AI enabled?
Rhasmoth 9 Jul, 2022 @ 2:12pm 
Been messing around with it all more, and like with Crew Enabled, I think that NPC Faction Names Redux was definitely behind everything weird going on. Not 100% sure, but 99%. :P

I do have a request though, if you are alright with that... A while back, I got Sektan's permission to try and adapt his Moon Sentinels to AIEnabled, but I couldn't figure it out and life got in the way. Would you consider creating a Creature Spawner mod to bring Moon Sentinels to all planets and moons? Perhaps make them more durable than normal spiders, and spawn in fairly high numbers? Normal loot would be fine, since the mechanical parts make sense for them.

Almost all of my survival playthrough time was spent using Alien Prepare to Die and Moon Sentinels, and how they look, the way they sound--really the only thing that has actually got my heart racing in SE.
Chipstix213  [author] 20 Jun, 2022 @ 12:12am 
You can cause friendly damage yea but you can't damage your own faction reputation by doing so, these should be in the spiders faction by default.
Unless some other mod is spawning these in a custom faction they should not target each other.
Rhasmoth 19 Jun, 2022 @ 11:46pm 
Well, I know as a player you can grind/torch/drill other players in your own faction, so if something is causing the spiders to target each other, I don't see why damage wouldn't proc.
Chipstix213  [author] 19 Jun, 2022 @ 11:09pm 
That's confusing, I don't think you can betray your own faction.
Rhasmoth 19 Jun, 2022 @ 10:52pm 
Can confirm that spiders are spawning and killing each other on occasion. I do use a variety of plug-ins, but as there was another report of spiders killing each other, I'm doubting that's the issue. When killing any spider, they do increase reputation with SPRT as normal, so I'm guessing they are still in the SPID faction like you said. Maybe something to do with Planet Creature Spawner?
Chipstix213  [author] 7 Jun, 2022 @ 8:54am 
If you add that mod as well there is a chance of that spawning
Ncrstc 7 Jun, 2022 @ 3:28am 
Hello, does this also spawn the gigantic mother spider you made?
Chipstix213  [author] 18 May, 2022 @ 2:19pm 
They were hungry
MacroPolo 18 May, 2022 @ 2:10pm 
now, are these spiders supposed to spawn components upon death?
Chipstix213  [author] 17 May, 2022 @ 9:54am 
Yes there is a update I need to do for the targeting
MacroPolo 17 May, 2022 @ 8:34am 
Anybody having issues with turrets targeting the smaller spiders
P1000 23 Apr, 2022 @ 12:34pm 
If you mean the 'Show All Players' Options in the Alt-F10 menu? I turned it on, but it doesn't seem to do anything for the spiders
Chipstix213  [author] 23 Apr, 2022 @ 10:40am 
It's in tha admin f12 menu
P1000 23 Apr, 2022 @ 10:11am 
Is that a mod? I couldn't find anything about 'see all characters' for SE, nor in the MES docs
Chipstix213  [author] 23 Apr, 2022 @ 9:51am 
Use see all characters it should give hid markers to everything. This will show if something is not in "spid" faction
P1000 23 Apr, 2022 @ 9:01am 
Any ideas what I could check? My mods list is just the custom planet, MES, Planet Creature Spawner and Invasion of Spiders. I made a few tweaks to the MES Config-Creatures.xml to increase spawn rate and set EnableWaveSpawner = true (just wanted to see what it did)
Chipstix213  [author] 23 Apr, 2022 @ 6:09am 
They shouldn't attack each other they should all be the SE faction. No idea how that could happen
P1000 23 Apr, 2022 @ 4:38am 
Hi, I've added this mod to spawn spiders on a custom world, and they are appearing fine, but they also seem to attack each other. Is there any way to prevent this? Sort of defeats the object when you just need to run away and let them kill each other. Thanks!
Harukonea 1 Feb, 2022 @ 3:28pm 
Understood. Thank you very much.
Chipstix213  [author] 1 Feb, 2022 @ 12:00pm 
any MES mod that involves spiders requires the creature spawner. spiders cannot be controlled using any other behaviors so it's necessary
Harukonea 1 Feb, 2022 @ 5:01am 
Nice to meet you Chipstix213.
I'm sorry for my ignorance, but is it technically possible to do this mod without the Planet Creature Spawner and only with the new MES?
Thanks.
✚ sun ✚ 4 Jan, 2022 @ 10:13am 
@Bjorn_stormcrow I had something similar happen after adding a bunch of AI mods + this one. As the author stated, that is probably the problem.
Bjorn_Stormcrow 4 Jan, 2022 @ 7:04am 
awesome thanks, i'll have to check that out, since even after removing the mod nothing is spawning.
Chipstix213  [author] 4 Jan, 2022 @ 2:06am 
there is a chance your sandbox file has gotten filled with bot references. there is a cleaner program you can get from the AI enabled discord.
Bjorn_Stormcrow 2 Jan, 2022 @ 6:46pm 
Added this mod to a server, have not seen any spiders spawn since adding it, not even the vanila ones that are supposed to spawn (rarely) on pertam.

not sure if there is something wrong with the config file or something. Invasion of wolves worked just fine.
✚ sun ✚ 11 Dec, 2021 @ 10:57pm 
Aight cool thanks. I found the MES config settings in <World File Name> \ Storage
Chipstix213  [author] 11 Dec, 2021 @ 2:19pm 
Configuration is handled by the MES creature spawner. From there you should be able to reduce available spawns or increase the general spawn timer
✚ sun ✚ 11 Dec, 2021 @ 9:55am 
Is there a config file generated anywhere in the game files / the %Appdata% folder for space engineers?

I wish I could customize how frequently the spiders attack / how many attack at once.
Arstan 6 Nov, 2021 @ 9:06pm 
Cant kill these spiders with handheld weapons?
Goober 22 Aug, 2021 @ 12:44pm 
darn this mod is so close to want i needed. Has nice configs etc but the super small spiders and annoying and turret ai cant really aim for them
Chipstix213  [author] 22 Aug, 2021 @ 11:59am 
Not if you also want them to look like starship trooper bugs
Goober 22 Aug, 2021 @ 11:55am 
any easy way to put spiders on all planets?