RimWorld

RimWorld

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[XND] Carpenter Tables (Continued)
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Mod, 1.0, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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535.867 KB
27 Jan, 2021 @ 5:32am
25 Jun @ 10:51am
9 Change Notes ( view )

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[XND] Carpenter Tables (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of XeoNovaDans mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1801858878



[discord.gg]
[github.com]



Multilingual Support
中文 - HawnHan
日本語 - Proxyer

Compatibility
Should be safely addable to ongoing savegames. If removed from ongoing savegames, errors will be thrown if carpenter tables were present, though there should be no lasting effects.

Appropriate buildings (buildable and minifiable) from other mods will automatically be made producible at carpenter tables without any additional patching required. Haven't been able to test with Zetrith's Multiplayer but should theoretically work. If using MinifyEverything, place this mod below that one in the load order.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Overview
This mod, as its name suggests, adds a carpenter's table to the game. Carpenter tables are where your constructors can produce buildings that are 'minifiable'; buildings such as turrets and beds can be created at a carpenter's table for instance, but not other buildings such as walls or doors - unless you use MinifyEverything of course!

It is also worth noting that carpenter tables do not replace the traditional way of creating furniture in RimWorld; it is still possible to build furniture the good old-fashioned way - though there is an option in the mod's settings to change this (though disabled by default).

The benefits of being able to produce furniture at a carpenter's table as opposed to traditionally placing blueprints include:
  • Having better control over who can make certain furniture without having to micromanage your builders, thus allowing for better quality control (much like QualityBuilder)
  • Carpenter tables benefit from tool cabinets like many other workbenches, thus working at carpenter tables can be quicker than building normally
  • Much less clicking when making lots of furniture at once, as well as not having to look for a big area to place the blueprints

A demonstration of the better quality control offered by using a carpenter's table:





I highly recommend using Dubs Mint Menus with this mod since the carpenter's table will naturally have a lot of bills (especially with loads of furniture mods) and Mint Menus makes that a lot more manageable, and you can also search for furniture by their categories as shown in the thumbnail. If not using Dubs Mint Menus, the bill list is still ordered alphabetically in a bid to make everything easier to find.

Of course, just like when traditionally building furniture, producing furniture at a carpenter's table uses the 'work to build' stats of furniture and its materials. It is also still possible for colonists to fail construction projects at carpenter tables.

Powered by the Harmony Patch Library.

Credits
Mods featured in the thumbnail:

Brrainz for his fantastic Harmony Patch Library.
Marnador for their great work with their RimWorld-styled font.

License
You may use this mod in your mod packs, and you may also derive from the mod. All that I ask is that you please let me know, and give me credit and provide a link to this page.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: crafting, workbench
71 Comments
Mlie  [author] 26 Jun @ 7:32am 
@moo Tested the mod with Simple Recycling and got no issues, you seem to have some other incompatibility issue
moo 25 Jun @ 2:57pm 
1.6 - no bills, Simple Recycling is the mod I have running. Unsure if that's the conflict, but you can review https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3507289931
Arthur GC 2 Mar @ 5:24pm 
@Mlie I have the same issue @StarlightSovereign reported: Empty bills.

I managed to filter out the incompatible mod, and it's one that you also support: Recycle This (Continued) (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253550009) .

Simple way to reproduce the error:

1) Have both mods and harmony enabled;
2) Try to add a bill to the carpenter table;

There won't be any bills available and the text "None" will appear instead.
Mlie  [author] 16 Feb @ 11:43pm 
@Yoann If you cannot reproduce it, there is little I can do about it
Yoann 16 Feb @ 11:25pm 
I don't have a way to reproduce it, but my pawn managed to build a Cloth poker table. Of course cloth is not an option in the bill (Wood was chosen).
Mlie  [author] 27 May, 2024 @ 10:08pm 
@Brimmy Please see the Reporting Issues section described above
Brimmy 27 May, 2024 @ 3:22pm 
very weird how as soon as i place this down i can no longer interact with anything in the room that it is in

which honestly this is fine i don't desperately need this mod, its just good to finally know wtf was breaking
Mlie  [author] 22 May, 2023 @ 10:05pm 
@StarlightSovereign Try the steps under ”Reporting Issues” to find the cause
StarlightSovereign 22 May, 2023 @ 4:08pm 
So I have this loaded near the bottom of my list, after any and all furniture adding mods. I have zero bills even after unlocking research that says the items in it are built at Carpenter table.
What is wrong?
I can't post the HugsLib log because it's still not working?
But I don't think it's throwing any errors anyway. It's just missing any recipes.
pgames-food 18 Jan, 2023 @ 5:45pm 
hi retrogazer, when you have that issue, does this carpenter mod actually show brackets {[]} in the game text? maybe that is what is causing it