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I managed to filter out the incompatible mod, and it's one that you also support: Recycle This (Continued) (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253550009) .
Simple way to reproduce the error:
1) Have both mods and harmony enabled;
2) Try to add a bill to the carpenter table;
There won't be any bills available and the text "None" will appear instead.
which honestly this is fine i don't desperately need this mod, its just good to finally know wtf was breaking
What is wrong?
I can't post the HugsLib log because it's still not working?
But I don't think it's throwing any errors anyway. It's just missing any recipes.
For some reason that only the Machine Gods know, this mod is incompatible with [O21] WikiRim (Continued) . Now, just to be clear, both mods works fine on its own. So, if you're having this specific problem, you can switch WikiRim for Glitterpedia , since it does the same thing, abeilt with different presentation.
Just to be clear, this isn't a bug report, just advice.
<Defs>
<ThingDef ParentName="UnfinishedBase">
<thingClass>CarpenterTable.UnfinishedBuilding</thingClass>
<defName>UnfinishedBuilding</defName>
<label>unfinished building</label>
<graphicData>
<texPath>Things/Item/Unfinished/UnfinishedSculpture</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stuffCategories Inherit="False"> <!-- Edit -->
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
</ThingDef>
</Defs>
With your version the unfinished building is white, without color.
Simply add <recipeMaker /> to a building will remove it from the recipes (it explains the missing Drum recipe). So I think it's possible to patch all minifiable buildings without quality comps in one time (and use it as a setting?).
And by patching recipeMaker it become possible to patch industrial/tribal buildings, slab bed and maybe too others misc ideology buildings.
Also, can you tell me why <stuffCategories Inherit="false" /> is empty? By filling it I can have the colors back (as on the screenshots of the mod).
From here. I think the issue is that they all use the same resource (wood) to produce 4 different variants
This also seems to be an issue with any furniture items that have variants not tied to material used
If I have a task for producing, lets say, a table with steel I can't produce it now matter how much steel is around. "Cannot make table: Need material"
A setting to remove the bills for buildings without quality could be good, please.
https://gist.github.com/3e25d3c895ceed1148f14196302de37b
i cant see anything in the logs other than warning and errors from other mods. RIMMSqol did a check when i activated it to try alter the recipes. Here's the log, Not sure if this is useful.
https://gist.github.com/HugsLibRecordKeeper/1116cc5c7267103599784ada945f4bec